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Fatal Blows must be changed

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Scyther

Mortal Kombat-phile
So if I'm understanding this right, you opened the opponent up three times, and had also opened them up in the prior round enough time to set up your slide KB, and somehow you winning is you "stealing" the game? And your opponent had you down to basically 5% and couldn't finish you off?

If anything I feel like this a great example of why a mechanic like Krushing Blow and Fatal Blow work well in the game. You made some great clutch reads, your opponent didn't, and you secured a victory.
Yup. Assuming this did happen...which it probably didn't...but if it did, this is a great example of someone outplaying someone else, with the FB only being a side note.
 

Scyther

Mortal Kombat-phile
And furthermore, if true, then why did he use FB in the first place? If he's so against the mechanic, using it to secure a victory against your friend seems pretty hypocritical... XD

It's like "I hate this stupid mechanic...but Imma use it to help me get the W since I'm so far behind." lol
 
Lel, you guys seriously don’t believe a clutch like that could happen? Have you ever played a fighting game before? you can never count a player out.
 
So if I'm understanding this right, you opened the opponent up three times, and had also opened them up in the prior round enough time to set up your slide KB, and somehow you winning is you "stealing" the game? And your opponent had you down to basically 5% and couldn't finish you off?

If anything I feel like this a great example of why a mechanic like Krushing Blow and Fatal Blow work well in the game. You made some great clutch reads, your opponent didn't, and you secured a victory.
It's notexactly like stealing the round, it's just that I export a massive amount of damage out of nowhere. I mean, 3 connects winning the round could happen in mk9 and X with X-rays (with the risk of losing all meter of course). But for the rest of the damage, I had to work more.

Also, The psychology behind it: Even nearly flawlessed, I was calm knowing I have my KB reserved (which isn't difficult at all to connect 3 in the whole much) and that I can armor through him, knowing he will probably get up with a jab.
Now, Imagine being in the same situation in MK9 or even worst, MKX, with out a guaranteed xray. Would you maintain the same focus and confidence?

EDIT: * to connect 3 AMP slides with subzero
 
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And furthermore, if true, then why did he use FB in the first place? If he's so against the mechanic, using it to secure a victory against your friend seems pretty hypocritical... XD

It's like "I hate this stupid mechanic...but Imma use it to help me get the W since I'm so far behind." lol
If you followed my opinions instead of trying to be an edgelord, you would understand that I only whine about FB's duration and lack of shortcut. And my only suggestion of improving it is MORE risk factor. Not damage nerf, or removal.
At this state It's just an easy comeback.
 

Marlow

Premium Supporter
Premium Supporter
Also, The psychology behind it: Even nearly flawlessed, I was calm knowing I have my KB reserved (which isn't difficult at all to connect 3 in the whole much) and that I can armor through him, knowing he will probably get up with a jab.

To me, though, that's exactly what makes a comeback mechanic worth it. You know that even though you're close to death, if you can make a few good reads to can still win the game. And your opponent knows this too, so he should have done a better job at anticipating your use of the Fatal Blow. If he makes the right call on his wakeup, he wins that game and your comeback falls short.

Again, I see what you mean about getting access to a super powerful damage burst, but utilizing that damage burst, and being in a position to survive and utilize that damage in the first place, is still a testament to your good play prior in the game.
 

Afumba

Noob
Well, If I came off as a douche, it wasn't intentional (my bad) but I still stand with everything I said earlier. Perhaps throwing a raw FB (especially since it has a relatively short recharge time) is boring to you and I get it! I mean, you land some really good combos and you know deep down, you deserve to win cuz you had a great round and then BOOM! Fatal Blow!!! Your opponent has a chance of winning despite you being the better player that round! It's frustrating but it's a mechanic for both players.

EVERYONE has been a victim of Fatal blows taking a round from them, but we have also taken rounds from opponents thanks to our fatal blows! We can all agree that a fighting game doesn't rely on your skill alone but other factors like reading your opponent and simply put, MIND games. The opponent just made a good read in a boring fashion OR he/she was lucky! Either way, both scenarios happen in fighting games!

If anything, adjust your fighting style when your opponent's fatal blow is ready! A comeback is a comeback! No matter how boring it is! :)
All good man ;)

I can agree with what you said and adjusting is not a problem. Was just voicing my oppinion that i dont like these mechanics and why i dont. If the majority likes the mechanic and it stays as it is then so be it. The game is otherwise too good and fun to not play it just cuz i dislike one mechanic.
 

Scyther

Mortal Kombat-phile
If you followed my opinions instead of trying to be an edgelord, you would understand that I only whine about FB's duration and lack of shortcut. And my only suggestion of improving it is MORE risk factor. Not damage nerf, or removal.
At this state It's just an easy comeback.
I'm nearing 30, so I think I may be out of the acceptable age-range for edgelord-ism ;)

Also, you just said that you dealt 65% points of damage that you didn't "work for" in that fight. Sounds like you may have an issue with the damage after all...

As for a shortcut, meh, I'd prefer it be a second or two shorter, but it's fine as is.
 

RNLDRGN

RONALD ROGAN
I just came here for the mindless defense of stupid MK mechanics and I wasn't disappointed.

If half you kids played other fighters more than once a year you'd see where NRS drops the ball and needs to suck up their pride and adopt mechanics that work and drop ones that are an outdated 20 yr old "tradition" or "hey we're different!" for the sake of novelty.

I still like these games bc they're super fun, but they hold back the series from being taken as seriously or having the longevity of other fighters.
 
To me, though, that's exactly what makes a comeback mechanic worth it. You know that even though you're close to death, if you can make a few good reads to can still win the game. And your opponent knows this too, so he should have done a better job at anticipating your use of the Fatal Blow. If he makes the right call on his wakeup, he wins that game and your comeback falls short.

Again, I see what you mean about getting access to a super powerful damage burst, but utilizing that damage burst, and being in a position to survive and utilize that damage in the first place, is still a testament to your good play prior in the game.
You may seem to have the right mentality on the new mechanics umbrella. Maybe I overreact on that damage burst. When we first heard of smaller combos and damage, I was on boat but It's just that sometimes it seems we have 40%s again, but with less execution and tension behind them.
 
I'm nearing 30, so I think I may be out of the acceptable age-range for edgelord-ism ;)

Also, you just said that you dealt 65% points of damage that you didn't "work for" in that fight. Sounds like you may have an issue with the damage after all...

As for a shortcut, meh, I'd prefer it be a second or two shorter, but it's fine as is.
I'm older than you though, and you came to me in all rude and edgy. You could just ask for clarification before trying to blow me up with no results.

I may indeed have an issue with damage bursts as I point in my late posts.

Glad you aren't bored of them, an optional shortcut would make us all happy.
 

Osagri

Fear the blade of Osh-Tekk
I just came here for the mindless defense of stupid MK mechanics and I wasn't disappointed.

If half you kids played other fighters more than once a year you'd see where NRS drops the ball and needs to suck up their pride and adopt mechanics that work and drop ones that are an outdated 20 yr old "tradition" or "hey we're different!" for the sake of novelty.

I still like these games bc they're super fun, but they hold back the series from being taken as seriously or having the longevity of other fighters.
Lol, calling people scrubs coz they disagree and assuming they dont play other fighters. Tell me a modern day fighter where isnt somekind of "comeback mechanic or scrub mechanic"? Oh and the "if u Kids..." rly original and fresh
 

Scyther

Mortal Kombat-phile
I'm older than you though, and you came to me in all rude and edgy. You could just ask for clarification before trying to blow me up with no results.

I may indeed have an issue with damage bursts as I point in my late posts.

Glad you aren't bored of them, an optional shortcut would make us all happy.
You know, let's just agree to disagree at this point. Better than just sniping back at one another and throwing around the term "edgelord"...god I hate that term lol

Truce?
 

grandabx

The Flameater
I just came here for the mindless defense of stupid MK mechanics and I wasn't disappointed.

If half you kids played other fighters more than once a year you'd see where NRS drops the ball and needs to suck up their pride and adopt mechanics that work and drop ones that are an outdated 20 yr old "tradition" or "hey we're different!" for the sake of novelty.

I still like these games bc they're super fun, but they hold back the series from being taken as seriously or having the longevity of other fighters.
I've been saying this for years.
 
You know, let's just agree to disagree at this point. Better than just sniping back at one another and throwing around the term "edgelord"...god I hate that term lol

Truce?
Truce.

We can continue to disgree as much as you like. I'm also 100% in for roasting and trolling, but calling people names and baseless assuming is a different thing.

Anyway, I'm overwhelmed from the manners of some weird new people here, I see you are overwhelmed as well from these discussions and the bunch of indeed crazy opinions heard in this thread. We're ok.
 

Scyther

Mortal Kombat-phile
Truce.

We can continue to disgree as much as you like. I'm also 100% in for roasting and trolling, but calling people names and baseless assuming is a different thing.

Anyway, I'm overwhelmed from the manners of some weird new people here, I see you are overwhelmed as well from these discussions and the bunch of indeed crazy opinions heard in this thread. We're ok.
The story is outlandish, and I still have difficulty believing it, but I'll give you the benefit of the doubt. If this really happened (You going from a d4 away from dying, to full on taking a flawless round away), I'm super salty it wasn't recorded lol...because a comeback like that would have been worthy of watching for sure. ^^
 

Marlow

Premium Supporter
Premium Supporter
Entirely necessarily. It is a blue shell mechanic and those that are defending this are basically themselves as competitive Mario Kart players. It needs to be tied to meter.
How does a blue shell work? I'm not that familiar with Mario Kart.
 

Scyther

Mortal Kombat-phile
How does a blue shell work? I'm not that familiar with Mario Kart.
How does a blue shell work? I'm not that familiar with Mario Kart.
I didn't play the game, but as far as I've gathered over the years, the blue shell was a consumable in Mario Kart that could be employed by a losing player. The blue shell would race up to the winning player unerringly, bop him, and completely wreck his momentum, allowing other racers to pass him as he recovered.

Correct me if I'm wrong on this description someone.
 

Marlow

Premium Supporter
Premium Supporter
Cool. I was more of a Crash Team Racing guy. I guess if you're being loose and generous, both a Blue Shell and Fatal Blow are a kind of comeback mechanic, so they're "the same" in that regard, but other than that I don't see how they're that similar. It sounds like blue shells are "unblockable", with few options to play around. Fatal blows can be played around. Fatal Blows are also a resource a player only gets to use once per game, while I imagine that you can obtain and use a blue shell more than once? Also, in MK both players could have access to their FB at the same time, while in Mario Kart can the first place player have access to a blue shell at the same time as the other players?

Tying fatal blow to meter would be interesting, but it certainly doesn't "need" to happen.
 
The story is outlandish, and I still have difficulty believing it, but I'll give you the benefit of the doubt. If this really happened (You going from a d4 away from dying, to full on taking a flawless round away), I'm super salty it wasn't recorded lol...because a comeback like that would have been worthy of watching for sure. ^^
Man, I really don't understand why this feels outlandish to you. Since mk9 I've been in hundreds of both sides of flawless rounds, like probably everyone here.

There was 2vs1 tag battle. Me teaming up with a somewhat bad but "random"player, against another friend of ours, clearly BELOW my skill level....he double flawlessed both of us. He got the entire tag round without taking a single hit. Talk about mopping.

Another one: I played a good Jade. Maybe as good as she could be.
Imagine Jade against Cyrax, having to carefully command bf3 to bypass his net, while also moving cautiously to avoid bomb set ups. Countless times I was one hit away from winning, until that one mistake that would 100% reset me to death.

In MKX, we all know it's just a matter of 2 50/50 attempts for this to happen.

MK11 is fresh, we don't play it autopilot yet and still work our ways through the new mechanics. It's natural for such things to occur.

In my opinion, wins and losses are not only pure skill and math. Stress and psychology factors determine the outcome too.
 

xenogorgeous

.... they mostly come at night. Mostly.
this gameplay mechanic would be better if, once you have the Fatal Blow active, using it, and hitting or not your opponent, the FP just goes away forever until the match ends .... this could make the precisely timing for use FB be more .... valorized and hyped in this game. :cool:

the way it is, just open wide for some braindead strategies, when both players have their FB on fire, and the way both play just changes totally, with each other trying to put some dirty poke or 50/50 strings only, in order to link ASAP the FB that was active again after the 10 seconds cooldown .... it's not funny to watch this, seriously :(
 

Scyther

Mortal Kombat-phile
Man, I really don't understand why this feels outlandish to you. Since mk9 I've been in hundreds of both sides of flawless rounds, like probably everyone here.

There was 2vs1 tag battle. Me teaming up with a somewhat bad but "random"player, against another friend of ours, clearly BELOW my skill level....he double flawlessed both of us. He got the entire tag round without taking a single hit. Talk about mopping.

Another one: I played a good Jade. Maybe as good as she could be.
Imagine Jade against Cyrax, having to carefully command bf3 to bypass his net, while also moving cautiously to avoid bomb set ups. Countless times I was one hit away from winning, until that one mistake that would 100% reset me to death.

In MKX, we all know it's just a matter of 2 50/50 attempts for this to happen.

MK11 is fresh, we don't play it autopilot yet and still work our ways through the new mechanics. It's natural for such things to occur.

In my opinion, wins and losses are not only pure skill and math. Stress and psychology factors determine the outcome too.
Still should've recorded it, damn it! :p Nah, I'm messing with you man.
 
I didn't play the game, but as far as I've gathered over the years, the blue shell was a consumable in Mario Kart that could be employed by a losing player. The blue shell would race up to the winning player unerringly, bop him, and completely wreck his momentum, allowing other racers to pass him as he recovered.

Correct me if I'm wrong on this description someone.
Wait what? I've seen the term "blue shell" lately and never thought it's origins. Mindblown

Your description is 100% correct.

Edit: I messed my response. Trying to reply on mobile android is hell
 
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Rude

You will serve me in The Netherrealm
I'm pretty sure a lot if Fatal Blows are unsafe and I remember m2dave talking in another thread about how to punish them.

You can reduce the damage by labbing the timing, the armor doesn't start right away so you can hit someone out of it or break the armor, and it's a mechanic both players have access to. It's really not that big of a deal. There was never a time that I've gotten hit by one where it wasn't my fault.

It's new to the franchise and people aren't used to it. That's all.