I just cant stand watching the full animation... Its extremely boring at this point...
I used to play a lot of Street Fighter V, but after the whole thing with the in-game ads, I dropped that shit so fast. Too bad, as I was really enjoying playing Cammy, Cody and Rashid. Hopefully the next SF game will do all the things right that SFV did wrong, because goddagnabbit, SFV sure was a shitshow from start to finish, though with some good parts in it that kept me playing.Do you guys play any other fighting games?
I actually really like this suggestion. It's a nice compromise that doesn't flat out erase FB's, but reconfigures the mechanic into something slightly more skillful with a decent but not overwhelming reward. Nice idea, my guy.my solution would be to reduce fatal blow damage to 10-15% but not have it scale in a combo.
so if you end a swag combo with it you will get bonkers damage that you deserve because you opened someone up, and if you just do a raw full screen fatal blow it's not that big of a deal
might as well have no armor at all then.easy fix put the armor window at 9 frame and not 5.
I dunno, it’s still a low risk reward for doing worse than your opponent.How is having to lose 70% of your life to access your Fatal Blow free?
You're near death and one wrong move can end it all before you even get to use it.
nah, armor needs to stayRemove the armor. Lower the damage 8%. Use it and lose it even when you miss. Please.
The tears lmaoThis is not to encourage a debate. This is reserved for everyone who wants to shut their console off every time they see one of these things and loudly express their discontent.
NRS you've successful made the worst mechanic in your history of 5 games.
The neutral is shut down when characters like Geras can walk half screen and win a match he was losing the entire game.
We understand you thought you were being creative with these cinematics. They're atrocious. They're not animated well. They are game breaking. And they spit in the face of players who spend hours in the lab.
Make stricter requirements immediately.
Dude thats like playing soccer and getting a free penalty after 70min just for playing and having less ball possession than your opponent, then calling it not free cuz you played the game.How is having to lose 70% of your life to access your Fatal Blow free?
You're near death and one wrong move can end it all before you even get to use it.
Damn you think it’s as bad as blue shell?Fatal Blows are detrimental to skilled play. It's a dumb mechanic that does nothing but rubber-band matches like the Blue Shell in Mario Kart.
It's an anti-climatic experience seeing them used and neutral play being halted.
Can anyone (incognito NRS employees included) elaborate on why it's needed?
I don’t want any changes to fatal blow but if I had to choose one, I’d like this. Yea the animations can get tiring but in my opinion it’s worth looking at in a really good combomy solution would be to reduce fatal blow damage to 10-15% but not have it scale in a combo.
so if you end a swag combo with it you will get bonkers damage that you deserve because you opened someone up, and if you just do a raw full screen fatal blow it's not that big of a deal
I kinda agree, but there are definitely some fatal blows that have ridiculous come back attached to them. For example Jax; he hits fatal blow, gets 310 damage. He’s now heated up. He’s in your face with a strike/throw mixup that both lead to Krushing blows which do 310 damage. You could have a literal 70% life lead and lose all because of fatal blow."Yea you are right one wrong move and you might die without being able to use it, but one wrong move from your opponent and you might win the game with it even before your opponent has access to his."
Literally just described the reasoning behind the FB mechanic, and why it makes tense fights even more tense, and thus more fun to both play and watch.
And again, if you're "one wrong move" from losing to a FB...you weren't really winning all that much to begin with. It's not like you were dominating with an 80% health lead, and then suddenly lost due to a raw FB.
Much ado about nothing.
Its your opinion that it makes fights more fun to watch and play. As it is my opinion that it isnt. Especially while spectating FB leave a bad taste more often than not, at least for me. So stop generalizing things."Yea you are right one wrong move and you might die without being able to use it, but one wrong move from your opponent and you might win the game with it even before your opponent has access to his."
Literally just described the reasoning behind the FB mechanic, and why it makes tense fights even more tense, and thus more fun to both play and watch.
And again, if you're "one wrong move" from losing to a FB...you weren't really winning all that much to begin with. It's not like you were dominating with an 80% health lead, and then suddenly lost due to a raw FB.
Much ado about nothing.