Psyren136
Apprentice
Post your combos and tech here and i will update the main post with the info.
Notations:
Front Punch=1
Back Punch=2
Front Kick=3
Back Kick=4
F=Forward
D=Down
B=Back
U=Up
U/F=Up Forward
U/B=Up Back
KB=Krushing Blow
Baraka Barrage - Adds additional basic attacks
Gutted - BF4
Blood Lunge -BF2
Spine Burst -DB3
Tournament Variations:
-Marauder-
Baraka Barrage
Gutted [x2]
-Bone Picker-
Blood Lunge [x2]
Spine Burst
Notable Moves:
B2 is overhead
-Marauder-
Starters into Gutted: 112 (Fastest), 4 (Anti Air), F4 (Combo Extender/Whiff Punish), F21 (Whiff Punish), B31 (Low Starter),
b2 is a great whiff punisher and safe on block overhead
b31 is a low that can be special cancelled or go into an overhead (b312)
You can use F2, 1+3 to set up banner
B31, BF4 (MB), F4, BF4 (Taken from Justin Wong's short combo per character)
Starter~MB Gutted, dash 4 Chop Chop- 352 damage
112~MB Gutted, dash F4 Gutted KB- With ticks it does something like 450 damage I think (rough count of ticks is 80 damage, let me know if that is wrong).
AA 1 F4~MB Gutted dash F4 Chop Chop
KB D2 dash B31~MB Gutted dash F4~Gutted KB- Something like 550 damage.
Starter bf4! walk forward f4xbf4
F4~MB Gutted, walk forward, F4, Gutted 316 damage
4~MB Gutted, walk forward, F4, Gutted 336 damage
JiK-F4-BF4MB-F4-chopchop for 398dmg
BF4 MB, slight hold F4 xx chop chop or gutted
112, BF4 MB, j1, F44
FBU2 or WakeupU2 dash B31~MB Gutted F4 Gutted KB- 352 damage + ticks
112~FB- 392
112~AMP Gutted jidf1 F4~KB- 490
F44 KB~FB- 479
122 KB jidf1 4~AMP Gutted dash 4(or F4)~FB- 523
D2 KB dash 112~AMP Gutted F4~FB- 581
AA 1 F4~AMP Gutted, dash 4~chop chop
If Crossover: D2 4~AMP Gutted, dash 4 chop chop
or AA 1 combo above
Air to Air 2- I have gotten dash 112 a couple of times with this, but I haven't found a consistent way to do it yet. For now i'm just doing the F4 combo like the first.
For jump ins and crossovers you can do the standard 112 combos in the OP.
-Corner-
F21, BF4 (MB), F44 = 295 dmg, 8 hits
B31, BF4 (MB), B312 = 279 dmg, 9 hits
Starter~MB Gutted, J2, 112~gutted KB- Does anywhere from 420 to 500 damage. You can also end in B4 for oki.
(Starter) bf4! J2 112xbf4
(J3 starter) d1 112xbf4! 4x(db3 or bf4)
112~bf4, j4, d1, d1, 112~bf4
D2KB J3 112~MB Gutted 112 Gutted- 580 damage with ticks
F44KB~MB Gutted J3 112 Gutted- 575 damage with ticks
D2 KB walk forward 112~AMP Gutted 4~FB- 592
F44 KB~AMP Gutted 4~FB- 602
122 KB 112~AMP Gutted 4~FB- 530
112~AMP Gutted 112~FB- 498
-Bone Picker-
Cancel Into Blood Lunge on Block 1, 11, 2, d4, b3
D2 KB, dash 112 blood lunge- 347
F44KB~blood lunge- 274
AA1 dash 112 blood lunge
f44 kb - bf2 (standard that everyone knows) = 274.80
122 kb, j1, 112 - bf2 (do the j1 early or the 112 will miss) = 318.01
d2 kb - dash- 112 - bf2 = 347.21
fbu2 - dash - 112 - bf2 = 217.03
-Corner-
Starter~Spines D1 112 Blood Lunge
112 - db3, d1, d1, d1, 112 - bf2 = 299.70 (can start with 12 and/or do less d1's for an easier combo, but for less damage)
112 - db3, d1 - db3, d1, 112 - bf2 = 305.91
f4 - db3, d1, d1, 112 - bf2 = 272.52 (feels harder for some reason. can just do d1-bf2 for consistency)
f21 - db3, d1, d1, 112 - bf2 = 289.89
f21 (first hit whiffs) - db3, d1 - db3 - d1, 112 - bf2 = 265.22
b31 - db3, d1, d1, d1, 112 - bf2 = 275.42
b31 - db3, d1 - db3, d1, 112 - bf2 = 281.96
f44 kb - db3, d1, d1, 112 - bf2 = 377.89
122 kb, 4 - db3, 1, d1, 112 - bf2 = 372.51
d2 kb, 4 - db3 , 1, d1, 112 - bf2 = 424.02
fbu2, 4 - db3, 1, d1, 112 - bf2 = 298.64
112~Spines D1~FB- 370
F44 KB~Spines d1 112~FB- 488
D2 KB 4~Spines d1 112~FB- 516
122 KB 4~Spines 4~FB- 460
1,2,2KB 4,db3 4 1,1,2,bf2 - 390.95
4, DB34, BF2 (Taken from Justin Wong's short combo per character)
-Will only work on 8 frame or slower wake ups-
B3,1,db3 1,2,db4 will work on Geras' 6 frame wake up but the timing is super tight to keep him high enough in the air for it to be safe
B3,1,DB3 D1 4,DB4
1,2,DB3 D1 1,2,DB4
------------------------------------------
-Tech-
f21 ticks into his grab
b3, d1/3/4 all tick
b3 on block can be cancled into the throw
d2 KB, step 4 xx flag
Notations:
Front Punch=1
Back Punch=2
Front Kick=3
Back Kick=4
F=Forward
D=Down
B=Back
U=Up
U/F=Up Forward
U/B=Up Back
KB=Krushing Blow
Baraka Barrage - Adds additional basic attacks
Gutted - BF4
Blood Lunge -BF2
Spine Burst -DB3
Tournament Variations:
-Marauder-
Baraka Barrage
Gutted [x2]
-Bone Picker-
Blood Lunge [x2]
Spine Burst
Notable Moves:
B2 is overhead
1,1 = mid
1,1,2 = mid
1,2 = mid
1,2,2 = overhead
2,1+3 = mid
F2,1,2 = mid
B3,1 = high
B3,1,2 = overhead
F4,4 = mid
1,1,2 = mid
1,2 = mid
1,2,2 = overhead
2,1+3 = mid
F2,1,2 = mid
B3,1 = high
B3,1,2 = overhead
F4,4 = mid
-Marauder-
Starters into Gutted: 112 (Fastest), 4 (Anti Air), F4 (Combo Extender/Whiff Punish), F21 (Whiff Punish), B31 (Low Starter),
b2 is a great whiff punisher and safe on block overhead
b31 is a low that can be special cancelled or go into an overhead (b312)
You can use F2, 1+3 to set up banner
B31, BF4 (MB), F4, BF4 (Taken from Justin Wong's short combo per character)
Starter~MB Gutted, dash 4 Chop Chop- 352 damage
112~MB Gutted, dash F4 Gutted KB- With ticks it does something like 450 damage I think (rough count of ticks is 80 damage, let me know if that is wrong).
AA 1 F4~MB Gutted dash F4 Chop Chop
KB D2 dash B31~MB Gutted dash F4~Gutted KB- Something like 550 damage.
Starter bf4! walk forward f4xbf4
F4~MB Gutted, walk forward, F4, Gutted 316 damage
4~MB Gutted, walk forward, F4, Gutted 336 damage
JiK-F4-BF4MB-F4-chopchop for 398dmg
BF4 MB, slight hold F4 xx chop chop or gutted
112, BF4 MB, j1, F44
FBU2 or WakeupU2 dash B31~MB Gutted F4 Gutted KB- 352 damage + ticks
112~FB- 392
112~AMP Gutted jidf1 F4~KB- 490
F44 KB~FB- 479
122 KB jidf1 4~AMP Gutted dash 4(or F4)~FB- 523
D2 KB dash 112~AMP Gutted F4~FB- 581
AA 1 F4~AMP Gutted, dash 4~chop chop
If Crossover: D2 4~AMP Gutted, dash 4 chop chop
or AA 1 combo above
Air to Air 2- I have gotten dash 112 a couple of times with this, but I haven't found a consistent way to do it yet. For now i'm just doing the F4 combo like the first.
For jump ins and crossovers you can do the standard 112 combos in the OP.
-Corner-
F21, BF4 (MB), F44 = 295 dmg, 8 hits
B31, BF4 (MB), B312 = 279 dmg, 9 hits
Starter~MB Gutted, J2, 112~gutted KB- Does anywhere from 420 to 500 damage. You can also end in B4 for oki.
(Starter) bf4! J2 112xbf4
(J3 starter) d1 112xbf4! 4x(db3 or bf4)
112~bf4, j4, d1, d1, 112~bf4
D2KB J3 112~MB Gutted 112 Gutted- 580 damage with ticks
F44KB~MB Gutted J3 112 Gutted- 575 damage with ticks
D2 KB walk forward 112~AMP Gutted 4~FB- 592
F44 KB~AMP Gutted 4~FB- 602
122 KB 112~AMP Gutted 4~FB- 530
112~AMP Gutted 112~FB- 498
-Bone Picker-
Cancel Into Blood Lunge on Block 1, 11, 2, d4, b3
D2 KB, dash 112 blood lunge- 347
F44KB~blood lunge- 274
AA1 dash 112 blood lunge
f44 kb - bf2 (standard that everyone knows) = 274.80
122 kb, j1, 112 - bf2 (do the j1 early or the 112 will miss) = 318.01
d2 kb - dash- 112 - bf2 = 347.21
fbu2 - dash - 112 - bf2 = 217.03
-Corner-
Starter~Spines D1 112 Blood Lunge
112 - db3, d1, d1, d1, 112 - bf2 = 299.70 (can start with 12 and/or do less d1's for an easier combo, but for less damage)
112 - db3, d1 - db3, d1, 112 - bf2 = 305.91
f4 - db3, d1, d1, 112 - bf2 = 272.52 (feels harder for some reason. can just do d1-bf2 for consistency)
f21 - db3, d1, d1, 112 - bf2 = 289.89
f21 (first hit whiffs) - db3, d1 - db3 - d1, 112 - bf2 = 265.22
b31 - db3, d1, d1, d1, 112 - bf2 = 275.42
b31 - db3, d1 - db3, d1, 112 - bf2 = 281.96
f44 kb - db3, d1, d1, 112 - bf2 = 377.89
122 kb, 4 - db3, 1, d1, 112 - bf2 = 372.51
d2 kb, 4 - db3 , 1, d1, 112 - bf2 = 424.02
fbu2, 4 - db3, 1, d1, 112 - bf2 = 298.64
112~Spines D1~FB- 370
F44 KB~Spines d1 112~FB- 488
D2 KB 4~Spines d1 112~FB- 516
122 KB 4~Spines 4~FB- 460
1,2,2KB 4,db3 4 1,1,2,bf2 - 390.95
4, DB34, BF2 (Taken from Justin Wong's short combo per character)
-Will only work on 8 frame or slower wake ups-
B3,1,db3 1,2,db4 will work on Geras' 6 frame wake up but the timing is super tight to keep him high enough in the air for it to be safe
B3,1,DB3 D1 4,DB4
1,2,DB3 D1 1,2,DB4
------------------------------------------
-Tech-
f21 ticks into his grab
b3, d1/3/4 all tick
b3 on block can be cancled into the throw
d2 KB, step 4 xx flag
Last edited: