I'll eventually go through and trim down the combos section But for now i've just left it as is for what has been posted.
Do your J1 slightly later than you are currently. Use JDF1 if you need since it reaches farther.
help on the marauder gutted amp bnb.
I keep whiffing after the j1. tips to ensure f4 would connect more consistently? thanks
if f4 hits it doesn't matter if you cancel into gutted or chop chop they will both connect, why would chop chop be any more difficult?The main reason I don't mess with a lot of these Ji1/2 combos is it makes it harder to end in chop chop instead of gutted. You don't want to end in non-amped gutted unless you are getting the KB, IMO. The knockdown from chop chop is +7-10 and you're close enough to do something on their wakeup. You can get non-amped gutted in the corner for good advantage if you have a setup (it's like +44) but midscreen a full dash doesn't even cover enough distance to put you close enough for pressure.
Ending in dash, 4 xx chop chop just seems like the better general combo finish and seems like the most consistent to land to boot. Like even in the first combo in that video if you just drop the jump and end in dash, 4 xx chop chop it's 359 damage.