tech

  1. BoostG82

    Wavedashing:

    As many of you know in mk11 you were able to input forward once and then block after your initial dash. After trying for about an hour it seems like buffering doesn't work, i'm able to consistently wave dash by inputting the full motion of forward twice then block. I just want to confirm with...
  2. Kiss the Missile

    Geras Anti-Sareena tech

  3. BoostG82

    Raiden/Goro Stuff

    Combos off most strings, his sweep, grabs in and out of corner. Cool gimmicky restand in the end of the vid, AAs, Garunteed dmg off grab with goro unblockable, etc. some pretty cool stuff
  4. BoostG82

    Raiden/Goro Stuff

    Combos off most strings, his sweep, grabs in and out of corner. Cool gimmicky restand in the end of the vid, AAs, Garunteed dmg off grab with goro unblockable, etc. some pretty cool stuff
  5. BoostG82

    Raiden/Goro Stuff

    Combos off most strings, his sweep, grabs in and out of corner. Cool gimmicky restand in the end of the vid, AAs, Garunteed dmg off grab with goro unblockable, etc. some pretty cool stuff
  6. BoostG82

    Raiden/Goro Day 1 (For me) Tech/Combos

    Combos off most strings, his sweep, grabs in and out of corner. Cool gimmicky restand in the end of the vid, AAs, Garunteed dmg off grab with goro unblockable, etc. some pretty cool stuff
  7. BoostG82

    Raiden/Goro Day 1 (For me) Tech/Combos

    Combos off most strings, his sweep, grabs in and out of corner. Cool gimmicky restand in the end of the vid, AAs, Garunteed dmg off grab with goro unblockable, etc. some pretty cool stuff
  8. Syzoth

    Lantern Tech/Kombos

    I wanted to make a thread specifically for those that play Li Mei with a major focus on Lantern pressure. When I play her, I like to maintain a no fly zone. When Li Mei has a lantern up, she has pressure and more combo options for greater damage. I generally don't use Kameos yet, and I'm trying...
  9. Gunnxr

    FUJIN MATCH-UP THREAD

    I want this to be a place to discuss anything related to Fujin's match-ups. Whether that means match-up scores, tech for certain matchups, annoying things about certain matchups, or anything else is completely up to you guys. Fujin is by far the character I have spent the most time with out of...
  10. Arqwart

    Meterless Cyclone Combo Guide

    I wanted to make this its own thread so people can easily reference it instead of having to dig through the general discussion. Fujin is capable of comboing off Cyclone meterlessly. The trick to doing so requires wasting the first second or so of the Cyclone animation to hit the opponent...
  11. Roy Arkon

    MK11 Tech - Soul Eater Shang Tsung Can Shake-Parry His Own Fire Skull

    I don't know if this is known yet, but in case it isn't, here is something interesting with Shang Tsung in the Soul Eater Variation. It turns out that Shang can Shake-Parry his own Fire Skull. This can help him greatly in Match-ups against characters with projectile reflecting moves such as...
  12. KutlessMyth

    im a time traveler, please help me

    Treat me as if I was in cryosleep since August 20th 2019, what are some things I should know about the game, that have happened since then? Updates? Fake stuff new characters do? Meta changes? Anything, lmk, I'm tryna get back into it. So obviously the title is a joke, but in late august I went...
  13. KIllaByte

    Labbing for Lessons: Optimizing Anti-Air Combos With Eternal Geras, Using Grr VS Rio at KIT (MK11)

    While I was doing match analysis of Grr VS Rio for losers semis at KIT 2020, I saw that Grr hit an anti-air F3 cancelled into amplify sand clone explosion, but then he went for a combo that he didn't have enough meter for. That's a simple mistake. But the bigger problem that I inferred from...
  14. CO-KANO

    Nightwolf is a problem, but johnny cage isn’t. Any tips on this jumping twat?

    It seems im having trouble anti-airing or even blocking nightwolf’s strings consistently. For my kano mains, how have yall beat nightwoof. I get bodied daily by nightwooves. To the point i spell his name woof instead of wolf. Cause they all talk shit after. As for johnny, i see many of yall...
  15. KIllaByte

    Eternal Geras Stream Highlights

    I recently played some Eternal Geras on my stream, and decided to make two highlight reels for those of you that might be interested in the character. Short: Long: You can catch my stream, live, at the following link: https://www.twitch.tv/fgcmonkeybizness Feel free to follow me on...
  16. KIllaByte

    Hitconfirming 12 and Optimally Anti-Airing (Outtake Video Tutorial)

    Here's a double-feature on the new Outtake Johnny variation, which has increased his anti-air damage, and made hitconfirming 12 even more rewarding. In this video, I'll demonstrate why it's important to hitconfirm 12, and how to achieve optimal damage off of your anti-air normals, using Outtake...
  17. KIllaByte

    Geras: The Perfect Cover-All Sand Clone Setup Combo (Concise Video Tutorial)

    In a previous episode of Incredibly Important Information, I covered a Sand Clone setup that led to guaranteed powerful mixups, but that setup sacrificed too much damage. This new one hardly sacrifices any damage, and allows you to press offense, completely safe from the multitude of wakeup...
  18. KIllaByte

    MK11 Kotal: Perfect Mixup Tutorial (MonkeyBizness Guide)

    As a Kotal player, it's important to know how to put the opponent in scary situations which allow us Kotal players to condition the opponent in fear of the command grab. This guide will show you how to do that, and also show you how to capitalize off of that conditioning, into damaging combos...
  19. KIllaByte

    Terminator Anti-Air Combo Encyclopedia (Video)

    I've prepared a short version and a long version! (short) (long) Terminator has some of the best anti-airs in MK11, so it's important that you're able to maximize each of your combo conversions from your anti-airs. This video will demonstrate how to do so, in addition to showing you...