Baraka seems like he is very good in this game. Safe and even positive strings with high damage. Might jump ship from the kahns...
Edit: I'm dumb, by positive strings I thought you mean like +6 or 7 lol. Most of his positive strings start with a high which leaves you open to krushing blows. I would not use them outside of punishes very often. F4 however is great and his pokes and B31 are also pretty good.Baraka seems like he is very good in this game. Safe and even positive strings with high damage. Might jump ship from the kahns...
122KB dash 4~MB Gutted dash 4 Gutted does around 450 not including ticks. In the corner I couldn't get any higher than that, I tried adding in some jump ins and other stuff but due to scaling it was always less than that. I'll have to go back and double check though.What are the optimal 122KB combos?
To add to that D3 on hit causes the opponent to stand so you can go into any high attack for pressure. I'm pretty sure it's got the same start up as D1 but has higher hit stun. Range doesn't appear to be much different either.I see many saying that Baraka's fast starters are all highs and you risk eating D2 kb if you try to pressure. While that's true it's also true for most of the cast. Most string starters below 10 frame startup are highs in this game. But notice that the 2nd hit of the string is very often a mid. So unless the opponent both anticipates it and is also quick to react your 2nd hit will often catch him before he can get his D2 out. Throws are also high in this game. So there's going to be some D2 fishing for sure. But that doesn't mean you can't apply pressure using 112, 122, 2 1+3, and f212. All of them have a mid 2nd hit.
D3 forces restand? Wow didn't know that. Thanks that definitely helps.To add to that D3 on hit causes the opponent to stand so you can go into any high attack for pressure. I'm pretty sure it's got the same start up as D1 but has higher hit stun. Range doesn't appear to be much different either.
Dash 4 Chop Chop is the optimal ender unless you can get a Gutted KB.Just stuff I threw together with Baraka. I seen lots of people using ex gutted go for a immediate f4 into either db2 chop chop or bf4 as an ender. You can actually do a forward dash and hit a standing 4 into those enders for more damage. Here is some stuff I just threw together while I was on messing with him.
Upon further testing, these set ups only work on 8 frame or slower wake ups. Any quicker than 8 frames (cough Geras cough) and you will get hit.In corner (bone picker):
B3,1,DB3 D1 4,DB4
1,2,DB3 D1 1,2,DB4
Safe flag setups. The trick is to keep the opponent juggled high enough when cancelling into flag to keep it safe. I find doing any more hits in the combo or starting with 1,1,2 causes them to drop too much and the setup becomes unsafe/less consistently safe.
From testing you can block all wakeup attacks after this. Not enough time to jump unfortunately.
I'm not going for the d1 d1 d1 combos in the corner so those might work, but my go to right now is DB3 4 DB3 d1 112 bf2What kind of conversions can you get with spine burst midscreen/corner?
I've posted like 50 different combos for Marauder.Baraka, like most chars, has basically one combo. I’m wondering if we should just have a single thread w everyone’s combo
How is the damage of dash 4 compared to jidf1 F4? For some reason I thought the latter did more damage, but I can't remember off of the top of my head. I personally always use 4 in the corner though, so maybe I am just misremembering.I'm surprised people feel the J1, F4 version is easier than the dash, 4 version of his gutted combos. You can't really buffer buttons in this game, but you can buffer movement inputs, so you can just buffer your dash out of the recovery of the gutted amplify and it comes out every time. I find it much more consistent than having to time both the J1 and the F4 upon landing.