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Tarkatan Tech [Baraka Combo Thread]

Psyren136

Apprentice
Post your combos and tech here and i will update the main post with the info.

Notations:

Front Punch=1
Back Punch=2
Front Kick=3
Back Kick=4
F=Forward
D=Down
B=Back
U=Up
U/F=Up Forward
U/B=Up Back
KB=Krushing Blow

Baraka Barrage - Adds additional basic attacks
Gutted - BF4
Blood Lunge -BF2
Spine Burst -DB3

Tournament Variations:

-Marauder-

Baraka Barrage
Gutted [x2]

-Bone Picker-
Blood Lunge [x2]
Spine Burst


Notable Moves:

B2 is overhead

1,1 = mid
1,1,2 = mid
1,2 = mid
1,2,2 = overhead
2,1+3 = mid
F2,1,2 = mid
B3,1 = high
B3,1,2 = overhead
F4,4 = mid



-Marauder-
Starters into Gutted: 112 (Fastest), 4 (Anti Air), F4 (Combo Extender/Whiff Punish), F21 (Whiff Punish), B31 (Low Starter),
b2 is a great whiff punisher and safe on block overhead
b31 is a low that can be special cancelled or go into an overhead (b312)
You can use F2, 1+3 to set up banner



B31, BF4 (MB), F4, BF4 (Taken from Justin Wong's short combo per character)
Starter~MB Gutted, dash 4 Chop Chop- 352 damage
112~MB Gutted, dash F4 Gutted KB- With ticks it does something like 450 damage I think (rough count of ticks is 80 damage, let me know if that is wrong).
AA 1 F4~MB Gutted dash F4 Chop Chop
KB D2 dash B31~MB Gutted dash F4~Gutted KB- Something like 550 damage.
Starter bf4! walk forward f4xbf4
F4~MB Gutted, walk forward, F4, Gutted 316 damage
4~MB Gutted, walk forward, F4, Gutted 336 damage
JiK-F4-BF4MB-F4-chopchop for 398dmg
BF4 MB, slight hold F4 xx chop chop or gutted
112, BF4 MB, j1, F44
FBU2 or WakeupU2 dash B31~MB Gutted F4 Gutted KB- 352 damage + ticks
112~FB- 392
112~AMP Gutted jidf1 F4~KB- 490
F44 KB~FB- 479
122 KB jidf1 4~AMP Gutted dash 4(or F4)~FB- 523
D2 KB dash 112~AMP Gutted F4~FB- 581


AA 1 F4~AMP Gutted, dash 4~chop chop
If Crossover: D2 4~AMP Gutted, dash 4 chop chop
or AA 1 combo above
Air to Air 2- I have gotten dash 112 a couple of times with this, but I haven't found a consistent way to do it yet. For now i'm just doing the F4 combo like the first.
For jump ins and crossovers you can do the standard 112 combos in the OP.


-Corner-
F21, BF4 (MB), F44 = 295 dmg, 8 hits
B31, BF4 (MB), B312 = 279 dmg, 9 hits
Starter~MB Gutted, J2, 112~gutted KB- Does anywhere from 420 to 500 damage. You can also end in B4 for oki.
(Starter) bf4! J2 112xbf4
(J3 starter) d1 112xbf4! 4x(db3 or bf4)
112~bf4, j4, d1, d1, 112~bf4
D2KB J3 112~MB Gutted 112 Gutted- 580 damage with ticks
F44KB~MB Gutted J3 112 Gutted- 575 damage with ticks
D2 KB walk forward 112~AMP Gutted 4~FB- 592
F44 KB~AMP Gutted 4~FB- 602
122 KB 112~AMP Gutted 4~FB- 530
112~AMP Gutted 112~FB- 498

-Bone Picker-
Cancel Into Blood Lunge on Block 1, 11, 2, d4, b3

D2 KB, dash 112 blood lunge- 347
F44KB~blood lunge- 274
AA1 dash 112 blood lunge
f44 kb - bf2 (standard that everyone knows) = 274.80
122 kb, j1, 112 - bf2 (do the j1 early or the 112 will miss) = 318.01
d2 kb - dash- 112 - bf2 = 347.21
fbu2 - dash - 112 - bf2 = 217.03


-Corner-

Starter~Spines D1 112 Blood Lunge
112 - db3, d1, d1, d1, 112 - bf2 = 299.70 (can start with 12 and/or do less d1's for an easier combo, but for less damage)
112 - db3, d1 - db3, d1, 112 - bf2 = 305.91
f4 - db3, d1, d1, 112 - bf2 = 272.52 (feels harder for some reason. can just do d1-bf2 for consistency)
f21 - db3, d1, d1, 112 - bf2 = 289.89
f21 (first hit whiffs) - db3, d1 - db3 - d1, 112 - bf2 = 265.22
b31 - db3, d1, d1, d1, 112 - bf2 = 275.42
b31 - db3, d1 - db3, d1, 112 - bf2 = 281.96
f44 kb - db3, d1, d1, 112 - bf2 = 377.89
122 kb, 4 - db3, 1, d1, 112 - bf2 = 372.51
d2 kb, 4 - db3 , 1, d1, 112 - bf2 = 424.02
fbu2, 4 - db3, 1, d1, 112 - bf2 = 298.64
112~Spines D1~FB- 370
F44 KB~Spines d1 112~FB- 488
D2 KB 4~Spines d1 112~FB- 516
122 KB 4~Spines 4~FB- 460
1,2,2KB 4,db3 4 1,1,2,bf2 - 390.95
4, DB34, BF2 (Taken from Justin Wong's short combo per character)


-Will only work on 8 frame or slower wake ups-
B3,1,db3 1,2,db4 will work on Geras' 6 frame wake up but the timing is super tight to keep him high enough in the air for it to be safe
B3,1,DB3 D1 4,DB4
1,2,DB3 D1 1,2,DB4




------------------------------------------

-Tech-

f21 ticks into his grab
b3, d1/3/4 all tick
b3 on block can be cancled into the throw
d2 KB, step 4 xx flag
 
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midscreen (1 bar):
Starter bf4! walk forward f4xbf4

Corner:

(Starter) bf4! J2 112xbf4

(J3 starter) d1 112xbf4! 4x(db3 or bf4)

I’ll edit this post with numbers later and expand on the notations when I get to a computer. These are for the competitive variation that utilizes gutted.
 

Zoidberg747

My blades will find your heart
Gutted Variation:

Starters into Gutted: 112, 4, F4, F21, B31,

Starter~MB Gutted, dash 4 Chop Chop- 352 damage
112~MB Gutted, dash F4 Gutted KB- With ticks it does something like 450 damage I think (rough count of ticks is 80 damage, let me know if that is wrong).
AA 1 F4~MB Gutted dash F4 Chop Chop
KB D2 dash B31~MB Gutted dash F4~Gutted KB- Something like 550 damage.


You can also end those in B4 for oki/setups.

Corner

Starter~MB Gutted, J2, 112~gutted KB- Does anywhere from 420 to 500 damage. You can also end in B4 for oki.

I haven't messed around with the other variation because I think it is way worse and don't see a reason to use it so far.
 

Rude

You will serve me in The Netherrealm
Gutted Variation:

Starters into Gutted: 112, 4, F4, F21, B31,

Starter~MB Gutted, dash 4 Chop Chop- 352 damage
112~MB Gutted, dash F4 Gutted KB- With ticks it does something like 450 damage I think (rough count of ticks is 80 damage, let me know if that is wrong).
AA 1 F4~MB Gutted dash F4 Chop Chop
KB D2 dash B31~MB Gutted dash F4~Gutted KB- Something like 550 damage.


You can also end those in B4 for oki/setups.

Corner

Starter~MB Gutted, J2, 112~gutted KB- Does anywhere from 420 to 500 damage. You can also end in B4 for oki.

I haven't messed around with the other variation because I think it is way worse and don't see a reason to use it so far.

So I think the fact that f21 ticks into his grab might be useful in the second variation vs people trying to flawless block.

Also, b3, d1/3/4 all tick in addition. That's a lot of tick opportunities.

I think the second variation has potential.
 

Kunta

Meta-Whore
So I think the fact that f21 ticks into his grab might be useful in the second variation vs people trying to flawless block.

Also, b3, d1/3/4 all tick in addition. That's a lot of tick opportunities.

I think the second variation has potential.
I mentioned it in the discord, but b3 on block can be cancled into the throw. Actually devastating to perfect block.
 

Zoidberg747

My blades will find your heart
So I think the fact that f21 ticks into his grab might be useful in the second variation vs people trying to flawless block.

Also, b3, d1/3/4 all tick in addition. That's a lot of tick opportunities.

I think the second variation has potential.
After some more testing I can see it. Still not sure i'd give up the footsies and damage from the first one for it, but I see it. I don't think f21 would be reliable though because f2 is a high and d2 krushing blows are pretty much always full combos.

Here is what i've found as far as Variation 2 combos go:

D2 KB, dash 112 blood lunge- 347
F44KB~blood lunge- 274
AA1 dash 112 blood lunge

Corner
Starter~Spines D1 112 Blood Lunge
 

Zoidberg747

My blades will find your heart
Some more variation 1 corner combos. Honestly the damage on some of these is pretty insane, wouldnt surprise me if it gets nerfed pretty quick:
D2KB J1 112~MB Gutted 112 Gutted- 580 damage with ticks (that is close to 70% of the lifebar).
F44KB~MB Gutted J1 112 Gutted- 575 damage with ticks
 

Snake Sound 222

Tonight, Tarkata feasts
These are just a couple of kombos I used during the beta. I'm not sure how much the damage is with the ticks.

F4~MB Gutted, dash/walk forward, F4, Gutted 316 damage

4~MB Gutted, dash/walk forward, F4, Gutted 336 damage

For me walking forward seems to work better instead of dashing after using the MB Gutted.
 

Psyren136

Apprentice
Dawm any other baraka guides fellas like match ups, tech anything else but combos. what happened to tym
I'll put match ups in the main post as well but it is a little early to tell what the numbers are. If anyone has suggestions or wants to debate it i'm down, But i would say it will be a week or so before we start really fleshing that out
 

smile

Mortal
for bone picker cause command grabs are life:
midscreen = string or string into db3 nothing fancy

midscreen krushing blows and fbu2 (flawless block up 2)
f44 kb - bf2 (standard that everyone knows) = 274.80
122 kb, j1, 112 - bf2 (do the j1 early or the 112 will miss) = 318.01
d2 kb - dash- 112 - bf2 = 347.21
fbu2 - dash - 112 - bf2 = 217.03

corner (the fun stuff)
112 - db3, d1, d1, d1, 112 - bf2 = 299.70 (can start with 12 and/or do less d1's for an easier combo, but for less damage)
112 - db3, d1 - db3, d1, 112 - bf2 = 305.91
f4 - db3, d1, d1, 112 - bf2 = 272.52 (feels harder for some reason. can just do d1-bf2 for consistency)
f21 - db3, d1, d1, 112 - bf2 = 289.89
f21 (first hit whiffs) - db3, d1 - db3 - d1, 112 - bf2 = 265.22
b31 - db3, d1, d1, d1, 112 - bf2 = 275.42
b31 - db3, d1 - db3, d1, 112 - bf2 = 281.96

corner krushing blows and fbu2
f44 kb - db3, d1, d1, 112 - bf2 = 377.89
122 kb, 3 - db3, 1, d1, 112 - bf2 = 372.51
d2 kb, 3 - db3 , 1, d1, 112 - bf2 = 424.02
fbu2, 3 - db3, 1, d1, 112 - bf2 = 298.64
 

Zoidberg747

My blades will find your heart
Anyone putting numbers to matchups this early on is highly suspect.

Also I think it is a better idea to make a separate thread to discuss matchups, putting them here would clog the thread way too much.

Also just because I forgot to put this one in here.

FBU2 or WakeupU2 dash B31~MB Gutted F4 Gutted KB- 352 damage + ticks
 
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