This is how it'll work in footsies according to the person who discovered the technique.
He says not to overreact, but honestly time will tell how NRS feels about this.
I'm honestly mixed on it. It looks like fun, but I'm concerned that NRS balanced without it in mind and some characters might benefit from it and some might suffer.
Wonder what he meant by "with regular speed" lol. The funny thing is, it could actually work, but that's why I hate it. The scary part imo is that it could actually play out that way. It makes the game easier once you learn the execution which I don't consider a good thing, and execution is irrelevant because good to great players always learn it. I'd prefer the walking and thinking version of fighting than the power of wave dashing in a game like MK11. An example I think of is something like this.
You're in that 2/5 away distance (slightly away from jump in or attacks). Both characters are trying to maintain pace and hit the opening mid match. One character whiffs a mid. There are two results.
-None Wave System. You use this whiff to walk forward into your range, dash forward, throw a projectile, walk backwards, depending on the characters and situation.
-Wave System. I wave dash my way in on your whiff and start applying pressure, as your whiff recovery is not fast enough to react to my wave speed and it's easily the most superior option to apply.
This is just one example, but I think it will simplify the game quite a bit. Certain characters like Jacqui in that video would never have a reason
not to wave dash in during neutral on given opportunities to. Whereas without it, there are deeper layers of thought and meta involved. Maybe I'm traumatized from a decade and a half of wave dash defending in Tekken (still have PTSD from T4 Jin just ask Eddy lol), but I'm hoping this is removed.