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Wavedashing in MK11? How do you feel about this? Video and Poll and inside!

Does the MK11 version of dash blocking harm the "neutral heavy focus" gameplay that we expected?


  • Total voters
    260
  • Poll closed .

Ermaculate_Slim

We are Many but we didnt make MK11 not one
Also if you played MK9 this isnt new to you.NRS is forcing players to actually think in this game and taking away the random BS.Imo this is a step in the right direction MK9 really got this community on the map I'm happy to see some aspects coming from it.
 
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Deleted member 5032

Guest
I wouldn't say that mimics the speed of MKX run. Unless I'm mistaken, that looks maybe half as slow as run. It also takes more execution than just pressing the Run button. It seems like dash-canceling is going to be an important, even critical, part of the MK11 meta, but I don't necessarily think that's a bad thing. We've seen some of the insane zoning this game has, so it's nice to know there is a universal option for characters to work their way in.
 

SaltShaker

In Zoning We Trust
In order to evaluate meta like that, we need to...I don’t know...Maybe play the game first?! It’s too early. I prefer zoners, and I hated MKX. But a game with strong movement is usually a better game over all. MKX didn’t have good over all movement, it was great for moving forward but you were stuck if you wanted to move backwards. Are backdashes just as fast in mk11?!? Lots of things to consider first.
I would argue the game doesn't have a problem with movement at all with the buffed walk speeds. These aren't Inj1 turtles moving around. Compare zoning frames of MK9 Kenshi and Freddy to MK11 characters, or MK9 Johnny Knee to MK11, the two Sonya's to each other. The games are not comparable at all. Though I have a feeling that backdash will be slower. Call it, faith in Paulo's Vision.

I'm usually THEE person to say play the game first, but I mean, I'm not blind either lol. I much, much, much rather prefer to play a game based around the actual movement and decisions than this ultra dash nonsense. Tekken is the sole exception but the structure of that game is very different as well.
 

jmt

Kombatant
It seems way to fast right now to me, but I’ll wait to play it to really give an opinion.
 

SUPAHJD

Horror Guest Shill
Yeah, this really doesn't seem like the intentional mechanic.

I don't know if it'll be heavily taken out but I think it's gonna be different when the game drops.
 
Reactions: jmt

Trini_Bwoi

Kombatant
It was almost exact same thing in mk9, for some characters who had good forward dashes, it still had strong zoning characters and footsies.
Looking at the frame data so far, I would say most characters are more negative on block than they were in MK9. A lot of it seems designed so that if you space your attacks correctly you will not get blown up. It does not seem designed so that if you space your attacks correctly Jax will still wave dash up your ass
 

SUPAHJD

Horror Guest Shill
It's important to note that this is an exploit. This isn't suppose to happen.

Some people are reacting like this is 100% intentional and i don't personally think it is because how awkward it is to execute.

Alioune, the person who discovered it says here that it needs some getting use to:


btw wow at Kotal's speed lol
Yeaaaah, see. I'm getting flashbacks to Melee fans who act like the mechanics they love so much aren't actually just direct glitches they have discovered and used.

I really don't see this staying in the game. That's a bit bonkers.
 
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Deleted member 5032

Guest
The Skarlet vid also uses a turbo controller. No human player will be able to do that. And even if they could, that speed is not game-breaking. It just looks stupid.
 

Rizz091

Mortal
I knew they were gonna make better dashes and was cool with that. But this is night and day from the beta :confused: i hope footsies are still viable. I'll reserve judgment until I get the full game.