imblackjames
Ive seen the leprechaun
does anyone know whats the best to do dash cancels with: TA, NB, UNB, or SD?
NB. It's faster.does anyone know whats the best to do dash cancels with: TA, NB, UNB, or SD?
I use them quite often-always lol. Off of 113 and b123 mostly. U just have to read if ur opponent is going to respect you or not, and if you want to go back to zoning or apply pressure. Choose to dash forward or dash backwards. I believe its neutral or slightly negative when dash canceled.Would someone be able to help me understand how/when I should be using dash cancels in match? I feel like I never know how to actually use them.
I use it in pressure when Im confident Ill get the W, or when I feel like pressuring. Here it goes:Would someone be able to help me understand how/when I should be using dash cancels in match? I feel like I never know how to actually use them.
I dont think theres a way to practice WHEN to do it and when not to. Usually in a match ill test the waters by doing it once or twice. Ill do b123 NB cancel dash in immediately d1 x df2. If they respect the sequence im more likely to do it again but mix it up with maybe a f3 bounce cancel and go from there. I would go in practice and just practice getting the cancels crisp into a d1 special challenge. Then practice doing dash cancels into another string like b213, b123, 23, 113 or 2. Theeeen start doing dash cancels into mbf3/b3. Theeeeeeen dash cancels into bounc cancel stringsSo basically, if the opponent is respecting the frames and keeps blocking I can use the dash cancel forwards to quickly go in and keep applying pressure, or use the backdash cancel to stay safe and get away? Is there a good way for me to practice these situations in training mode to make sure I'm getting the timing down? Thanks for the help on this, by the way.
B123 sd actually jails? Like against 7f normals or what? b123 nb doesn't?I like doing B123~SD a bunch since it jails. Then I start holding it slightly to create a gap and uncertainly for the opponent which catches them pushing buttons and then I start mixing in dash cancels.
There is no gap in B123~SDB123 sd actually jails? Like against 7f normals or what? b123 nb doesn't?
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Oh no i was talking about for dash cancels. Like you could do b123 sd cancel and it jails into whatever you do next that works frame wiseThere is no gap in B123~SD
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Jail means that there is no gap and your attack hits before the blockstun of the previous attack wears off. If something is advantage enough for a followup to beat out an attack then it's called a frame trap.B123 sd actually jails? Like against 7f normals or what? b123 nb doesn't?
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Haha I wish!Oh no i was talking about for dash cancels. Like you could do b123 sd cancel and it jails into whatever you do next that works frame wise
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the Nova Blast look more obvious. Kinda like a crossover in basketball. Its a fake. Whereas the nova blast kinda blends in, which is also good. Its just my preference.Yeah the +5 from that string makes the cancel seem even faster. But why do you do sd cancel instead of nb cancel jw?
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Haha, that's my go-to string to test and see how people react to cancels. If they get clipped, I know they are probably pressing buttons and then I create intentional gaps in my pressure. If not, I just cancel away hahaI like doing B123~SD a bunch since it jails. Then I start holding it slightly to create a gap and uncertainly for the opponent which catches them pushing buttons and then I start mixing in dash cancels.
Do you mean SD? Also, nova blast for cancelling is interesting. It is less safe but prolly doesn't matter if u just das cancel regardlessthe Nova Blast look more obvious. Kinda like a crossover in basketball. Its a fake. Whereas the nova blast kinda blends in, which is also good. Its just my preference.
Yup dat is the strat my man hahaHaha, that's my go-to string to test and see how people react to cancels. If they get clipped, I know they are probably pressing buttons and then I create intentional gaps in my pressure. If not, I just cancel away haha
I like this idea of a flow chart, not exactly sure how to execute it efficiently and be able to share it. It would help moreso newer cyborg players since the few that have stuck with him for awhile have options or go-tos that we do in situationsQuestion: Would anyone be interested in starting a Cyborg Flowchart/Sequences thread? Just something that lays out the different options Cyborg has after certain regular sequences, like F22 at mid screen, or connecting with a D1 poke, or other situations where Cyborg has plus frames and is in the driver's seat. Some of it might be fairly beginner and more obvious to advanced players who know how to read frame data, but I know I find it helpful to have these things written out so I can start narrowing down my options into 2-3 choices, to help shrink my mental stack and help me make faster descisions.
For example, Cyborg's F22, if blocked, leaves him at +2 next to the opponent, meaning he can safely go for a D1 (7F startup). If the D1 hits Cyborg is at +10 hit stun, and follow up with other options like B123, 23, throw, or whatever. If the D1 is blocked Cyborg is negative and it's now his turn to block or play defense. The flowchart could keep following each of the options to the eventual end path, each time looking at a if blocked vs if hit situation. It could also lay out which options are safe, which options are unsafe, and when to opt for the unsafe options.
The same thing could then be done for things like connecting with a 11, or off a TA or Drone, or other common sequences Cyborg finds himself in.
I already have a word document I put together for myself, just some basic notes I'd be willing to share if anyone knows a good way to share documents. Does this appeal to anyone?