Marlow
Champion
How is B123 +5? Is that after a NB Cancel? Or did you mean B231?I wonder why when its only +2 but b123 is +5. Is it because of push back or blockstun?
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How is B123 +5? Is that after a NB Cancel? Or did you mean B231?I wonder why when its only +2 but b123 is +5. Is it because of push back or blockstun?
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Your right i was thinking of the wrong string lol. B123 is 0. Well that answered my own question lol. So would that make b231 unb cancel more plus than s3 unb cancel?How is B123 +5? Is that after a NB Cancel? Or did you mean B231?
I didnt see much. He actually wasnt thaaat good with him. He had good neutral as expected from sonicfox but as far as conversions, setups, and tech. He didnt really have anything to note of. Imaginable Lamp and some of the fellow borgs here are more so worth watching lolSo I saw Sonic Fox played a little Cyborg. Any new insights gained from watching him play? I watched a little of it, seemed more like Sonic Fox is just amazing in nuetral than any actual character insights. He seemed to be landing a lot of J2 into 113xxPF type stuff. I didn't watch the whole thing though.
Yeah, i cant really see what borg is missing after his buffs. Only thing i can think of is just less recovery on his projectile (TA or NB) but that may break him and force him to zone even more. I prefer his dash cancel game and enforcing respect on his plus frames IMOThat's the take I got. SF is flat out amazing to watch, but seemed like he was just having some fun, so understandable he didn't have as deep a character knowledge. It's crazy how he can pick up any character and make them look good, though. Borg is probably too boring for SF's style, but it'd be crazy to see what he could do if he starts leveraging Borg's plus frames.
If by complement you mean make his offense stupidly good then I see what you mean. His grab has great range and invincibilty frames, it would be absurd as a mid.I've said too many times, the only thing I really feel that Borg is missing is his Command Grab being mid. I feel like it would really compliment his frame trap game, which is basically all he has other than zoning.
It has great range, but it's slow (16F startup), and I think it's only partial invincibility on wakeup. If it does have normal invincibility it's almost non-existent because it still gets stuffed constantly. It also has poor recovery at 52F. As a high it serves no purpose since Borg has no credible threat to make an opponent not want to block low. It's only real use right now is to MB it as a damage ender for combos, although it's not even an efficient use of bar, just a way to get max damage.If by complement you mean make his offense stupidly good then I see what you mean. His grab has great range and invincibilty frames, it would be absurd as a mid.
What if they made it an overhead?It has great range, but it's slow (16F startup), and I think it's only partial invincibility on wakeup. If it does have normal invincibility it's almost non-existent because it still gets stuffed constantly. It also has poor recovery at 52F. As a high it serves no purpose since Borg has no credible threat to make an opponent not want to block low. It's only real use right now is to MB it as a damage ender for combos, although it's not even an efficient use of bar, just a way to get max damage.
Only on wake up and all the opponent would have to do is jump (just like his low sweep wakeup) on whiff its death. As is now the fact that ducking the grab makes it whiff is absurd, i cant believe they thought it would be a decent wakeup lol. His neutral would be great though if it was a mid like scarecrow even if they tuned down the range a bitIf by complement you mean make his offense stupidly good then I see what you mean. His grab has great range and invincibilty frames, it would be absurd as a mid.
U mean a low command grab? Like cheetahs db1 so it connects on low ducking?What if they made it an overhead?
16 frames is not slow, that's unreactable and it only puts it a few frames slower then most, and it's faster then Banes'. I meant to say wakeup invincibility.It has great range, but it's slow (16F startup), and I think it's only partial invincibility on wakeup. If it does have normal invincibility it's almost non-existent because it still gets stuffed constantly. It also has poor recovery at 52F. As a high it serves no purpose since Borg has no credible threat to make an opponent not want to block low. It's only real use right now is to MB it as a damage ender for combos, although it's not even an efficient use of bar, just a way to get max damage.
What makes that bad? U got batman that has mb up batarang and his low slide. Up batarang even leads to full combo. Sooooo?16 frames is not slow, that's unreactable and it only puts it a few frames slower then most, and it's faster then Banes'. I meant to say wakeup invincibility.
Look, it's not good, it has only niche use. Probably the best use is to tick throw with 11~tackle as it does healthy damage when MB'd. But Cyborg doesn't need to mix people up with command grabs.
You make it a mid then you are giving him all of this offense based around 50/50 grab situations, and you make his low special completely irrelevant as a wakeup. It does have invincibility frames on wakeup too, so the opponent would have no choice but to jump or use meter which offers Cyborg a plethora of options on wakeup that he doesn't need.
Waking up with power fist (mb, which leads to a combo) with Cyborg is like waking up with up batarang with Batman thoughWhat makes that bad? U got batman that has mb up batarang and his low slide. Up batarang even leads to full combo. Sooooo?
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I can block Batman's wakeup. That's the difference.What makes that bad? U got batman that has mb up batarang and his low slide. Up batarang even leads to full combo. Sooooo?
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(maybe scarecrow is a better comparison) And if scarecrow does his command grab on wakeup what do u do? You have to jump or armor, Not to mention his real wake up actually can catch u jumping at timesI can block Batman's wakeup. That's the difference.
I can make a read that he won't use his regular wakeup and meaty him on oki, which would stuff his grab as it doesn't have invincibility frames on wakeup. I can also leave enough range for the grab to whiff, which would be difficult against Techno Tackle. And Scarecrow doesn't have great zoning to go with his up close game.(maybe scarecrow is a better comparison) And if scarecrow does his command grab on wakeup what do u do? You have to jump or armor, Not to mention his real wake up actually can catch u jumping at times
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A command grab buff is a wish for the most part lol. Would make him more rewarding to play. I still think the best buff he could get would juat be less recovery on his projectile on the ground. Not BB style but just a lil lessI can make a read that he won't use his regular wakeup and meaty him on oki, which would stuff his grab as it doesn't have invincibility frames on wakeup. I can also leave enough range for the grab to whiff, which would be difficult against Techno Tackle. And Scarecrow doesn't have great l to go with his up close game.
I'm also still curious as to why Cyborg even needs such a buff(or any buff) in the first place.
That would be a funny looking animation, bellyflop bounce up [emoji23]What if we keep it as a high, but MB launches for full combo? lol