D. R.
Kombatant
Ah damn. Still a great buff. Thanks for clarifying.Nah he has to be standing in it for d,b+2 and standing tree armor.
Ah damn. Still a great buff. Thanks for clarifying.Nah he has to be standing in it for d,b+2 and standing tree armor.
Yea it'll be nuts in the corner. I'm excited.Ah damn. Still a great buff. Thanks for clarifying.
Makes sense. Otherwise not standing in the garden would defeat the functionalityNah he has to be standing in it for d,b+2 and standing tree armor.
Pop trait MB DB2 meta? Armored launchers meta?F23 and B23 have decent cancel advantage into trait (about -6) so prepare for a "pop trait, standing 3" meta boys.
I think MB db2 would be best in the corner after b23 trait, leaves you close and can't really be contested.Pop trait MB DB2 meta? Armored launchers meta?
No you couldn't. Nice. Maybe they changed the hitbox.Could you previously do 233 23 on catwoman? I never could before but with the patch I'm able to do it. It's hard though. I'm not a ST main so maybe it's just me.
HopefullyNo you couldn't. Nice. Maybe they changed the hitbox.
I still feel the mixup is reactable cuz of the mid hit first and then the low tho.I knew his log kick was faster. His wake up is faster also. Good maybe flash, robin wonder woman etc wont stuff it so easily now.
- Swamp Thing - Refoliation & Trunk Punch (Hard) now have armor when executed while Swamp Thing is standing in Abigail's Garden Character Power
- Swamp Thing - Refoliation startup is now 16 frames (down from 17), active frames increased to 8 frames (up from 4), 7 less miss recovery frames, 3 less hit / block recovery frames
- Swamp Thing - Refoliation Meter Burn startup is now 5 frames (down from 12) and has 1 more hit recovery frame
- Swamp Thing - Log Kick startup is now 20 frames (down from 22) and has 10 less miss / block recovery frames
- Swamp Thing - Bayou Bash can now be held to increased its range, when then results in longer recovery on block /miss depending on held time up to an additional 7 frames
That's ok. Its safe now and he got other significant buffs.I still feel the mixup is reactable cuz of the mid hit first and then the low tho.
personally i feel like he'll still struggle but thats just me.That's ok. Its safe now and he got other significant buffs.
I don't know. I mean deadshot and batman got nerfed. So he might not struggle anymore in many MU.personally i feel like he'll still struggle but thats just me.
Edit: sorry wrong forum.I don't know. I mean deadshot and batman got nerfed. So he might not struggle anymore in many MU.
They demonstrated that on stream. The only time the armor takes effect is if Vine Grab, EX Clone, Foliage, or Standing 3 connects at the same time. Not preemptive. I'm assuming log kick is only safe, no pushback but still negative. Therefore popping any of the previously mentioned won't connect simultaneously when it's opponent's turn.If you guys can't make it work with this idk what to say..
Still his armor doesn't function properly. (Not surprised with nrs)
If you get trait out and do a log kick point blank on block and you try to go for standing 3 or foliage, for some reason the armor won't come out even though you're clearly standing im the garden..
Nrs gonna nrs
Will MB B3 still beat D1-DB2 MB in the corner after a restand? I'm really hoping he'll basically have a Scarecrow style tool, any help would be appreciated.You can do shit like armoring out of Cyborg's 11(gap)2 with trait out.
I don't think the armor starts up from the beginning for either S3 or DB2. It can't be more then a couple frames and DB2 seems to have it longer but not during the MB portion. But it doesn't have to connect like Vine Grab for the armor to come out.