Trying to get my Swampthing up to the level my Banes at and really digging him right now. Some stuff I found recently.
After GT(2) in the corner imo it's best to mix up j1 ambiguously into d2xxGT(2) or d2xxdb2, d1xxGT(2), allowing you to loop this set up over and over if they don't know how to wake up properly to deal with it. If air dash is truly a thing this will become incredibly deadly.
S2 is kinda shit. I'd stay away from using it at all really. The best set up for s2 if you're trying to incorporate it is after b23 on hit in the corner. You're +31 on hit and if they block the string it's neutral with a lot of block stun so you can react accordingly. They ain't going anywhere and have to block s2 at best when b23 hits. Most people will stay blocking Swamp Thing low so if they are not looking for it, they'll get hit.
Also, if you launch in the corner with meter, always pop trait during your combo. The damage trade off works out in your favor plus it can lead to even more damage while putting the opponent in a state of panic. I posted a shit ton of combos in the ST combo thread near the end if you want ideas on what to do.