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"12th-level intellect" Brainiac General Discussion

SixPathsOfHate

Make triple skulls input BDF or DF Hold F
How do I deal with brainiac as SG?
What problems are you having as SG?

Edit:
1-What invincible salads said yea. d1 breath
2-If can zone him hard with your lasers. Infact, I feel they are fast enough to where if he wants to start up a trait to hold he would have to trade at which you can mix up and either throw another laser or teleport.
3-No matter what version of dive kick he does, he is always negative, to the point where you can get a guaranteed d1 after any. This goes especially for MB dive kick. Beware tho, if he does it low enough it is atleast gonna be -4 or 5 from my testing(he can even backdash if he does it low enough without anyway to punish it unless you read it).
4-If he decides to end his block strings with dox drill and doesnt MB it you can get an easy punish with b12.
5-your j1 is great against getting brainiac out the air.
6-most of his strings are unsafe and can be easily seen and countered.
 
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Invincible Salads

Seeker of knowledge
What problems are you having as SG?

Edit:
1-What invincible salads said yea. d1 breath
2-If can zone him hard with your lasers. Infact, I feel they are fast enough to where if he wants to start up a trait to hold he would have to trade at which you can mix up and either throw another laser or teleport.
3-No matter what version of dive kick he does, he is always negative, to the point where you can get a guaranteed d1 after any. This goes especially for MB dive kick. Beware tho, if he does it low enough it is atleast gonna be -4 or 5 from my testing(he can even backdash if he does it low enough without anyway to punish it unless you read it).
4-If he decides to end his block strings with dox drill and doesnt MB it you can get an easy punish with b12.
5-your j1 is great against getting brainiac out the air.
6-most of his strings are unsafe and can be easily seen and countered.

punishing meterless divekick tho isnt the easiest thing because you never know when the mb is comming, thats what makes it difficult.
 
What problems are you having as SG?

Edit:
1-What invincible salads said yea. d1 breath
2-If can zone him hard with your lasers. Infact, I feel they are fast enough to where if he wants to start up a trait to hold he would have to trade at which you can mix up and either throw another laser or teleport.
3-No matter what version of dive kick he does, he is always negative, to the point where you can get a guaranteed d1 after any. This goes especially for MB dive kick. Beware tho, if he does it low enough it is atleast gonna be -4 or 5 from my testing(he can even backdash if he does it low enough without anyway to punish it unless you read it).
4-If he decides to end his block strings with dox drill and doesnt MB it you can get an easy punish with b12.
5-your j1 is great against getting brainiac out the air.
6-most of his strings are unsafe and can be easily seen and countered.
I'm having a hard time stopping the double divekick thing after blocking one and I'm also having a problem keeping him out of the air
 

SixPathsOfHate

Make triple skulls input BDF or DF Hold F
I'm having a hard time stopping the double divekick thing after blocking one and I'm also having a problem keeping him out of the air
Your j1 is a good way to keep him outta the air but you have to make a read cause the priority on dive kick is stupid (he needs it...) On the double dive kick you just need to lab it and know what you have in your arsenal to punish it.
 
Optimized the 1 bar combo your can get from a 50/50 starter (divekick/d+f1) midscreen when you have a drone, it came out a bit tight but does like 480 damage off divekick and 499 off d+f1. Will post a video later, right now my ps4 doesn't want to download it to YouTube for some reason)
 
Ok here it is! That is the most damage I could get)

1 bar options first:

482.15 damage off divekick

499.77 damage off d+f1

530.32 damage off b12

482.53 damage in the corner off divekick

Now 2 bar options )) :

539.86 damage off divekick

554.6 damage off d+f1

582.41 damage off b12
 

Marinjuana

Up rock incoming, ETA 5 minutes
IT IS?!?!?!?! They cant roll out? How does it benefit us instead of ending combos with drill? Not at my console atm.
Just another HKD to work with, and there's a lot of situations where I feel drill pushes them back too far or at an awkward distance where you can meaty them but not as well as you would be able to with 113. It also seems more advantageous then a low knockdown drill. When I was messing with it last night, I was able to do a typical divekick combo ending with it instead of 12~drill and stuffing Black Manta's wakeup with d1 was much easier. Basically feels easier to enforce a 50/50 and it gives you more variety on knockdown.
 

just_2swift

MK1 is the best MK period.
Ok here it is! That is the most damage I could get)

1 bar options first:

482.15 damage off divekick

499.77 damage off d+f1

530.32 damage off b12

482.53 damage in the corner off divekick

Now 2 bar options )) :

539.86 damage off divekick

554.6 damage off d+f1

582.41 damage off b12
Daddy pls I'll be good
 
@Invincible Salads this is the basic idea of the set up I was talking about. Just putting it here so that everyone can see. The gap between the hit of the divekick and the hit of the beta bomb can be made even smaller, so that it is even harder to block. If you look at my inputs you will notice me blocking cross up first, then low (just to show that the whole thing doesn't whiff on crouching opponents), then blocking it in front : non of that works. Only block it correctly in the end, again just to show that you have to switch you block pretty quickly.
 

Invincible Salads

Seeker of knowledge
@Invincible Salads this is the basic idea of the set up I was talking about. Just putting it here so that everyone can see. The gap between the hit of the divekick and the hit of the beta bomb can be made even smaller, so that it is even harder to block. If you look at my inputs you will notice me blocking cross up first, then low (just to show that the whole thing doesn't whiff on crouching opponents), then blocking it in front : non of that works. Only block it correctly in the end, again just to show that you have to switch you block pretty quickly.
is the dive kick actually crossing up there or not? i wasnt seeing the crossup notification pop up.
 

Invincible Salads

Seeker of knowledge
Exactly, the divekick doesn't cross up but the trait does, look at me blocking as Superman, look at my inputs, you will see that I have to block non cross up first then cross up.
ah, so you have to block the divekick from the front and reverse block the bomb since brainiac will be behind you, gotcha, ill have to remember that :)