Invincible Salads
Seeker of knowledge
punish his mb divekick with d1~mb breath.How do I deal with brainiac as SG?
punish his mb divekick with d1~mb breath.How do I deal with brainiac as SG?
What problems are you having as SG?How do I deal with brainiac as SG?
What problems are you having as SG?
Edit:
1-What invincible salads said yea. d1 breath
2-If can zone him hard with your lasers. Infact, I feel they are fast enough to where if he wants to start up a trait to hold he would have to trade at which you can mix up and either throw another laser or teleport.
3-No matter what version of dive kick he does, he is always negative, to the point where you can get a guaranteed d1 after any. This goes especially for MB dive kick. Beware tho, if he does it low enough it is atleast gonna be -4 or 5 from my testing(he can even backdash if he does it low enough without anyway to punish it unless you read it).
4-If he decides to end his block strings with dox drill and doesnt MB it you can get an easy punish with b12.
5-your j1 is great against getting brainiac out the air.
6-most of his strings are unsafe and can be easily seen and countered.
I'm having a hard time stopping the double divekick thing after blocking one and I'm also having a problem keeping him out of the airWhat problems are you having as SG?
Edit:
1-What invincible salads said yea. d1 breath
2-If can zone him hard with your lasers. Infact, I feel they are fast enough to where if he wants to start up a trait to hold he would have to trade at which you can mix up and either throw another laser or teleport.
3-No matter what version of dive kick he does, he is always negative, to the point where you can get a guaranteed d1 after any. This goes especially for MB dive kick. Beware tho, if he does it low enough it is atleast gonna be -4 or 5 from my testing(he can even backdash if he does it low enough without anyway to punish it unless you read it).
4-If he decides to end his block strings with dox drill and doesnt MB it you can get an easy punish with b12.
5-your j1 is great against getting brainiac out the air.
6-most of his strings are unsafe and can be easily seen and countered.
Your j1 is a good way to keep him outta the air but you have to make a read cause the priority on dive kick is stupid (he needs it...) On the double dive kick you just need to lab it and know what you have in your arsenal to punish it.I'm having a hard time stopping the double divekick thing after blocking one and I'm also having a problem keeping him out of the air
Hate that SO much!Can we discuss why the fuck b12 whiffs when characters are close up and its a MID. Lost 3 matches today with people MB rolling and ducking while I do b12.
how does the whole thing with nj2 into crossup divekick actually work, won't the first hit whiff your trying to crossup?
IT IS?!?!?!?! They cant roll out? How does it benefit us instead of ending combos with drill? Not at my console atm.I feel like a fraud for not knowing that 113 was a hard knockdown when done on an airbourne opponent.
Just another HKD to work with, and there's a lot of situations where I feel drill pushes them back too far or at an awkward distance where you can meaty them but not as well as you would be able to with 113. It also seems more advantageous then a low knockdown drill. When I was messing with it last night, I was able to do a typical divekick combo ending with it instead of 12~drill and stuffing Black Manta's wakeup with d1 was much easier. Basically feels easier to enforce a 50/50 and it gives you more variety on knockdown.IT IS?!?!?!?! They cant roll out? How does it benefit us instead of ending combos with drill? Not at my console atm.
Daddy pls I'll be goodOk here it is! That is the most damage I could get)
1 bar options first:
482.15 damage off divekick
499.77 damage off d+f1
530.32 damage off b12
482.53 damage in the corner off divekick
Now 2 bar options )) :
539.86 damage off divekick
554.6 damage off d+f1
582.41 damage off b12
What?Has beta disappeared after standing 3 and back dashing? It has for me
S3 trait hold back dash it sometimes won't come outWhat?
is the dive kick actually crossing up there or not? i wasnt seeing the crossup notification pop up.@Invincible Salads this is the basic idea of the set up I was talking about. Just putting it here so that everyone can see. The gap between the hit of the divekick and the hit of the beta bomb can be made even smaller, so that it is even harder to block. If you look at my inputs you will notice me blocking cross up first, then low (just to show that the whole thing doesn't whiff on crouching opponents), then blocking it in front : non of that works. Only block it correctly in the end, again just to show that you have to switch you block pretty quickly.
Exactly, the divekick doesn't cross up but the trait does, look at me blocking as Superman, look at my inputs, you will see that I have to block non cross up first then cross up.is the dive kick actually crossing up there or not? i wasnt seeing the crossup notification pop up.
ah, so you have to block the divekick from the front and reverse block the bomb since brainiac will be behind you, gotcha, ill have to remember thatExactly, the divekick doesn't cross up but the trait does, look at me blocking as Superman, look at my inputs, you will see that I have to block non cross up first then cross up.