Lt. Boxy Angelman
I WILL EAT THIS GAME
#Factsthe jumpscare (trait + tele) is perhaps the single most satisfying kill in the game.
Better than Erron Black's Caltrops.
#Factsthe jumpscare (trait + tele) is perhaps the single most satisfying kill in the game.
it is genuinely frustrating.I was fighting a scarecrow earlier and it's funny how negative F3 is. It may be long range but the startup is way too slow for it to be that negative.
This is a valid argument.If f3 was too safe Scarecrow would run amok in the neutral - to the point of it being kinda busted. A move that reaches that far, controlling that much space, with that much damage potential, while also being dash-cancellable/mb.roll cancellable, AND meter-burnable into armor... Like we already have b3 which still outranges 95% of the b3/f3s in the game, and it's +3.
I think it's a fair weakness given its strengths and b3 being +3 anyway.
Nah, it's good for what it does.IMO f3 should be so negative. It should be like -7 or so. But that's just me
The timing on B3 is fine.it is genuinely frustrating.
Of ALL the help Scarecrow could possibly get, I would definitely want better recovery on F3 as #1. Either that, or less strict timing on B3 in combos.
Take a break or explore another character / game to get perspective. I'd suggest analyzing other player's match videos and compare them to your own to see signs of what their doing that's working vs your struggles. And don't invest too much energy in online play - despite what people say, the netcode for this game is just gross. I get hit by overheads I can see and by projectiles I can duck/block all the time, and random lag spikes turn 45% damage combos into punishable 20% drops. Too many matches vs subpar players have swung in their favor because of how explosive this game is + the aforementioned netcode nonsense.I've gotten to the end of my rope more or less. Despite countless hours of labbing the character, setups, combos, spacing etc I've yet to get beyond the grasp of an average level player. Opponents that I struggle to take games off of the likes of others such as Toxin, Whiteboi, Chongo seem to handle with ease. It has grown beyond frustrating to the point where I've considered leaving the game behind.
how does that traumatize loop work tho guys? i don't fight many scare crows so i kinda wanna know.
how does that traumatize loop work tho guys? i don't fight many scare crows so i kinda wanna know.
There are way too many characters in this meta who can get their pound of flesh easier than Crow.I've gotten to the end of my rope more or less. Despite countless hours of labbing the character, setups, combos, spacing etc I've yet to get beyond the grasp of an average level player. Opponents that I struggle to take games off of the likes of others such as Toxin, Whiteboi, Chongo seem to handle with ease. It has grown beyond frustrating to the point where I've considered leaving the game behind.
My thoughts exactly. Thinking I finally have a good backup plan.Although I personally think Mr. Todd compliments the Doctor very well as a backup.
He is the perfect backup for the zoning body that causes Dr. Crane so much frustration.My thoughts exactly. Thinking I finally have a good backup plan.
It prevents Scarecrow's pressure follow up as he's plus 6 after a mb db2, so REO doesn't want to deal with Scarecrow's options and instead is opting to avoid it for a barMaybe I missed something, but I'm watching Rico play Scarecrow vs REO's Red Hood. REO is pushblocking every MB db2. Is there any reason for this other than creating distance?
That's exactly what I thought, but I've not played for a few days and was stuck on the bus in traffic watching. Thanks.It prevents Scarecrow's pressure follow up as he's plus 6 after a mb db2, so REO doesn't want to deal with Scarecrow's options and instead is opting to avoid it for a bar
The tricky thing with this strategy is that it neutralizes the meter situation. Against heavy zoners who build meter well it's really frustrating to deal with because they usually end up still holding the meter advantage... but it also leaves Crow in his ideal footsie range. So it's still beneficial whether or not they pushblock to some degree... but it's sad when I can't tick throw. It's like my favorite thing.It prevents Scarecrow's pressure follow up as he's plus 6 after a mb db2, so REO doesn't want to deal with Scarecrow's options and instead is opting to avoid it for a bar
Honestly I hope they were recorded. This character could not be upplayed by anyone. I seriously doubt any he will see needs at all.No and I hope nobody noticed them. Last thing we need is idiots upplaying this char and getting him nerfed pointless like Alist was.