UltraDavid
Mortal
Is fear toxin still -8? Cause that's pretty crazy for an invincible wakeup. And where does it hit? I've never used grounded fear toxin in neutral or as antiair before lol. Does it hit above his head at all?
It's either -7 or -8 with pushback, and it hits under his head unfortunately. Anyone neutral jumping will avoid it.Is fear toxin still -8? Cause that's pretty crazy for an invincible wakeup. And where does it hit? I've never used grounded fear toxin in neutral or as antiair before lol. Does it hit above his head at all?
Yea true. It can definitely be njp but the beauty is that they have to do it fairly late which will give us the option to d2 or backdash. Back dashing will actually beWas looking at the Hit Box of DB3. I've hit people neutral jumping before in sets, although it's one of those things that you may not be doing 100% consistently in the heat of the moment.
When you were hitting him, those were not wake ups though..Yea true. It can definitely be njp but the beauty is that they have to do it fairly late which will give us the option to d2 or backdash. Back dashing will actually be
Useful on wake up now.. We made it
It's not the throw, it's the trait blast that's the wakeup. But it's easily stuffedWent from worst wake-ups to some of the best (you mean to tell me the difficult to punish even if baited db3 is coupled with a semi-invincible wake-up throw?)
Damn son, just when I started taking Brainiac to training mode to compliment my boi, NRS said "nah, we gotchu, stick it out which yo boi."
Can we start upplaying now?
Damn, categorically traumatize and schizophrenia are just similar enough to fuck with me like that. Lol.It's not the throw, it's the trait blast that's the wakeup. But it's easily stuffed
D2 tick throw is good to mix up with raw cmd grab as if they try to jump the grab they'll get hit by D2 grab.The more I use it the more and more I realize that D2 Ticks aren't that good. Against good players they're just gonna jump once they see the very obvious animation and punish you. I started doing D2 into MBDB2 to discourage that but as a whole I try to stay away from them. I only use them when I'm playing someone who very obviously doesn't know the MU that well or when I'm in situations when IDK if they're gonna hit buttons but I still need damage, so like I'll meaty D2 grab them when they're in the corner or after a MB BF1 I do a slight walk forward and D2 Grab
This is a really good strat but there are some characters that will blow you up if you try to do this (Bane d1, Cheetah d3) so make sure you know what the opponents options are.
I was referring to the string 3,f2,throw.I disagree about F2, far reaching mid that you can make safe or safe/plus makes it one of his better tools imo.
Though I haven't found a practical use for standing 3. Still working on that one.
If they neutral jump wake-up db2 should hit them, if they respect ur wake-up u can mb for advantage.Is fear toxin still -8? Cause that's pretty crazy for an invincible wakeup. And where does it hit? I've never used grounded fear toxin in neutral or as antiair before lol. Does it hit above his head at all?
I feel bad for you and toxin that went to combo breaker essentially with a bugged character with no wake up hahaI was playing some casual matches with GGA Jeremiah and couldn't help but laugh when this happened.
I look at it as you should end differently depending on how the match is going and the situation I'm in. So:Anyone have a list of knockdown/oki options and frame advantage? I'm trying to figure out how to end my combos, like I still can't tell if f21xxbf1 or f213 is better when I don't have meter.
Db2 is a decent anti air with some exceptions. (Aquaman's jump in.) For the neutral jumpers, eat a fearnado and don't try it again. And I'll still be using delayed wakeup, it's so good for saying no to setups.Was looking at the Hit Box of DB3. I've hit people neutral jumping before in sets, although it's one of those things that you may not be doing 100% consistently in the heat of the moment.
I have all of that stuff off except for the one that allows me to grab with 1 and 2 pressed together. Idk what the deal is and it frustrated me quite a bit today lolTry turning off input shortcuts. That helps me when I use Robin. His d2-f4 will forever be d2-df4 with input shortcuts on, just for example. The downside will be that dbf3 and instant air fear gas require tighter execution.