Lets hope so. It doesn't seem to really affect me when I play Adam all that much (Though I do get the ground lighting bomb unintended sometimes) but it is nowhere near as bad as Scarecrow for me. But yeah, fingers crossed for some kind of fix/tweak to this input buffer lolI feel you on this! In fact, I've seen this brought up a lot on general complaint/fix threads. Some have even claimed to swear off the game until inputs are improved. I'd be surprised if NRS haven't taken notice. Patched eventually?
It's funny, now that you mention it, while I was playing last night, I kept thinking to myself, "Wow, I seem to be getting Traumatize more often tonight for some reason". Perhaps something was done...or I was just playing better and building the meter quicker because of it. lolAnyone else feel like Traumatize builds faster after the patch?
And I don't mean the obvious way that people get hit by wakeup fear attacks now. I could swear the bar builds more from DoT ticks now.
Any chance it's because now you're using db3 as a wakeup more often?It's funny, now that you mention it, while I was playing last night, I kept thinking to myself, "Wow, I seem to be getting Traumatize more often tonight for some reason". Perhaps something was done...or I was just playing better and building the meter quicker because of it. lol
That very well could be a possibility. Although I'm still using delayed wakeup quite a bit.Any chance it's because now you're using db3 as a wakeup more often?
It has always been built by dot thoughAnyone else feel like Traumatize builds faster after the patch?
And I don't mean the obvious way that people get hit by wakeup fear attacks now. I could swear the bar builds more from DoT ticks now.
True, and I admit I don't have the best execution in the world so I know I can't put it all on the game when I know I can input things a bit too fast and sloppily sometimes lolJust try to make sure your inputs are clean. I used to have similar problems, and while there may be a problem with the game holding your input for too long, clean inputs can make sure any issues are with the game and not you.
Not to my knowledge.I have heard that Tele has shorter recovery. Is it true?Hmm
More likely that they just corrected the in-game frame data rather than buff himJust did a little research. It used to be 49 frames of recovery.....now it's 29 frames
db3 is a legit wakeup now and it's amazingYep I must have been some kind of titled the other day when I made the above posts because yesterday after taking him back into the lab with a clear head, I slowed my inputs down a bit and was experiencing little to no input issues like I was prior lol
Also, what are you guys using on wake up?
Thank you sir. I had heard about the change but had not looked into what it actually was just yet.db3 is a legit wakeup now and it's amazing
I've had a lot of success using fearnado as an anti air or MB to crush armor into a combo. Feels good, man.Yep I must have been some kind of titled the other day when I made the above posts because yesterday after taking him back into the lab with a clear head, I slowed my inputs down a bit and was experiencing little to no input issues like I was prior lol
Also, what are you guys using on wake up?
I might have to steal this from you lolI've had a lot of success using fearnado as an anti air or MB to crush armor into a combo. Feels good, man.
It used to say 1 frame startup 49 recoveryJust did a little research. It used to be 49 frames of recovery.....now it's 29 frames
the jumpscare (trait + tele) is perhaps the single most satisfying kill in the game.Ahh....that sucks. That Tele is next to useless.