MILE_HIGH_CLUB
FREEDOM'S LABORATORY
I found a 981.42 combo omg
share the tech!I found a 981.42 combo omg
Ok so against parry wake-ups make sure to just jump in if your going straight for offence. NJP is really strong for this as well.So after a week of play, does anybody have any speculation on Cheetah's weak/strong matchups? Deadshot and characters with parries gave me the most trouble personally. Everyone else feels like it boils down to how well they as a player handle the setups, but I'm nowhere close to high-level play yet.
Only thing I have found useful when fighting Braniac is position yourself directly under him and use D2. His jump is way to high for air-to-air. You can time a Lunge into J2 when he is about to descend but it's risky. Braniac's jump being floaty gives you time to position yourself for a D2 or get out of the way if need be.I personally haven't found an answer to brainiac and blue beetles jumping around everywhere yet. I can't get them out the air!
https://testyourmight.com/threads/the-ultimate-cheetah-guide.64049/#post-2280963What are Cheetah's tick throws? I've been doing the majority of my Cheetah nonsense of mix ups and cross ups. But are there tick throw setups that can also help pull of command grabs for more setups or just damage?
As a lantern player, what's the biggest issue aside from the get around zoning aspect? You might be able to stuff wall on wake up and you can punish the hell out of lift.Anyone have any idea what to do against Batman? Or Green Lantern?
The zoning itself isn't difficult to deal with, but combined with his b1 and other footsie tools, it's very difficult for Cheetah to get into her necessary range. Blood Lunge isn't really an option except on a read, same with Predator Pounce.As a lantern player, what's the biggest issue aside from the get around zoning aspect? You might be able to stuff wall on wake up and you can punish the hell out of lift.
True that for the oki. It's one of his best tools. Though one way to work around b13 I'd say is with mb b3/f3. Not like we use meter for anything else and that'll get you on his face and once you're there he has no good way to get you off. I need to lab wall, I had a scarecrow stuffing it like it didn't exist so I'm wondering about those properties in regards to Cheetah. But it seems like most Cheetah matchups. Struggle to get in to a degree but once she's in there its about staying in.The zoning itself isn't difficult to deal with, but combined with his b1 and other footsie tools, it's very difficult for Cheetah to get into her necessary range. Blood Lunge isn't really an option except on a read, same with Predator Pounce.
He can also abuse his Oki shenanigans pretty hard since Cheetah's wakeup is booty.
It only crossups on hit which isn't beneficial. It may only have one benefit against Aquaman when he has his trait on as a potential damage reset. That's just my theory.Has anyone noticed mb divekick crosses up after non mb low command grab? Started labbing a couple days ago so sorry if its old news.
SwagI'd be careful trying to work on Pounce crossups anyway, since it's so unsafe. She's got a million and one ways to mixup, crossup, tic throw, and generally confuse your opponent that are infinitely more safe. Why take the risk?
I'll lose a match for thatSwag
There is a visual way as well. When Cheetah lands her head bobs up and down you want to input d1 at the end of this animation, this is when she is free to act. Helped me alotSo, this here is less tech and more of a drill that could potentially help people having difficulty landing the D1 after Cheetah's DB2 in the corner. The method I used is explained in the video description as well, but the gist is that by giving my hands something to do during the gap between DB2 and D1 (in this case, the 112xDB2 that you see in the button log), it allows me to more easily find the rhythm and timing required to land the combo consistently.
Of course, this won't work for everyone, but I hope this can help some people having trouble.
P.S I really need a mic for videos like these. lol
That's crazy, because I kinda had that same visual cue when I was first trying the combo week one and couldn't land it for the life of me. But hey, different minds, different methods. I'll sacrifice a goat if it means landing that d1 lol.There is a visual way as well. When Cheetah lands her head bobs up and down you want to input d1 at the end of this animation, this is when she is free to act. Helped me alot