Captain l2ed
White wolf
My guess is that the 1 in 212 is being poked out of on block.What do you believe is wrong with it?
My guess is that the 1 in 212 is being poked out of on block.What do you believe is wrong with it?
Nothing wrong with that. Pretty sure from looking at the numbers that's exactly what's supposed to happen. Some strings have gaps. It's just the way it is.My guess is that the 1 in 212 is being poked out of on block.
I agree 100%Nothing wrong with that. Pretty sure from looking at the numbers that's exactly what's supposed to happen. Some strings have gaps. It's just the way it is.
If it's bothering you that much why don't you do either b21 or b12http://xboxclips.com/Freerf/0cb64877-88fa-486a-b118-1cded701bbc8
Like this is the only thing holding me back from playing this character
212 is a hard knockdown. His trait setups cannot be techrolled after 212. I'm honestly surprised that I'm the only one complaining about it.If it's bothering you that much why don't you do either b21 or b12
I had the same issue. I found that if you do the sequence xxxdb2 MB, b3, trait, 212xxx, 212 will connect of you input trait, 212 as fast as possible without delaying anything.212 is a hard knockdown. His trait setups cannot be techrolled after 212. I'm honestly surprised that I'm the only one complaining about it.
Is this really a common issue? I thought I was just constantly dropping it because I'm bad. If it can hit once surely it can hit every time if we can do it the same way. I've landed the combo many times but I think I just need a bit more practice to get it consistently.http://xboxclips.com/Freerf/0cb64877-88fa-486a-b118-1cded701bbc8
Like this is the only thing holding me back from playing this character
I drop it every once in a while, but it's just a timing thing tbh. I'm dropping it a lot more online than offline. To be honest, that setup is a bit overrated though. The hard knockdown is good, but delayed wake up messes up your string timing and strings like f2d3 can be punished. You're giving away damage for nothing.Is this really a common issue? I thought I was just constantly dropping it because I'm bad. If it can hit once surely it can hit every time if we can do it the same way. I've landed the combo many times but I think I just need a bit more practice to get it consistently.
I know that. I thought you were talking about using 212 as an ender, I've found it's much easier to just use different enders.212 is a hard knockdown. His trait setups cannot be techrolled after 212. I'm honestly surprised that I'm the only one complaining about it.
He does mean as an ender. It's not optimal to use something else in its place.I know that. I thought you were talking about using 212 as an ender, I've found it's much easier to just use different enders.
My bad, I misunderstood. Seems easier to me to just do b12 cancel into trait than take the chance of 212 dropping at the end of a combo. Don't see much difference in damage in 212 trait and b12 trait. I know 212 is a better ender and gets better damage but sometimes Imo it's better to do what's easier. But I could be misunderstanding again.He does mean as an ender. It's not optimal to use something else in its place.
It's not about the damage, it's about the oki. If I do b12 trait as my ender, smart players will tech roll out. 212 removes that option.My bad, I misunderstood. Seems easier to me to just do b12 cancel into trait than take the chance of 212 dropping at the end of a combo. Don't see much difference in damage in 212 trait and b12 trait. I know 212 is a better ender and gets better damage but sometimes Imo it's better to do what's easier. But I could be misunderstanding again.
(I've had 212 drop way to many times on me, if they changed it frames and sped it up slightly I think it would fix the issue)
It's still an ender though, a smart player would tech roll out at let's say mb sword dance, not after they've eaten a full combo. I get what you're saying, yes it needs to be fixed but until then let's not dwell because he has other options, if they start tech rolling b12 end with birdarang instead of trait.It's not about the damage, it's about the oki. If I do b12 trait as my ender, smart players will tech roll out. 212 removes that option.
Tech roll, not air escape. As in they can avoid the birdarang setup entirely off of everything except 212.It's still an ender though, a smart player would tech roll out at let's say mb sword dance, not after they've eaten a full combo. I get what you're saying, yes it needs to be fixed but until then let's not dwell because he has other options, if they start tech rolling b12 end with birdarang instead of trait.
Shit. Ignore me, I'm at work and I'm quickly reading. ApologiesTech roll, not air escape. As in they can avoid the birdarang setup entirely off of everything except 212.
There's room to end on bf3 too though for a restand.I drop it every once in a while, but it's just a timing thing tbh. I'm dropping it a lot more online than offline. To be honest, that setup is a bit overrated though. The hard knockdown is good, but delayed wake up messes up your string timing and strings like f2d3 can be punished. You're giving away damage for nothing.