What's new

So... Why Did Zoning Suck in MKX?

Paul the Octopus

Slow Starter
True unfuzzyable safe 50/50s, one of the best wakeups in the game (EX Hellspike), Invincible EX tele, Nightmare Stance (which gave multiple options in itself)???
How about Sinestro?

I wouldn't count his vortex as his close range game by the way, as the way he set it up 99% of the time was via winning an interaction in the mid range game or from the opponent making a mistake while trying to get through his projectiles.
 

Skedar70

Noob
I have no appeal for zoning. I think MKX had a good balance in that sense. You could do some zoning but you couldn't just brain dead spam projectiles all day and win because the opponent had options to get in.

Some characters with slow movement had a really hard time getting in though. For example, Lackey vs Pyromancer, Bo vs Quan, Warrior vs Mileena these were all favorable matchups for the zoners. The characters that couldn't deal with zoning became the low tier characters of the game.
 

TKB

Noob
How about Sinestro?

I wouldn't count his vortex as his close range game by the way, as the way he set it up 99% of the time was via winning an interaction in the mid range game or from the opponent making a mistake while trying to get through his projectiles.
How is his vortex not part of his close range game? Sinestro has great neutral to compliment his strong zoning, and all he needed was a touch up close to put you right back into the blender.

His trait also allowed him to pretty much play however he wanted, zoning, rushdown etc
 

SaltShaker

In Zoning We Trust
I dont think the free jump-ins are going anywhere, tho

But we'll see!
Firestorm's Flame Burst as an AA with priority, or it not working well, is literally the deciding factor whether I co-main him or not lol. At least you have the Aquaman, seemingly Brainiac, etc types.

In the worst case scenario that AA defense is weak, at least they won't always be one jump away the entire fight, every, single, match. -.-
 

Crusty

Retired forever; don’t ask for games.
How is his vortex not part of his close range game? Sinestro has great neutral to compliment his strong zoning, and all he needed was a touch up close to put you right back into the blender.

His trait also allowed him to pretty much play however he wanted, zoning, rushdown etc
Having a vortex =/= having an up-close game. Sinestro's up-close game was bad. His mid to far neutral was where he shined.

Everything else you said was true though.
 

MKF30

Fujin and Ermac for MK 11
Compared to MK9, the zoning sucked in MK X. Period. Run, pro rushdown, penalized/limited backdashing, in face 50/50's etc made for anti zoning game. So happy I2 made zoning relevant again. Hopefully MK 11 will too...

Injustice 2: The Return of Zoning

I hope you MKX run button/half screen mids/tiny stage/free jump'ins/40% 50/50's/vortex galor/Corner carry from mid screen/Corner of death bums are ready.

The Return Is Upon Us.
Agreed!
 

MKF30

Fujin and Ermac for MK 11
Dankster Morgan pretty much, and thus rendering zoning overall irrelevant in MK X lol.
 

Dankster Morgan

It is better this way
Did u play the beta? Injustice 2 AAs for the cast that was available was really strong actually.
Supergirl and Blue Beetle had really strong anti-airs. I played Batman and he could cheese it a little vs Superman and Atrocitus, but you couldn't do it in a stupid way. Batman is likely gonna have one of the better jump ins in the game and even he would eat shit if he jumped a lot. Was really happy with them in the beta.
 

Madog32

PSN: ImaGiveItToUBaby
Did u play the beta? Injustice 2 AAs for the cast that was available was really strong actually.
No, i was not lucky enough.

I'm just going by all the wonky AA moves they showcase on the casts that seem to not AA, lol

And the fact that Batmans J2 still seems to be a thing

But I truly hope they are strong across the cast!
 

CrimsonShadow

Administrator and Community Engineer
Administrator
True unfuzzyable safe 50/50s, one of the best wakeups in the game (EX Hellspike), Invincible EX tele, Nightmare Stance (which gave multiple options in itself)???
Let's be honest, though -- ask any player of a top tier whether they were afraid of Freddy at close range. Or list the toolsets and frame data of Kung Lao, Cyrax, Cage, Kabal, Sonya etc. and see how many more options they have at that range.

The only successful way to play Freddy was to run away and keep people out, and that was evidenced in tournament as well.

Obviously compared to the lower tier is a different story, but that's the case for all of the characters at Freddy's level.
 

RagingRicans

NetBattles
Unpopular opinion; it wasnt as bad as everyone said it was it wasnt just a mindless keep away tool like mk9 and injustice.

People want to be able to check you everyone on screen for free and not worry.

I.E kabal, freddy etc
The realest post here? @JDM
 

MKF30

Fujin and Ermac for MK 11
One thing I've gathered from all zoning topics. People who call zoning a "mindless tactic" are really saying translation=I really suck hard against zoners.:D
 

JDM

Noob
The realest post here? @JDM
no lol. Zoning was legitimately trash for a long time. The offense was braindead as shit but oh you have to "think" when you zone lol. Except offense rewarded you way more and was way easier to keep up. in reality if the offense wasn't as ridiculous as it was zoning would have been fine, but run button+unseeable 50/50s etc made rushdown wayyy better than zoning. Zoning was weak.

Case and point: I could never ever outzone a local player before the run nerfs. Once that happened I could legit check his runs and apply my zoning correctly. They buffed aa's that patch as well I believe and i could actually anti-air him trying to jump over Outlaw's zoning.
 

RagingRicans

NetBattles
no lol. Zoning was legitimately trash for a long time. The offense was braindead as shit but oh you have to "think" when you zone lol. Except offense rewarded you way more and was way easier to keep up. in reality if the offense wasn't as ridiculous as it was zoning would have been fine, but run button+unseeable 50/50s etc made rushdown wayyy better than zoning. Zoning was weak.

Case and point: I could never ever outzone a local player before the run nerfs. Once that happened I could legit check his runs and apply my zoning correctly. They buffed aa's that patch as well I believe and i could actually anti-air him trying to jump over Outlaw's zoning.
He's right about the aspect of people wanting brain dead zoning instead of mindful placement of fireballs.
I'm a fan of zoning and I'm not even referring to injustice 2 at all, but you don't need a mid,1 frame, 0 recovery fireball to zone properly haha.
 

MKF30

Fujin and Ermac for MK 11
There's nothing braindead about legit zoning, I'll respect the zoning player who's great at spacing, keep away and knowing what's safe and not from the right distances any day over the guy who just crowds you, lame frame traps, partials, easy resets etc Like a lot of people said including tourney guys, anyone can learn up close offensive mix ups, but NOT everyone can zone well...
 

RagingRicans

NetBattles
There's nothing braindead about legit zoning, I'll respect the zoning player who's great at spacing, keep away and knowing what's safe and not from the right distances any day over the guy who just crowds you, lame frame traps, partials, easy resets etc Like a lot of people said including tourney guys, anyone can learn up close offensive mix ups, but NOT everyone can zone well...
What are you talking about?
 
There's nothing braindead about legit zoning, I'll respect the zoning player who's great at spacing, keep away and knowing what's safe and not from the right distances any day over the guy who just crowds you, lame frame traps, partials, easy resets etc Like a lot of people said including tourney guys, anyone can learn up close offensive mix ups, but NOT everyone can zone well...
I followed you until the moment you started to talk like zoning is harder than rushdown tbh it depends on the game you ll have a hard time making me believe that zoning with let's say Morrigan in MvC3 is harder than rushing down with someone else at the end of the day it depends on the game no strategy is superior also you have to understand that Zoning is not a popular strategy so you ll have less people focusing on it so less people being great at it
 

JDM

Noob
I followed you until the moment you started to talk like zoning is harder than rushdown tbh it depends on the game you ll have a hard time making me believe that zoning with let's say Morrigan in MvC3 is harder than rushing down with someone else at the end of the day it depends on the game no strategy is superior also you have to understand that Zoning is not a popular strategy so you ll have less people focusing on it so less people being great at it
morrigan is way harder to use than say wolverine or spencer tf
 

RagingRicans

NetBattles
I followed you until the moment you started to talk like zoning is harder than rushdown tbh it depends on the game you ll have a hard time making me believe that zoning with let's say Morrigan in MvC3 is harder than rushing down with someone else at the end of the day it depends on the game no strategy is superior also you have to understand that Zoning is not a popular strategy so you ll have less people focusing on it so less people being great at it
If you lack the proper tools to zone.... it's harder to zone.

If you lack the proper tools to rushdown....rushing down is harder.

It depends on the tools of the character. Something like Astral vision trivializes zoning and has little counterplay. She's a hard character to use properly, but her zoning is kinda brain dead once you get past that barrier.