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Street Fighter V General Discussion

B. Shazzy

NRS shill #42069
Ex SPD should only work on 5 frame gaps but maybe there is some way that it can outrange a move while avoiding it's hitbox? Idk, it's a risk of losing meter. Seems like ex RBG would be a better option because armor on frame 3.

The Gief up-play and guile downplay is getting a little out of hand though.

so you don't think being able to mash out of tick throws and gaps gief would usually have to respect with ex spd into setplay isn't good because it can be baited? And I'm an upplayer for saying the above is good?

I don't agree Guile has things you believe makes him so good makes me a down player? Coming from the guy who thinks guile having to walk forward a few frames and potentially whiff a throw if an opponent chooses to hold back to block and then potentially whiff punish me gives my character a legit tick throw?
 
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Rip Torn

ALL I HAVE IS THE GREEN.
so you don't think being able to mash out of tick throws and gaps gief would usually have to respect with ex spd into setplay isn't good because it can be baited? And I'm an upplayer for saying the above is good?
What I'm saying is that I don't even know if what you said is accurate because technically speaking Gief shouldn't be able to ex SPD out of a 2f gap. This isn't SF4, SPD is 5 frames now. Basically, I'm confused by your statement.

I don't agree Guile has things you believe makes him so good makes me a down player? Coming from the guy who thinks guile having to walk forward a few frames and potentially whiff a throw if an opponent chooses to hold back to block and then potentially whiff punish me gives my character a legit tick throw?
Ok, we're back on the tick throw thing... look up various definitions of tick throw and tell me where it says you have to beat every normal or walk back for it to be considered a tick throw. What you're describing is more of a frame trap that involves a throw. Tick throws are just an attack with low hitstun or blockstun that lets you quickly follow with a throw attempt afterwards. It gives your opponent little time to react with options to beat it. Jumping out, walking back, or pressing a button/DP are various options that your opponent may or may not have to escape. It doesn't make it "not a real tick throw".

All I'm saying is that you make all these posts saying Guile doesn't have this or that as if to complain that you don't have every possible strong tactic in the game when all of us could do the exact same thing with our characters. It gets old and makes you look like a downplayer.
 

Johnny Based Cage

The Shangest of Tsungs
I'm with Rip on the tic throw situation. Maybe it's some combination of online and me being a bad kid, but I can't even almost react to them so it legit feels like a 50-50 between throw and normal every time I block a jump-in hit or frametrap. Throws seem to beat just about any normal and/or special all the time no matter how fast and how deep in the animation it already is, and walking back in an attempt to block and avoid a throw gets beaten by a walk forward throw all the time too, so it seems like I have to decide between the only options of trying to tech on a read and/or jumping out on one and eating a full combo if they stick out another normal instead.
 

EntropicByDesign

It's all so very confusing.
Edited because I lack the energy for an argument.

To quickly summarize though; Gief is really really really good. Really. Good.
 
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B. Shazzy

NRS shill #42069
What I'm saying is that I don't even know if what you said is accurate because technically speaking Gief shouldn't be able to ex SPD out of a 2f gap. This isn't SF4, SPD is 5 frames now. Basically, I'm confused by your statement.



Ok, we're back on the tick throw thing... look up various definitions of tick throw and tell me where it says you have to beat every normal or walk back for it to be considered a tick throw. What you're describing is more of a frame trap that involves a throw. Tick throws are just an attack with low hitstun or blockstun that lets you quickly follow with a throw attempt afterwards. It gives your opponent little time to react with options to beat it. Jumping out, walking back, or pressing a button/DP are various options that your opponent may or may not have to escape. It doesn't make it "not a real tick throw".

All I'm saying is that you make all these posts saying Guile doesn't have this or that as if to complain that you don't have every possible strong tactic in the game when all of us could do the exact same thing with our characters. It gets old and makes you look like a downplayer.

I'm downplaying that guile doesn't have an ex spd is what you got from that post ok lul

there is no fgc dictionary everybody knows what a tick throw is and you don't walk out of them not in Injustice not in MK not in ki and not in sf

If you want to see what I'm talking about wih giefs ex spd pick Karin and do Cr. Mp into st. Mp a 3f gap frame trapp and set gief to reversal ex spd
 
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FL Rushdown

Champion
I'm with Rip on the tic throw situation. Maybe it's some combination of online and me being a bad kid, but I can't even almost react to them so it legit feels like a 50-50 between throw and normal every time I block a jump-in hit or frametrap. Throws seem to beat just about any normal and/or special all the time no matter how fast and how deep in the animation it already is, and walking back in an attempt to block and avoid a throw gets beaten by a walk forward throw all the time too, so it seems like I have to decide between the only options of trying to tech on a read and/or jumping out on one and eating a full combo if they stick out another normal instead.
Well if you see him going for walk up throw after a normal to catch you back walking you either aren't challenging him or you're just being predictable. That's not a thing people do without some kind of read on you, he's risking an awful lot for minimal reward.

I ugh. Agree with shazzy. A tick throw generally has to either be teched or you've gotta hold up/use a throw invincible move. I don't consider akuma f hp into throw a tick throw for that exact reason.
 
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Johnny Based Cage

The Shangest of Tsungs
Edited because I lack the energy for an argument.

To quickly summarize though; Gief is really really really good. Really. Good.
I read the full argument while it was still up and was actually just going to 100% agree with it. And if it maybe isn't true at the highest level, it sure is (and then some) at just about every level below that. Dude's terrifying.

That being said I do kinda feel like Birdie handles the shit out of him at my low level of play. As long as I don't mess up lol.
 

Johnny Based Cage

The Shangest of Tsungs
Well if you see him going for walk up throw after a normal to catch you back walking you either aren't challenging him or you're just being predictable. That's not a thing people do without some kind of read on you, he's risking an awful lot for minimal reward.

I ugh. Agree with shazzy. A tick throw generally has to either be etched or you've gotta hold up/use a throw invincible move. I don't consider akuma f hp into throw a tick throw for that exact reason.
I guess my point is that it doesn't seem like I can actually see a micro-step after a blocked jump-in or frame-trap and react to the incoming throw with anything other than what I would've done at that point in time if they didn't need the step anyway: tech or jump out. If I try to throw a jab or otherwise challenge it somehow on sight/reaction, it gets eaten by the throw anyway 90% of the time and maybe that's an online/bad reaction thing but I doubt you'd see so many people throwing out these pseudo tic throws at every level of play so much if it were that simple anyway. I can't even tell you the last time I saw a throw attempt just straight up get back-walked out of in this game whether it was airtight or not.
 

FL Rushdown

Champion
I guess my point is that it doesn't seem like I can actually see a micro-step after a blocked jump-in or frame-trap and react to the incoming throw with anything other than what I would've done at that point in time if they didn't need the step anyway: tech or jump out. If I try to throw a jab or otherwise challenge it somehow on sight/reaction, it gets eaten by the throw anyway 90% of the time and maybe that's an online/bad reaction thing but I doubt you'd see so many people throwing out these pseudo tic throws at every level of play so much if it were that simple anyway. I can't even tell you the last time I saw a throw attempt just straight up get back-walked out of in this game whether it was airtight or not.
Yeah you're not going to do it on reaction. You're going to see them hit you with it and make a read if/when they put you in a similar situation. Knowing which of those throw setups you can walk out of or that you have an extra frame or two to jab is important. It's not something you're always going to do but it's an extra defensive option that you should utilize just to force your opponent to deal with it. They've usually gotta low check to stop it and a lot of characters either have to take a risk to low poke with sweep or lose their turn by low poking with a cr fwd. especially if you play a character with great walkspeed.
 

Rip Torn

ALL I HAVE IS THE GREEN.
What Shazzy is posting about Zangiefs hurbox being moved back while doing EX SPD in a blockstring making attacks whiff.
Yeah, it doesn't get him out of every 2-3f frame trap. It's only specific block strings with the right amount of pushback. And if Karin does cr.MP into cr.MK, Gief gets hit out of ex SPD and loses his meter. It's not like he has an invincible DP that will blow through every tiny 1f gap that exists.
 

EntropicByDesign

It's all so very confusing.
Capcom's going to have maintenance down time for 8 hours starting Tuesday night. Might be the balance patch.
Nah, that's just when the Starbucks down the street reboots thier router and Capcom takes the opportunity to reboot the laptop running the CFN servers and defrag it's hard drive while the network provider is down. Also frapacinos.


I hear the CFN upgrades we've heard whispered about is actually Capcom reserving a table closer to the managers office where the router is situated. They claim they'll get that coveted 5th bar on the signal meter boys!
 

EntropicByDesign

It's all so very confusing.
http://shoryuken.com/2017/03/05/ace-kombats-side-by-side-tests-reveal-one-sided-rollback-between-ps4-and-pc-versions-of-street-fighter-v-when-mashing-inputs-or-plugging-in-additional-usbs/


Welp, it's been talked about before but here's a nice, nifty chunk of proof. I play on a decently high-end PC which means since my PC is faster than most of the PCs I'll end up linked too and obviously vs ps4s, Im wide open to the shit end of the SFV stick.

This could damn well be my lost input/bitch about lagg when the other guy said it was fine issue. It's nice to know, again, that I'm not entirely crazy, but it's also really shitty to know that I'm perfectly poised to be fucked by the system.

I WANT TO LOVE THIS GAME SO BADLY BUT IT MAKES IT IMPOSSIBLE. Christ on a cracker I have Exes easier to enjoy my time with than this game.
 

Rip Torn

ALL I HAVE IS THE GREEN.
http://shoryuken.com/2017/03/05/ace-kombats-side-by-side-tests-reveal-one-sided-rollback-between-ps4-and-pc-versions-of-street-fighter-v-when-mashing-inputs-or-plugging-in-additional-usbs/


Welp, it's been talked about before but here's a nice, nifty chunk of proof. I play on a decently high-end PC which means since my PC is faster than most of the PCs I'll end up linked too and obviously vs ps4s, Im wide open to the shit end of the SFV stick.

This could damn well be my lost input/bitch about lagg when the other guy said it was fine issue. It's nice to know, again, that I'm not entirely crazy, but it's also really shitty to know that I'm perfectly poised to be fucked by the system.

I WANT TO LOVE THIS GAME SO BADLY BUT IT MAKES IT IMPOSSIBLE. Christ on a cracker I have Exes easier to enjoy my time with than this game.
Cross play has been kind of fucked from the start. There was some way PC users could introduce one sided rollback on PS4 users. This is basically the opposite.

It's pretty much the reason I don't play PC players unless it's somebody I know from this site or whatever.
 

NaCl man

Welcome to Akihabara
http://shoryuken.com/2017/03/05/ace-kombats-side-by-side-tests-reveal-one-sided-rollback-between-ps4-and-pc-versions-of-street-fighter-v-when-mashing-inputs-or-plugging-in-additional-usbs/


Welp, it's been talked about before but here's a nice, nifty chunk of proof. I play on a decently high-end PC which means since my PC is faster than most of the PCs I'll end up linked too and obviously vs ps4s, Im wide open to the shit end of the SFV stick.

This could damn well be my lost input/bitch about lagg when the other guy said it was fine issue. It's nice to know, again, that I'm not entirely crazy, but it's also really shitty to know that I'm perfectly poised to be fucked by the system.

I WANT TO LOVE THIS GAME SO BADLY BUT IT MAKES IT IMPOSSIBLE. Christ on a cracker I have Exes easier to enjoy my time with than this game.
r the test seems kinda dumb. Why mash the start button for the test? Nobody mashes start they all mash jab:D.
 

EntropicByDesign

It's all so very confusing.
Yeah, I knew crossplay was wonky from the beginning, it's just seeing it confirmed after a year is just.. pathetic. I just don't get it.

MKX had an atrocious PC launch then left the platform entirely, but after a year they had their shit together and the game has never been better. Hell they had to totally recode the netcode.. and Capcom can't even give us a bare minimum of effort? DLC keeps coming though.

Just disgusted with Capcom as a company. SFV could be a brilliant game and IS a brilliant game in many ways but it's so mismanaged and pitifully handled it's going to turn in to a running joke.
 

EntropicByDesign

It's all so very confusing.
r the test seems kinda dumb. Why mash the start button for the test? Nobody mashes start they all mash jab:D.

Lol

I think what they were trying to show wasn't so much that it's happening in normal matches but that it's abusable if someone were so inclined.. I guess anyway.

It's interesting because I have a habit of drumming my fingers across the buttons during downtimes, like cc sweeps or various long combos etc, I wonder if that's hurting me and inducing this issue.

A comparison with someone mashing other buttons would be interesting though.
 
Yeah, I knew crossplay was wonky from the beginning, it's just seeing it confirmed after a year is just.. pathetic. I just don't get it.

MKX had an atrocious PC launch then left the platform entirely, but after a year they had their shit together and the game has never been better. Hell they had to totally recode the netcode.. and Capcom can't even give us a bare minimum of effort? DLC keeps coming though.

Just disgusted with Capcom as a company. SFV could be a brilliant game and IS a brilliant game in many ways but it's so mismanaged and pitifully handled it's going to turn in to a running joke.
I agree, even though I've never had any inputs eaten up (that I can remember) I also hate how Capcom has handled SF 5. It's bad how even the loading screens and menus take an eternity yet they're readily fast to come out with dlc characters, dumb costumes etc. It might just be me but I honestly think they made akuma look like a lion so loyals would be tempted to buy his nostalgia costume. Maybe I'm wrong but I don't know man.
 

JJvercetti

Warrior
Yeah, I knew crossplay was wonky from the beginning, it's just seeing it confirmed after a year is just.. pathetic. I just don't get it.

MKX had an atrocious PC launch then left the platform entirely, but after a year they had their shit together and the game has never been better. Hell they had to totally recode the netcode.. and Capcom can't even give us a bare minimum of effort? DLC keeps coming though.

Just disgusted with Capcom as a company. SFV could be a brilliant game and IS a brilliant game in many ways but it's so mismanaged and pitifully handled it's going to turn in to a running joke.
I am not sure how long NRS had to work on the rollback but it is certainly less than what capcom had and it is 50 million times better.
 

B. Shazzy

NRS shill #42069
do you guys really think they would patch the game 4 days before the first cpt event and without an announcement?

I mean I don't know why they're doing server maitenance so early in the month but I can't expect this is the patch