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Street Fighter V General Discussion

CrazyFingers

The Power of Lame Compels You
I wish I could learn Dhalsim, he'd just be a blast to turn loose some times. I've thought about putting some time in to him but he's likely beyond my ability to play.
I would play Dhalsim if I wasn't complete ass at instant air Tele. I hear that's super important to know how to do.
 

CrazyFingers

The Power of Lame Compels You
Are you trying to make sense of Juri spending meter and V-trigger to be 0 on block when Akuma does the same thing and is over +40




Everyone already knew you were going to run to whoever the next flowchart vortex character was. You don't have to defend who you are Rushdown.
I dont think you get what I mean so let me break it down. Perhaps capcom didn't want Juri to be a character that cancels V-Trigger on hit/block for her pressure/damage. That help ya?
 

FL Rushdown

Champion
Are you trying to make sense of Juri spending meter and V-trigger to be 0 on block when Akuma does the same thing and is over +40




Everyone already knew you were going to run to whoever the next flowchart vortex character was. You don't have to defend who you are Rushdown.
Juri isn't akuma. There. Sense made. I mean if you wanna play akuma, play akuma.

Why you always gotta be so salty bish, pick who you want and be done with it. If juri upsets you pick someone else. No point being in an abusive relationship.
 

EntropicByDesign

It's all so very confusing.
I gotta agree with what's been said here.. just because someone else has a tool Juri doesn't, doesn't mean she should automatically have it or an equivalent..

I dunno, I have a habit of upplaying my characters.. I don't want to sit on a character and concentrate on all the negative shit because then when I play them I lose enjoyment. I start seeing what I can't do and not what I can, then I feel shaky on the character and that leads me to replace them. Obviously understanding what you cant do is as important as what you can, but find a sunny side, find Juri's broken shit, or super strong stuff and focus on that.. or just play someone else.

Also, as.to playing Sim without IA Tele.. I wouldn't, if I decide to do something I have to go full tilt or it's no fun.
 

Paul the Octopus

Slow Starter
assuming you mean the tackles yes. They can be plus on block if they hit meaty enough. Lk can go up to 0, mk and hk can be up to +1, and ex could be up to +2. It's probably unrealistic to be able to do it consistently though, that's a hard move to space from full screen with no possibility of a setup. Maybe could do a close range setup on a knockdown but not sure why you'd ever wanna do that.
According to ToolAssisted frame data, MK chariot tackle is -9 on block with 10 active frames. If you hit on the 10th frame you can reduce your block disadvantage by 9, making the max 0, I'm pretty sure.

On the ex tackle, it is 0 on block, and the second hit has 4 active frames. This would suggest that up to +3 is possible. However, he's more or less stationary for the entire second hit, so I don't think there's a way to space the move so you only hit on your last active frame. Only way is some funky knockdown setup I think.
 

FL Rushdown

Champion
According to ToolAssisted frame data, MK chariot tackle is -9 on block with 10 active frames. If you hit on the 10th frame you can reduce your block disadvantage by 9, making the max 0, I'm pretty sure.

On the ex tackle, it is 0 on block, and the second hit has 4 active frames. This would suggest that up to +3 is possible. However, he's more or less stationary for the entire second hit, so I don't think there's a way to space the move so you only hit on your last active frame. Only way is some funky knockdown setup I think.
Fat app disagrees on the data. I dunno who to trust now.
 

Paul the Octopus

Slow Starter

FL Rushdown

Champion
So infil thinks guile is top tier and akuma is weak. Makes sense. Also agree that the shoryuken nerf was the worst change capcoms ever made.
 

Diego de Souza Costa

***The Soul Consuming Darkness***
So infil thinks guile is top tier and akuma is weak. Makes sense. Also agree that the shoryuken nerf was the worst change capcoms ever made.
no idea why they changed that... sure, people hate fighting nutcases ken players online, but at the same time, Crush counter is enough "punishment" for playing yolo... i actually want that back, even tho, i don't play a DP char !!
 

EntropicByDesign

It's all so very confusing.


Shoutout to INFIL. He kept it real in this interview man and hopefully capcom takes notice



Dammmmnnnnnnn, I have always liked Infil (Decapre player BOIS) but after that interview my respect for him as gone up quite a bit. I feel like a lot of pros don't say anything, or arent publicly critical because of fear of back lash from the public, sponsors/advertisers and the FGC at large.. but he clearly just laid shit out.

I dont agree with everything he said, for instance I dont mind the DP changes and I feel like they reason they were changed wasnt to make the game easier for new players.. It actually makes it harder for them because they no longer have a semi i-win button.. Every one of us here has played the newb Ken or Ryu player who just mashes his face off.. Its wrong, but to him, it feels like a powerful option he can exploit. I think the issue with DPs in V though was the difference they made given the way V is played.. Characters that had them just TOTALLY changed the dynamic of a match vs characters that didnt. No, they weren't OP, but they created a power gap that was significant. I dont see the harm in needing to spend a bar, given how much they potentially grant you.. I feel like non-ex DPs shouldn't be CCable though. but anyway,

I disagree with some of the things he said, but agree with most, and I definitely agree with the spirit of the video. I am liking S2 a lot so far.. I dont feel like Akuma is weak, but who knows, maybe Im totally wrong here, as Akuma's mixups and setups and such are discovered and players learn to play against them, maybe he will end up on the weaker end due to his health but with his toolset, damage potential and his ability to pressure on a KD, i dont think he's ever really going to be bad - BUt I do hope we dont see him relegated to a character who either WINS or LOSES.. I dont like characters like that personally.

SUPER glad he's looking at Ibuki.. She's still my fav character and Id love to see what he could do with her.