JJvercetti
Warrior
Why is it that most FANG players cant even use him?
Who knows.. A lot of people forget that some characters have to be played a specific way.. They try to play Fang like Ryu or whoever else they play and obviously, that does not work.Why is it that most FANG players cant even use him?
I guess it's gonna he grind time when I hop into the ring.Everyone, stop what you are doing and read this.
http://streammeblog.com/join-stream-me-and-level-up-for-the-street-fighter-v-savage-series/
I better see all of you SFV nuts supporting the hell out of Savage Series.
To name a few:You know what changes those are?
Don't give yourself too much credit m8To name a few:
Knockdown adv on V-reversals
Knockdown adv on throws
Damage
Input delay
Hurtboxes on normals
Setplay/vortex in general
I take responsibility for these changes. Maybe in Season 3 Capcom will listen to Rushdown and everyone will be throw looping, killing each other in two combos and V-reversaling each other into vortexes
It's likely that Capcom scoured the TYM forums for your posts in seeking a way to fix season 1.To name a few:
Knockdown adv on V-reversals
Knockdown adv on throws
Damage
Input delay
Hurtboxes on normals
Setplay/vortex in general
I take responsibility for these changes. Maybe in Season 3 Capcom will listen to Rushdown and everyone will be throw looping, killing each other in two combos and V-reversaling each other into vortexes
Bro, that's stuff people all over the community have complained about. Capcom just being Capcom and making SF how the fans want so next year we can all hear about how hype and amazing SFV is, like season 1 never happened. Just like SF4To name a few:
Knockdown adv on V-reversals
Knockdown adv on throws
Damage
Input delay
Hurtboxes on normals
Setplay/vortex in general
I take responsibility for these changes. Maybe in Season 3 Capcom will listen to Rushdown and everyone will be throw looping, killing each other in two combos and V-reversaling each other into vortexes
This part worries me a little bit. The rest looks pretty good. Giving up all pressure and restarting the chase sucks still. Meterless reversals or no, ending in lariat can kinda kill your momentum.Back tech is possible after it, do not believe the rumours.
Get back in your 'cupboard' and take your -8 clap with youEveryone remember this moment. It's that not so rare moment where Myles thinks things will be great,and then 1 week later shits all over everything he previously said.
what is all this shit broUrien Season 2 BETA Changes
-b.HK is df.HK now.
Now when we want to step back for anti-crossup st.HK there will be no more random b.HK.
-st.MP startup is 7f. +6 on hit.
1 frame slower but now there is st.MP cr.MP combo on regular hit!
-cr.MP is +5 on hit now.
So Urien still have cr.LP->st.MP CH combo.
-cr.HP startup is 7f. 2nd hit out on 9f(10?)
Right now there is punishes of something like MAX RANGE slides which is usally -7 for a decent damage. Also can combo
cr.LP/st.MP on CH without meaty! Sick! And 2nd hit which is anti air comes out faster.
-cr.MP is +1 on block.
Better then 0 ^_^
-st.HK HOLD is now +2 on block and almost no pushback.
There is a reason to do meaty st.HK HOLD instead of st.HP HOLD for no recovery people. If opponent blocks there is a mixup!
-cr.MK is +2 on block and +4 on hit.
Urien get a new good pressure/meaty(?) tool. Can combo into cr.LP and CH combo into cr.MP! Sweet!
-j.LK now can crossup and +12 on hit.
So now it`s easy to confirm into cr.HP for a decent damage!
-Active VSkill gives you more V-Gauge for using armor.
HK Shoulder gives about 90% of V-bar if you armored about 100 damage. HP Headbutt about same.
EX Shoulder gives you about 1 bar and 20% of second. So gain from recieved damage is same but gain for using armor is way more.
-Aegis Reflector exist on screen about 2 secs longer.
-MP Headbutt is changed.
Its still +4 on max range/meaty but loops are gone because spacing for +4 is different. At least old loops.
-Oki from forward throw is way worse on midscreen.
lul so you're telling me the bumdowns of the world don't have free reversals, free 3f forcfield antiairs, free damage and they can't even keep free jump ins? why is Capcom so cruel what's next they're going to make his dash actually reactable? what will ryushave to be good players in season 2 to win now lulSeason 1 vs Season 2
I care way more about ryu standing light than I j.lk. I'm guessing the empty green boxes are hurtboxes. Yellow empty box is ???. Red filled box is hitbox. Yellow filled box is collision?Season 1 vs Season 2
Ryu was strong, but he was never easy. Tokido and daughter weren't winning because ryu was broken they were winning because they were good.what is all this shit bro
Not enough information to go on but if they're going to let Urien have medium
confirms and make him more jump happy this character is even scrubbier lul. The better aas and vskill stuff are all he needed but hey let's just give him random plus frames all the time so gdlk lul
Urien's loops were an example of an actually broken combo that needed to be taken of the game but nobody would've said anything if they left it in lul.
lul so you're telling me the bumdowns of the world don't have free reversals, free 3f forcfield antiairs, free damage and they can't even keep free jump ins? why is Capcom so cruel what's next they're going to make his dash actually reactable? what will ryushave to be good players in season 2 to win now lul
ex kunai reload and s.mk buff is great for ibuki