What's new

MKXL Hotfix Notes 3-8-2016

1man3letters

Alpha Tarkatan - Moderator
Moderator
was hoping they would of patched bo's reset when i seen a patch notes thread. hopefully soon haha

interesting changes to the cyborgs

tremor fix is better than nothing i guess, still same nerfed recovery/startup
 

I GOT HANDS

Official Infrared Scorp wid gapless Wi-Fi pressure
Perhaps your crusade against "hard to blocks" has spiraled just a bit too far out of control if it's preventing you from reading the patch notes properly...
my crusade? I've mentioned it like once in each thread its been brought up in if that


Maybe your crusade against me has gone a bit to far out of control it's preventing you from reading as well. Like 4 posts down or some shit on the same page as that post, I admitted my mistake, I should have deleted the original post but I figured I can stand by my reading mistake that I later admitted, and nobody is petty enough to bother shittalking me about it, but I guess between you and infradead I was wrong. I had been awake for like 10 minutes, and literally missed ONE word in sentence which changes the meaning of it and admitted my mistake a couple of posts after when it was pointed out to me
 
Last edited:

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
All changes are on XBox but this, Sektor's UM's are nerfed, so is 1112, just the Cyber sub f2 seems the same. Isn't it meant to be all in one go?

it's a subtle change. Easy way to tell....set the cpu to jump and do f+2 and then have Triborg jump. Currently the opponent will start their jump as Triborg is landing from his. Previously he would start his jump as Triborg began a second jump.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
it's a subtle change. Easy way to tell....set the cpu to jump and do f+2 and then have Triborg jump. Currently the opponent will start their jump as Triborg is landing from his. Previously he would start his jump as Triborg began a second jump.
so 43 frames is the new hit advantage on Sektors Lock on Missiles?
and
33 frames is the new hit advantage on Triborgs 1112?
and Cyrax's 212 is now +7 on block instead of +32?
 

PND_Ketchup

"More deadly than the dawn"
it's a subtle change. Easy way to tell....set the cpu to jump and do f+2 and then have Triborg jump. Currently the opponent will start their jump as Triborg is landing from his. Previously he would start his jump as Triborg began a second jump.
But even then, the opponent is still forced to take his bomb mixup, just like they had to off the 1112.

Wasn't the 1112 nerfed to address these kind of setups? It's literally unchanged now you just use the F2 instead.

EDIT EDIT EDIT: I see what you mean. I was under the impression that this meant XB1 had it, the f2 nerf seems to not be on XB1 yet. The AI is jumping as triborg starts his second jump, which means it isnt changed yet.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
But even then, the opponent is still forced to take his bomb mixup, just like they had to off the 1112.

Wasn't the 1112 nerfed to address these kind of setups? It's literally unchanged now you just use the F2 instead.
i think they intended to change the F2 since it was stated in the patch notes.. but i think they may have failed or it hasn't fully hotfixed yet?
 

Gesture Required Ahead

Get on that hook
But even then, the opponent is still forced to take his bomb mixup, just like they had to off the 1112.

Wasn't the 1112 nerfed to address these kind of setups? It's literally unchanged now you just use the F2 instead.

EDIT EDIT EDIT: I see what you mean. I was under the impression that this meant XB1 had it, the f2 nerf seems to not be on XB1 yet. The AI is jumping as triborg starts his second jump, which means it isnt changed yet.
Told you.
 

STRYKIE

Are ya' ready for MK11 kids?!
@STRYKIE @I GOT HANDS Can you please not bring this crap here?
I didn't bring any "crap" anywhere, in fact, I'm not the one who brought up a point of discussion completely irrelevant to the patch notes/hotfix.



my crusade? I've mentioned it like once in each thread its been brought up in if that


Maybe your crusade against me has gone a bit to far out of control it's preventing you from reading as well. Like 4 posts down or some shit on the same page as that post, I admitted my mistake, I should have deleted the original post but I figured I can stand by my reading mistake that I later admitted, and nobody is petty enough to bother shittalking me about it, but I guess between you and infradead I was wrong. I had been awake for like 10 minutes, and literally missed ONE word in sentence which changes the meaning of it and admitted my mistake a couple of posts after when it was pointed out to me
I don't have a crusade against you. My point is, it must've taken something fairly spectacular to misread the patch notes of a hotfix geared towards legitimate bugs and then vent about your own personal distastes with the game.

But whatever, the information is crystal clear now, let's move on.
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
But even then, the opponent is still forced to take his bomb mixup, just like they had to off the 1112.

Wasn't the 1112 nerfed to address these kind of setups? It's literally unchanged now you just use the F2 instead.

EDIT EDIT EDIT: I see what you mean. I was under the impression that this meant XB1 had it, the f2 nerf seems to not be on XB1 yet. The AI is jumping as triborg starts his second jump, which means it isnt changed yet.


Have Scorpion set to do wakeup EX teleport. Do f+2 and then EX drone summon. Currently Scorpion will body Triborg. Previously he could block in time.
 

buyacushun

Normalize grab immunity.
I always find it weird how games need day 1 fixes like this. Like what happened that they couldn't get the moves to work in time for release?

Does anyone know the new advantage on TriBorgs 1112? This is being overlooked. HUGE change for CSZ in the corner if it's significantly reduced. Or the F2 change?



How much lower is it? Can you not land them mid to far screen, see it, and then teleport combo? What about up close when you catch someone pressuring, can you react and punish?



You mean if they're fixing Bo Rai Cho 75% literally unblockable setups or Bo's EX Fart traps that remove all your options into combo for him or Cyrax 1f looping meterless links? If that's what you meant good question.
Why can't you just leave my characters alone???