DarksydeDash
You know me as RisingShieldBro online.
I honestly think they will make b12 a high.
Not related to this thread but.... we can "dishonestly" think?I honestly think they will make b12 a high.
A-list actually beats Hish Qu Ten 6-4. Reo was outplaying shitKung lao is destroying anyone everywhere too
plus, watch reo's match against a JC in NEC... PewPewPew...
Leave kang alone!![]()
yeah just say something that you feel then just place the Kappa behind it . best option select in the game most of the time..........Not related to this thread but.... we can "dishonestly" think?
Imagine if Dragon's Fire had fast air to air, pokes, a vortex and Flame Aura...Who cares? They did the exact thing to Scorpion by nerfing his 214.
Imagine if Liu Kang still had better MUs....oh he doesImagine if Dragon's Fire had fast air to air, pokes, a vortex and Flame Aura...
i guess that's still useable but i feel like he would be pretty bad if all he had to go on is staggers. look at all the pressure characters who have staggers adn something else be it run cancels or ex moves for pls frames. i just feel like he already doesn't have that much but eh it could still workMostly stagger and parry and some of the things people said before.
I honestly hope they don't Nerf F213 the wrong way and end up hurting which will change the overally playstyle of DF and FF a little. I was playing against a clan mate who was trying out DF earlier and I do agree that Liu infinite blockstring has to be fix and Liu have to be needed properly.
No matter what changes Liu has I'll still use him.
bruh noImagine if Liu Kang still had better MUs....oh he does
You're missing the point, Hellfire had the pressure of Dragon's Fire plus the things I mentioned, Hellfire was too much man. The only thing they really need to address is DF's fk mb to be 0 on block, so that everyone has the chance to escape the pressure.Imagine if Liu Kang still had better MUs....oh he does
Suggested Changes to Dragon Fire Liu Kang: (( one should be implemented either #1 or #2 because both will fix the problem ))Hi guys, just a quick video to clarify as to why destroying liu kangs true block strings is not the best idea and reasons as to why. Also I forgot to mention in the video that nerfing his f213 string only will GREATLY affect his other two vartiations.
p.s we all know liu kang should be nerfed but in the correct manner, i am not a downplayer but have always been a Liu kang up player since the beginning.thanks bros
It's would certainly fix him a little bit with an additional non hurtful tweaks.The way he is right now is too dangerous when played in the right hands.You're missing the point, Hellfire had the pressure of Dragon's Fire plus the things I mentioned, Hellfire was too much man. The only thing they really need to address is DF's fk mb to be 0 on block, so that everyone has the chance to escape the pressure.
The only reason FF could stagger so well is because people will be expecting windmill punch or a parry(which they can low poke out of)but take that away and he another mileena without proper 5050 and less options to pressurei guess that's still useable but i feel like he would be pretty bad if all he had to go on is staggers. look at all the pressure characters who have staggers adn something else be it run cancels or ex moves for pls frames. i just feel like he already doesn't have that much but eh it could still work
Suggested Changes to Dragon Fire Liu Kang: (( one should be implemented either #1 or #2 because both will fix the problem ))
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1. Make each Fireballs Cancels consume 70-75% of one bar of Stamina so that he can only do Two reps of the Block infinite string (( F213 -> FBRC -> F213 -> BF2 MB Bicycle Kick, ( Liu Kang Will be able to Front dash if he want to go for the third rep if the opponent was caught sleeping ------ (( F213 -> FBRC -> F213 -> FB dash-cancel -> F213 -> BF2 MB Bicycle Kick.
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2. BF2 MB Bicycle Kick remains +2 on Block, BUT:
BF2 MB Bicycle Kick if done Midscreen while on block, the opponent is pushed back to the point that none of Liu Kang's normals could reach his opponent. (( except for B2 ))
BF2 MB Bicycle Kick if done in the corner while on block, Liu Kang is pushed back to the point that none of Liu Kang's normals could reach his opponent. (( except for B2 ))
a High F2 will kill Dualist and Flame Fistyou wouldn't kill Kang if you "kill" the cancels, Jax has negative cancels and is still a great character. I'd do both cancels and mb flying kick nerfs, or maybe go a bit easier on the cancel nerf but make f2 an high.
let's be honest here, if you don't do anything about the cancels Kang will still get insane chip, 1 entire bar of meter if not more and if he spends a bar he can make the opponent guess.
it wouldn't kill flame fist in the slightest and to be honest I think would help against Dualist's f213xxStanceChange loop that is already kind of annoying, then they can buff Dualist if it's needed.a High F2 will kill Dualist and Flame Fist
You're Goddamn Right .. i can only think of the horror jax will bring if he has plus frames on his cancelsJax has negative cancels and is still a great character
Jax is not built around cancels...that isnt even comparable. Would make more since to compare liu cancel nerfs to how dvorah or johnny would deal with them. Cancels with jax are more of an added bonus imo, like gunslinger erron. Those 3 are built around their cancels though.you wouldn't kill Kang if you "kill" the cancels, Jax has negative cancels and is still a great character. I'd do both cancels and mb flying kick nerfs, or maybe go a bit easier on the cancel nerf but make f2 an high.
The only nerf Flame Fist should receive is more Recovery on his low fireballit wouldn't kill flame fist in the slightest and to be honest I think would help against Dualist's f213xxStanceChange loop that is already kind of annoying, then they can buff Dualist if it's needed.
ps: flame fist could use a little nerf imo.
you do make a good point (even though I don't think that D'Vorah is one of them), but I still think that his canels could be toned down heavily, not necessarely making them negative.Jax is not built around cancels...that isnt even comparable. Would make more since to compare liu cancel nerfs to how dvorah or johnny would deal with them. Cancels with jax are more of an added bonus imo, like gunslinger erron. Those 3 are built around their cancels though.
I'd remove the ability to 2in1 cancel out of shaolin flame, but ur idea is valid too.The only nerf Flame Fist should receive is more Recovery on his low fireball
wouldn't plus 1 on block accomplish the same thing? all you need now is 8 frames to trade and other than liu kang i think everyone has an 8 frame moveYou're missing the point, Hellfire had the pressure of Dragon's Fire plus the things I mentioned, Hellfire was too much man. The only thing they really need to address is DF's fk mb to be 0 on block, so that everyone has the chance to escape the pressure.