SHAOLIN
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His practically stomping on your big toe, never made sense...Can Nightwolf finally have a low starter with F3? Always found it stupid that his F3 looks like a low, but is a mid.
His practically stomping on your big toe, never made sense...Can Nightwolf finally have a low starter with F3? Always found it stupid that his F3 looks like a low, but is a mid.
Balancing MKG? Good luck lol, game is glitchy as fuck, you're better off trying to balance MK4ok, now that explains a lot @Eddy Wang
Man, IDK want to know what MKVSDCU is like then.
btw, regarding MK Trilogy: I also want to rebalance that game, sometime in the future, along with MKG, but they are not the same thing as MK9, obviously. IDK how more difficult or more easy it would be.
Well, while I wait for an answer, here's the new changes for Kenshi and Noob:
Kenshi
Armor removed for EX Telecharge and Teleflurry
Armor duration reduced for EX Rising Karma
Recovery frames increased for EX Telecharge and EX Rising Karma on block.
Speed slightly decreased for Telecharge (both versions)
Noob Saibot
B1 is faster
F3 is faster
B121's recovery frames on hit were reduced, thus allowing new combos to be made
B1214's recovery frames on hit were reduced.
Recovery frames (on hit,whiff and block) on EX shadow charge have been reduced.
Recovery frames (on hit, whiff and block) on non EX and EX shadow slide have been reduced.
I'm trying to apply last one buff to the EX Shadow Slide: that being the opponent's fall being much slower, thus allowing more combos to be made. No documented hash that correlates to this exists in the tweakvars: it's possible it's there, but undocumented (or worse, not in the tweakvars at all, ala Cyrax)
I have to say, both went off without a hitch and I'm really loving how they are turning out (Kenshi might need some finetuning, but whether or not he needs more adjustments, well, I'll leave that up to you guys). Seriously, after the pain in the ass Sub and Cyrax were (and I'm not done with Cyrax yet) it's so great these characters were quick to do. Means I might even add some more characters (Woolay? Edaj? Spirit ripoff?)
Bombs doing less damage reduce the damage output of his reset, but i still think 8 less is way less compared cyrax could do alot of damage with 1 single combo, but that's something.guys,I've decided to stop working on Cyrax for the time being (his only change is that his non EX bombs do 4% now)
I need to ask you guys whether this is allowed or not (I've seen the terms and rules, but I'll ask just in case)
Is it allowed to distribute, or rather link here modified character files?
The top 3 characters needed nerfs though, they can do pretty much anything against the entire cast.Also if i were you i wouldn't nerf , just buff the low tiers more :16Bit
True , its just cause even though i want to download this version i dont want the top 3 character nerfs because honestly i enjoy playing them lol , but i also want to play better versions of the weaker characters.The top 3 characters needed nerfs though, they can do pretty much anything against the entire cast.
Why are you doing this ;-;Kabal now does 1% damage on all attacks, no NDC, increased startup on all attacks by 250 frames, Gas Blast heals opponent by 100% and doing an Xray deals 900% damage to Kabal.
still too powerful, I'll nerf Kabal some more.
Idk there are rules here but idk where is the thread , could you pm me those files when ever you can anyways ? I'll test them aslong as they're ps3 and not pc or somethingI need those tears to survive, nah just kidding.
well guys, any answer to my question? regarding the modded files, it isn't a patch, rather, it's the character files themselves decompressed and modified.
Pm any of the mods or tag them , @Tim StaticI haven't posted any files yet, I'm still working on it, but I am getting very close to a demo release. That's why I'm asking.