Nightwolf also has a speed value that controls BOTH non EX and EX arrow shot.
huh.
in any case, here's the complete list of changes so far:
Kenshi
Armor removed for EX Telecharge and EX Teleflurry
Armor duration reduced for EX Rising Karma
Recovery frames increased for EX Telecharge and EX Rising Karma on block. (particularly for Rising Karma)
Startup speed slightly decreased for Telecharge (both versions)
Noob Saibot
B1 is faster
F3 is faster
B121's recovery frames on hit were reduced, thus allowing new combos to be made
B1214's recovery frames on hit were reduced.
Recovery frames (on hit, whiff and block) on EX shadow charge have been reduced.
Recovery frames (on hit, whiff and block) on non EX and EX shadow slide have been reduced.
Kabal
Nomad Dash Cancelling removed.
EX Dash Armor removed.
Sub-Zero
The startframe/endframe data of his D4 attack should match other characters (This was ported over from Kabal's data)
F4 is faster, and recovery frames (on hit, whiff and block) on 1+2 have been reduced, thus allowing new combos to be made in the corner.
Standing 4 is slightly faster.
Standing/F2 now is a Mid attack.
Slide's hitbox was adjusted: Occasionally, SZ would whiff from full screen (has happened to me a few times while testing Costume 1), now this should no longer occur.
Slide's (non EX version) speed has been slightly increased. Endframe data was adjusted to prevent a bug where Sub-Zero's slide didn't register.
As a result, Slide's recovery whiff frames have also been reduced.
Ice Puddle (both versions) is much faster, it should now be a viable tool to use in a match.
Cyrax
Regular bombs now do 4% damage, instead of 8%.
Kano
Slightly increased the duration of EX Ball's(Horizontal) armor.
B2 is faster.
B2's recovery frames on hit, whiff and block have been reduced. This gives Kano a new popup hit, and allows new combos to be made.
F3 is faster.
F3,3 has been given a slight damage buff: originally,first hit did 2% dmg, second hit did 7%, for a total of 9% dmg. Now, first hit does 3%, 2nd hit 8%, for a total of 11% dmg.
Knife Throw and it's EX counterpart, the Knife Toss have faster startup.
112 (specifically the last hit, 2) now hits Mid. Hitbox has been slightly adjusted so it does not whiff on crouching opponents.
Choke and it's EX counterpart now hit Mid. Hitbox has been altered so it does not whiff on crouching opponents.
Sonya
EX and non EX Kartwheel damage reduced by 25% approx. (Kartwheel does 6% damage, nearly 7% of damage, while EX does approx. 9% damage now, registered as 8%)
Block damage for both has also been adjusted.
EX and non EX Kartwheel recovery frames on block have been increased. Endframe data has been adjusted.
Kartwheel (both) is slightly slower.
Dive Kick's recovery frames on block have been increased, and Sonya comes out of the move a little slower (seems to be slower for the EX version of the move).
Nightwolf
F3 now hits Low.
B1 is faster.
F312's recovery frames on hit reduced, thus allowing new combos to be made.
EX Shoulder Tackle armor duration increased, it should now last through the entire animation.
Walkspeed (both forwards and backwards) has been slightly increased.
EX Shoulder Tackle's recovery frames on block have been slightly increased.
EX and non EX Arrow Shot startup is faster. (same speed increase for both)