lol @Sheeva being better than anybody in MKX. This historical revisionism of Sheeva is amusing.
Like...she has almost no viable mids and has to rely on a jump in to do one of her few good strings, which leaves her susceptible to being anti-aired more frequently that other characters. Imagine Goro having no safe ranged mid and having to jump to start most of his somewhat serviceable options.
Her zoning definitely wasn't better. Garbage ground pound and more meh fireball than Tigrar Fury, no low fireball like in that variant etc. Kuatan's ground pound is better than her ground pound too. Goro's forward 4= vastly superior to her forward 4 in every single way from the safeness to the potential damage, and pushback as well. Her command grab is blockable and has plus frames that she can do almost nothing with.
The damage is about the same too, the only difference is that Sheeva has super situational combos off of her low grab if you can somehow set it up, but it was an extreme rarity and only got more rare when people learned the match up. Consistency and viability matter when discussing damage.
Goro's wake up game is vastly superior to Sheeva's wake up game too. I'll take my safe armored launcher over armored grab n punch that is neutral duckable and punishable/get abused even when you wake up with armor and the person does not block. Ex telestomp, ex command grab aren't bad wake up options either especially when couple with ex punchwalk as a mix up on wake up since you have to do something different to deal with each one.
The only things Sheeva has that Goro doesn't have that he could use is an anti-air grab and safer telestomp on whiff, but I'll take real mids, better zoning, better wake ups, a fast unblockable command grab over 90% of what Sheeva is offering, sorry lol.
I'm done being silent.