If that ever happened, he'd have to have a flurry punch rush with that many arms.I think Goro players should start a petition for Grum, the six-armed Shokan, to be in MK11.
I want to main Grum and all six of his nunchuks
just gonna shamelessly throw out that i made a thread for match ups that has gotten no use in weeksI just played against my first Pyro Tanya offline, and it was every bit as bad as I thought it would be (and more!)
Her ex teleport seems bonkers good. Even if I corner her she can do that into air teleport and she's out. Gonna have to practice against it to see what I can do.
Chest bump seems crucial for snagging her while she's trying to get away (for me anyway).
In any case, extremely brutal match up lol
Nope, and it is indeed a weird corner thing. Something I've noticed in recent NRS games is that some moves have a hurtbox that overlaps/lingers in areas that they shouldn't, causing some weird hitbox issues.anyone else ever had punchwalk do this? is it a bug or just a weird corner thing?
Been wondering the same lol, been playing more DF Goro than Ermac latelyWhat do I have to do to get in on the Goro Illuminati PM?
Why does goros forms sukBeen wondering the same lol, been playing more DF Goro than Ermac lately
Struggle is real for us.What do I have to do to get in on the Goro Illuminati PM?
Got same thing with exPW. It was like all hit miss opponent but last, launching one hit, while opponent was behind Goro and I managed to combo of it.at 1:04 anyone else ever had punchwalk do this? is it a bug or just a weird corner thing?
More importantly, this happens if it trades while going into the second hit. Played a Kenshi tonight and kept getting it. It's essentially a free combo since you can jump-in punch and they can't retaliate.Are you talking about when chest lunge causes them to go into a reel but doesn't throw them? Because I think that is a different (but visually similar) scenario.
The first hit of chest lunge causes them to go into grounded reel, and the second hit grabs them out of this reel and throws them. If the second hit whiffs (because of peculiar spacing or whatever) then they just get put into the standing reel and that's it...