Bow that im playing better people its a bit harder and weird. Like im using to footsies. D4 is good. It makes me think of like C.Vipers cr.K. Good.
Scorpion's main poking tools are his D1,3,4, B3-FBC isn't bad but strict in terms of timing. B121 is very good and can also be cancelled into flame aura or spear and B1-dash cancel gives enough hit stun for a combo but this more of "keeping your opponent in check" tool as opposed to straight up poking.
But i feel a lack of good mids ruin it when i wanna counterpoke with a string. I can do FBC well. But i can never get the proper b.3 to come out consistent.
This is his only real weakness imo, the above are decent but certainly not as dominant as others like Jax F21, D'Vorah F2, Lao B3 etc. This is why utilising what Scorpion has in terms of mids is so crucial, he's limited in this area but far from option-less.
I feel dead when pressured often.
You may just need to brush up on your frame data, Scorpion's D1 and D3 are some of the best in the game, use these when possible and use their frame advantage to establish your own pressure.
Inferno feels like its just gimmicks. I may feel like later, because its only a few months and people already deal with it well, may be weaker. But damage is great.
On line Inferno does lend itself to gimmicks but it's still a solid variation, but it's a match up specific one imo. When used properly low minion is stupid, any trade gives you a full combo into a mixup.
Im not sure what a good purpose for a regular Fireball is. Brutality i suppose.
It's used for his cancel pressure, learning this is mandatory if you want to play Hellfire.
Im just saying. I feel like its just rough around the edges agains the higher characters.
When i do a low profile kick on junping beans i try to get them with the b.1 i think, and i get cr.Pd.
Ive been trying to grind it out. But my success with him isnt so good. And id really like to be good with him.
Great fatalities and brutalites also are a bonus and pretty easy.
Also opening up people is rough. Hes not really a blockstring character huh?
As for the rest just keep playing him, D2 is a good anti air as his flame aura. His block string pressure when in Hellfire is extremely good, Inferno gives you 214-mid minion, Ninjutsu doesn't have anything in this regard.
Part of opening up people up with Scorpion is conditioning your opponent, after his teleport hits you're at +18 which means you have three options which are a guess, B3, F2 and throw. F4 is reactable but this is where conditioning comes in.
Go for B3's a lot, use D4 and D3 to get your opponent to feel like they have to block low. Then bust out F4 and take half their life.
Hope this helps.