Figured we needed one of these, how are you other Scorpion mains doing so far?
Hey dude, no problem. You meter burned the tele to give it an extra hit. I think the different variations has different follow ups. Its juggleable after meterburn.I've got a question for the Scorpion mains (or anyone who knows the answer)...
I was messing around with Hellfire Scorpion last night and didn't realize my buttons were mapped incorrectly on my stick. I was attempting to do a jump kick into teleport and the kick wasn't coming out. I realized after a few tries my 4 button was mapped to flip stance accidentally. Anyway.....the teleport I was doing had two separate extensions after it. One was sort of a dragon punch and the other some sort of kick. Anyone know what the hell this is or how it's done? The teleport was juggling and used no meter.
Sorry if this is a stupid question.
you should have the space behind you to do the forward cancel teleport and of course the staminaAnyone know how to consistently cancel out of Scorpions teleport(the fwd cancel)? It seems next to impossible to do it consistently. My inputs are perfect and right after I input teleport and yet I only get the cancel into one of his two alternate teleport 1/5 times.
EDIT: found the problem. I didnt set stamina to infinite. I did notice that the fwd cancel will never come out unless you hit opponent at least once though, which I find a little weird.
hi man...can you tell me what the hell can you do with the ex minion grab...same damage same cancel same block adv...the only difference i found is when you do 2,1,4 minion hold or 2,1,4,ex minion hold wich both are not a combo...the minion comes out in a different spot in the arena...if you find any use tell me...and both not armorQuick question, who is NOT playing inferno nowadays? LOL
I feel like bane
"AH, so you think, Inferno is your ELI!"