philipposmich
Mortal
Has anyone won a tournament with Scorpion this season?
I did with hellfire, but Angola is not part of the U.S so Angola != world.Has anyone won a tournament with Scorpion this season?
I'm conflicted. On the one hand I agree with Eddy and many others that in essence option selects enable the game to make decisions for you that are ultimately to your benefit. On the other hand it could be argued that these option selects require a certain level of execution and that, judging from the fact that devs haven't removed them, they've been deemed balanced.Guys, how does the community as a whole feel about the b3f1b option select? I heard Eddy is morally against it, but I want to hear what everyone thinks about it.
Do you have problems conditioning your opponents to block low? Really? When you start to use b3 cancels into full combo they will block low all the freaking time dudePicked up Hellfire over the weekend to compliment my Inferno and I am freaking loving it. I was kind of losing my love for Scorp because Inferno is very effective, but pretty boring to play for me...Hellfire is totally different...
What is everybody's favorite thing to do to condition people for the overhead? Right now I pretty much poke the crap out of people before I try to go into it or will sometimes just go into it off of fireball cancel pressure.
Um. If it's in the game, expoloit it.Guys, how does the community as a whole feel about the b3f1b option select? I heard Eddy is morally against it, but I want to hear what everyone thinks about it.
I guess what I mean is more just conditioning them to block low to the point where they are not reacting to the overhead. I didn't know if people had some other juicy stuff since 25 frames is slooooooow. That is pretty much what I am doing now, b3 cancels and just abusing some of the low and trickier to block stuff.Do you have problems conditioning your opponents to block low? Really? When you start to use b3 cancels into full combo they will block low all the freaking time dude
Picked up Hellfire over the weekend to compliment my Inferno and I am freaking loving it. I was kind of losing my love for Scorp because Inferno is very effective, but pretty boring to play for me...Hellfire is totally different...
What is everybody's favorite thing to do to condition people for the overhead? Right now I pretty much poke the crap out of people before I try to go into it or will sometimes just go into it off of fireball cancel pressure.
Yeah but the damage you get off of it is like totally demoralizing as your opponent loses half their health into a setup while thinking that they should have blocked it the entire 20 seconds the combo lasts. The pleasure I get from all this tells me that I do need it.the fast overhead you don't even really need them to be conditioned since it isn't reactable, has a great hitbox, and even anti airs if you space correctly. For F4 yeah probably after cancel pressure if they're really respecting. So like since you get another 214 after 214 fbrc maybe go for overhead there. Probably more likely to hit it once you establish d4 (super fucking good in midrange and offense) and b3. I honestly don't find I need f4 at all really in hellfire. He's just loaded with so much other shit.
Yeah it gives him max damage. He gets retarded damage anyways though.Yeah but the damage you get off of it is like totally demoralizing as your opponent loses half their health into a setup while thinking that they should have blocked it the entire 20 seconds the combo lasts. The pleasure I get from all this tells me that I do need it.
Good player will always fuzzy guard it after a standing reset, so there is no point in using F4 in that situation at all, imo. But yes, some funky stuff may work, for example you can try to do it after jump-in 2 on block(since everyone will respect your blockstring and b3 options a lot more, and overhead isn't even guaranteed on blocked jump in punch), and you can try to rarely put it into blockstrings.Yeah but the damage you get off of it is like totally demoralizing as your opponent loses half their health into a setup while thinking that they should have blocked it the entire 20 seconds the combo lasts. The pleasure I get from all this tells me that I do need it.
hellfireI have another question for you guys. What do you feel Scorpion's best options after your opponent fell on the ground? (Usual/hard knockdowns) I think i'm going too easy on my opponents. The main pressure and combo strings start with high, i'm even thinking of doing something like b1,2 fbc into pressure options, just to not let them poke out of pressure after getting up.
Yeah the link is pretty easy, I just mash my string out after I see the fire start to go up/transfer over to my opponent's body. It seems like more than a 3 frame link tbh, I don't really miss it much at all and I wouldn't consider myself an execution maven.Yeah it gives him max damage. He gets retarded damage anyways though.
Here give this a try
21xxDB4, 214xxDB3, 214xxEXDB3, quick run cancel, 21xxspear, j2, F4xxDB4, 21 tele (guarunteed flame aura chip with 214fbrc214, or go for throw, or b3, or f2, or f4, or whatever)
Damage is retarded and the meter you build is hilarious with the chip.
Getting 21 after flame aura is a 2-3 frame link but you can get it consistent with practice.
Once you get it dialed in you're fine. I've noticed when I start missing it though I miss like 3 or 4 in a row. Almost like I've re taught myself the wrong timing. I don't know maybe it's more than a 3 frame link but it seems close to me.Yeah the link is pretty easy, I just mash my string out after I see the fire start to go up/transfer over to my opponent's body. It seems like more than a 3 frame link tbh, I don't really miss it much at all and I wouldn't consider myself an execution maven.
That's actually not such a simple question. He has options but none of which are flawless.Good player will always fuzzy guard it after a standing reset, so there is no point in using F4 in that situation at all, imo. But yes, some funky stuff may work, for example you can try to do it after jump-in 2 on block(since everyone will respect your blockstring and b3 options a lot more, and overhead isn't even guaranteed on blocked jump in punch), and you can try to rarely put it into blockstrings.
But yea, i love to do combos from this overhead too, it's a great feeling to get 45% + damage and keep going with pressure.
I have another question for you guys. What do you feel Scorpion's best options after your opponent fell on the ground? (Usual/hard knockdowns) I think i'm going too easy on my opponents. The main pressure and combo strings start with high, i'm even thinking of doing something like b1,2 fbc into pressure options, just to not let them poke out of pressure after getting up.
Awesome info! Added to http://testyourmight.com/threads/hellfire-questions-and-answers.52663/That's actually not such a simple question. He has options but none of which are flawless.
-f2/b4 can be good for baiting wakeups but they can back dash both of those.
-close range jumpins (crossups) can be anti-aired by certain characters
-njk is a good pressure tool in the corner, especially if you time it properly, but some armored wakes can full combo punish it.
-after b121 and d2, EX hellfire is guaranteed if you do it fast enough because it has OTG properties, but it costs meter.
-f4 can be good if you have enough frames to get it out just as they stand.
-in most cases a simple teleport will stuff an armored wakeup, but that's a dangerous guess which you have to make on your own.
yea jax and liu kang can combo punish it alsoSo I don't really want to give this it's own thread because I don't want to draw attention to it.
But b32f2 is unsafe on block against raiden. It's not a braindead punish, the raiden player definitely has to practice it, but f1 definitely punishes b32f2.
It's not matchup breaking, you still have other low options and regardless, I doubt the majority of Raiden players will punish it consistently. So during a match, make sure to take note of if they're even aware they can punish after blocking the string.
What can Jax and Kang use?yea jax and liu kang can combo punish it also
jaxs standing 1 and liu kang is f1 i think(its his 6 frame string starter), not easy punish like mentioned about radien above but its possible.What can Jax and Kang use?
Um this is the easiest punish in the world with Cassie's flip kick. It is probably like 10/10 so be careful lol.So I don't really want to give this it's own thread because I don't want to draw attention to it.
But b32f2 is unsafe on block against raiden. It's not a braindead punish, the raiden player definitely has to practice it, but f1 definitely punishes b32f2.
It's not matchup breaking, you still have other low options and regardless, I doubt the majority of Raiden players will punish it consistently. So during a match, make sure to take note of if they're even aware they can punish after blocking the string.