Max vs 16 Bit-9/514
0:19 to 0:21-After a blocked Raging Charge, 16 Bit goes for a b3 to get himself into his preferred range. Max decides to do a Raging Charge, knowing that it would have beat a jump forward, walk forward, dash forward and jump back. He correctly assumes Bit would move forward and is struck out of his b3 by the armored Charge
0:26 to 0:28-Bit does a Jump back 2, trying to guess on a movement option or Raging Charge, and Max doesn’t bite. He does another jump back 2 on reaction to the animation of Bane’s attack, which is Raging Charge and not Ring Toss. Bit is punished on his jump back by the Raging Charge
0:31 to 0:39-Bit guesses wrong on a f1 on wakeup and is hit by an armored Lvl. 3 Venom Ring Toss. He jumps back on his wakeup, trying to read a Ring Toss, and his struck by the armored F2d cancelled into Raging Charge MB, which ends the round. F2d at Lvl. 3 is armored, so it would have eaten any wakeup Catwoman had, as well as been a true blockstring had the guess been correct. Short fall, bad landing.
0:41 to 0:47-Max has a healthy lifelead and sitting near a corner interactible. Bit has three bars, but would have to burn them on either MB Catdash or MB b3, both of which he is significantly out of range of. He attempts to dash forward, and Max regains his ground by walking back. Bit attempts to jump and take out Max before he can get the interactible, and is hit by a Venom Uppercut. Catwoman had very little options and was forced to take a big risk, which did not pay off
0:49 to 0:52-Bit makes a great read with a MB b3 on the wakeup b2 from Max. However, due to the level of Venom that Max has, the damage is only about 30%, with any additional damage to be heavily affected by scaling and the Venom level. A great example of poor punishes on Bane due to his Venom damage decrease
1:54 to 2:03-Bit does a jump in 1, sailing over a Bane command grab. When he goes to punish, Max backdashes the f122 string and whiff punishes the string. Bit loses the game after a Ring Toss armored grab on wakeup. Ring Toss whiff animation a big factor in whiff punishing a correctly guessed whiffed Ring Toss
3:59 to 4:16- Bit is downed after a Raging Charge. He tries to backdash the attempted d1 xx special cancel, but Max dashes forward and strikes with D2. Bit again tries to backdash on wakeup to avoid a Ring Toss but is struck by the B23 of Bane. After the combo finishes, he goes to block the wakeup d1 from Bane that he expects but is struck by a Ring Toss. A final d1 xx Ring Toss seals the round for Max. Once Max landed a hit, Bit had little option but to guess without a true wakeup, which resulted in him losing the round.
5:22 to 5:35-Bit loses the round after he goes for standing 3 on Max’s wakeup, only to have the standing 3 lose out to a delayed wakeup Venom Ring Toss. Standing 3 on a wakeup is shown to have a decent counter in the delayed wakeup, which costs Bit the round
6:58 to 7:02-Bit has gained some ground and is on a lifelead. He times his jump so he is able to block the Raging Charge from Bane. He immediately does a f1 to check Max on block, but Max holds back just slightly and whiff punishes with a d2 into a Ring Toss to take the round. Bane’s superior footspeed allows him to counter followup attacks from Raging Charge; only b3 or its mb equivalent would have reached.
8:33 to 8:50-Bit uses a Standing 3 to beat out an armored Ring Toss, and proceeds to spend a bar to send Max through the stage. The combo only did 36%, with the transition doing most of the damage since Bane was out of Venom by the transition started. The combo likely would have done about 32% if the Venom had stayed. Abysmal punish on a good read.
11:03 to 11:06-Bit is hit by a d1, which Max decides to dash forward after as if it were blocked. Bit immediately realizes he’s at advantage frames and jumps back, but is hit out of it by a d2. Bane, even at negative frames, is able to knock her out of the counter attack.