Indecisive
We'll burn you all—that is your fate!
I thought the MB one Homed in on you. The Third Rocket he Shots at you. Or does it just fire at a set location.GL doesn't have any homing rocket.
I thought the MB one Homed in on you. The Third Rocket he Shots at you. Or does it just fire at a set location.GL doesn't have any homing rocket.
It always goes full screen.I thought the MB one Homed in on you. The Third Rocket he Shots at you. Or does it just fire at a set location.
Derpy. No wonder it barely gets used. :/It always goes full screen.
I've heard that Joker is secretly better than everyone says...I've heard that if you whisper "no homo" right after the MB flash comes out the missile will never follow you.
Not secretly, people don't listen.I've heard that Joker is secretly better than everyone says...
If they have down the Instant Air Shots just go back to the character select Screen. Dont waste your time. Even if they don't know how to do it it is still fucking hard. Had to Play KT Smith this Weekend and even though he Doenst play the game that much and doesnt have the Shots down he still is good with Lantern. I just barely beat him.as much as possible try not to use shazam against GL, especially against a GL you know is decent.
the match isn't bad at all. Very winnable for Shazamas much as possible try not to use shazam against GL, especially against a GL you know is decent.
Explain why? Explain how it is not bad for us. I gave a long list of reasons on why it was bad a few pages back. Got no answer as to why its not that bad. Also its winnable if the Lantern Player is not that Good. No offense to all the Lanterns in Training.the match isn't bad at all. Very winnable for Shazam
If you're good at timing teleports you can make GL waste meter if he tries to detonate them. GL is typically bad against vortex chars, because of his wake up options, and Shazam is kind of a vortex char. You have Ji2 cross up , you have the dash set ups, and torpedo set ups all while GL is on the ground. D1 torpedo gets him out of GLs B1 shenanigans. Gatling gun and lift are troublesome, but you can get around them. I've never played like a DJT or whoever is a noteable GL player, but I've never felt like I couldn't win against a GL how I feel like when I play a NW or Sinestro as Shazam.Explain why? Explain how it is not bad for us. I gave a long list of reasons on why it was bad a few pages back. Got no answer as to why its not that bad. Also its winnable if the Lantern Player is not that Good. No offense to all the Lanterns in Training.
7-3 if the lantern is good.So... to put into numbers, 7-3 GL? Not unwinnable but still an uphill battle and one mistake can or will kill any momentum you have in the match.
That's not how matchup numbers work. The number is assuming highest level of play, the opponent always knows what they are doing.7-3 if the lantern is good.
That's a monster bad matchup. If NW's 4 button got stuck and wasn't able to be hit it'd be Shazam's favor.I agree that nw shazam is bad for shazam
At highest level its a 7-3. Highest level from both sides.That's not how matchup numbers work. The number is assuming highest level of play, the opponent always knows what they are doing.
That said I doubt it's 7-3, we probably just have a hard time with a hard matchup and are doubling the agony by not knowing what to do.
Ya its pretty bad.I agree that nw shazam is bad for shazam
Start of Match i expect a B1 for the most part. So i either block low or back up. On WU its a guessing game on whether the GL does WU lift or not. If you try to cross them up they can block it. If you go into 22 after a cross up they can back dash which is another guessing game really. But the lanterns goal is to stay full screen in this MU. So Instant Air Shots. Minigun, Etc. If they see you jumping they need to be careful they you are not out of lift range. Since if they do WU Lift and you are at a certain point in the air the lift will not get you and you get a punish.What is the start of the matchup like for you guys? I opt to go for a backdash since most GLs I have played do the b1 chains and it beats practically everything... I think. On wakeup GL seems to suffer against crossups but I have to get timing down since the lift is essentially a wakeup anti air grab.
Which is fine. I say the same thing about the Hawkgirl matchup. But at the same time picking a secondary does not have to stop attempts at finding strategies for the matchup. Nor does it stop discussion to solidify how to approach the matchup when stuck with Shazam.GL has a better vortex against shazam, cause your in not much of an advantage if you get out > reset-midscreen. there is a lot of specifics that you can discuss here and what ifs. this doesn't matter too much if its casual sets or online matches cause there isn't anything on the line. but on a match when it affects tournament life or maybe "money-matches", decisions become harder for shazam because not everything you throw is safe. shazam doesn't have a "safe" play. GL does thus making the GL players decisions easier - not resorting to reads/going full screen/waiting it out/ get a life lead and be an asshole/etc. which brings me back to what I was saying, choose a different character for the matchup. I picked batman.
not stopping anything.Which is fine. I say the same thing about the Hawkgirl matchup. But at the same time picking a secondary does not have to stop attempts at finding strategies for the matchup. Nor does it stop discussion to solidify how to approach the matchup when stuck with Shazam.
Ah. Apologies, I misunderstood. Yeah a really annoying matchup.not stopping anything.
just too many variables for 1 match up. like you can opt to play footsie and be quicker to react when ur already n range of an hm, after jumping forward/nj instant air rockets/block dashing normal air rockets and blocking mini gun and then wait for trait mini gun to run out then walk in again. once shazam gets in range, if permits do a 22 then ac. if too far risk catching him with hm assuming gl holds back. if not you can either get a b1 to combo or gl suddenly jumps back to do rocket or just 1 to stop torpedo and dash ins... or if not close enough you can jump in 2 and land a hit if he commits a special move... this is just getting in to get things started.