Looks at list. Some of these i actually agree with some i do not. Bane i think is Even. Cyborg i think is either 5-5 or in Cyborgs Favor. Hawkgirl May be 5-5(The most Derpy MU). Doomsday i have to play it more TBH. Grundy i think may be Even. Joker i think is even. Black Adam, Flash, WoWo, KF, Zod i think we lose to. Scorpion i think we beat. Sinestro i may actually agree with.
I can at the very least guarantee you that after a lot of labbing and playing Tyrant in tournament a lot, Shazam win the Grundy matchup.
I feel like Hawkgirl is our favor because among other things, she can't deal with teleport well (either forward or backward) and our air to airs do so damn much damage.
Doomsday it's the fact that every Earthshaker that he hits means we get to get out for free (unless we're in the corner, then he still has to guess pretty hard.) On top of that the damage difference is rather large. It's hard for Doomsday to catch up to Shazam in general.
Joker can't oki us while we can oki him well, and I feel like our neutral tools beat out his. The only annoying thing is his j3, but again, our air to airs get us a lot and his don't get him much.
Black Adam is another character that if he gets knocked down he can lose his entire health bar relatively easily, because his wakeups are single hitting and keep him in place. Also he can't assert air dominance because air to air j2 can hurt him soooo bad. It even beats dive kicks pretty clean.
Flash idk I just keep hearing people say this. I honestly don't know as well as I would like to so I just left it at 5-5.
WoWo has to play pretty honest in this matchup. She can't air dash in for free because Shazam's D2 and air to air J2 are so good, and his strong backdash lets him whiff punish a lot of her strings. She (mostly) loses her strong oki game, while ours works on her great (you can bait her wakeups by just blocking.) Also our damage is similar.
KF is weird, we can stay patient and make it in, then it's all about baiting that slide, and Shazam has a good jump back 2 for that (that nets him 52% into oki for a bar!) We also force KF to do her meter vortex, since afaik we can teleport pretty easily out of her meterless u3 one. We still get mixed up though, but both chars basically get to mix shit up on the other pretty well once they land a hit. Shazam's damage is like twice hers though, which I think relatively counterbalances the zoning game.
Zod is weird as fuck. Everything is going all over the place and nobody knows wtf is going on. His wakeup game is very baitable with a MB F3, so we always have that. When he summons his trait, we have the mobility to give it problems. Teleport and Torpedo make it hard for the trait to track us, and if he summons it raw we get a free dash in into some sort of mixup. Also we can do shit like teleporting over mb ground lasers and full combo punishing, or teleporting through instant air zod balls. Could be slight Zod advantage though, not sure.
We might beat Scorpion. Damage alone makes this nice. You have to bait all of his wakeups in different weird ways though which is a bitch. Could be 6-4 for sure, I usually win this matchup I think.