So was able to play some more. Atlas Torpedo seemed to avoid a lot of stuff! I felt I consistently caught Green Arrow's Ground blast thing but haven't faced against the meter burn version one. Green Arrow's slide blew through it though, I think. Cyborg's missiles were a joke if the player was in Atlas Torpedo range, well more of a joke than usual. Cyborg's blasts were still a pain to deal with. Joker's gunshot was easy to avoid if they let the shot go as Shazam crouches for the torpedo, but if they hold it they could hit me during torpedo. Of course Torpedo avoided the usual armored moves like Walking Corpse from Grundy or armored b/f3 etc, love using it for that. Not sure if it catches Green Lantern's missiles, the one that come at an angle not the actual projectile. There is also the usual Torpedo oki shenanigans. But what do you guys think? Atlas Torpedo actually avoids them or they were just poorly timed?