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What features/balance changes/5th char would you like to see in USF4?

Gurpwnder

Saikyo Student
How would you intend for this to work though? I don't believe that they'll be changing the animations for any of the grabs at this point of the game, so Gief still has his throws that leave you near him, while Sakura kicks you pretty far away with her back throw.

It's debatable, since Cammy can mix you up a lot with frame traps and IACS's to to throws, so she gets many opportunities to grab, wheras everyone tends to fear Gief's SPD's and AS's so he doesn't get as many opportunities to grab.

There are a couple reasons why I suggested my initial throw damage change -

To have the characters fit their archetypes a bit more. Cammy and Sakura (at least in my eyes) are meant to be quick and safe, and get their damage via combos. Each individual hit should be slightly weaker than average to compensate (They're nerfing the stun and damage of Cammy's heavy attacks in USF4). So it boggles my mind that Cammy and Sakura have grabs that OUTDAMAGE T.Hawk, Balrog, Makoto, Ryu, etc.

Many of the quick characters tend to be slightly better than the power characters (Though in the SF4 series, they've done a great job keeping most of the grapplers competitive). SLIGHT damage changes don't change what the characters can do, nor do they take away from their amazing assets. It just means they have to get their 20 damage elsewhere. So Cammy still gets many of her mixups off her Frankensteiner grab, along with her speed and great normal advantage, she just gets rewarded SLIGHTLY less damage.
 

Gurpwnder

Saikyo Student
On another note, for and Evil Ryu players - I've got an interesting buff:

F+MK puts an airbourne opponent into a juggle state.

As of right now, SRK FADC F+MK resets the opponent. What if you could instead do SRK FADC F+MK xx HK / Ex airbourne Tatsu instead? Perhaps all hits of Ex airbourne tatsu hitting would be a bit much though - 200 damage. 250 stun.

Thoughts?
 
On another note, for and Evil Ryu players - I've got an interesting buff:

F+MK puts an airbourne opponent into a juggle state.

As of right now, SRK FADC F+MK resets the opponent. What if you could instead do SRK FADC F+MK xx HK / Ex airbourne Tatsu instead? Perhaps all hits of Ex airbourne tatsu hitting would be a bit much though - 200 damage. 250 stun.

Thoughts?
dude how about the dan and blanka changes?
:)
btw are these confirmed changes??

edit: also c viper :D
 
My guess is the 5th character will be Asuka, from Asuka Wrath. Capcom already made DLC Asuka vs Akuma, and Asuka seemed pretty good. With a few changes he should fit in with the rest of the cast, and Capcom already did the model for him! Seems to make sense.

One bluff I would ask for though would be make T Hawks light grab have better reach, much like Zanigef's light SPD. Which apparently is getting nerf'd, but T Hawk needs it.
 

Gurpwnder

Saikyo Student
lol i thought you where the guy who knew all the changes :D

Ixion listed his Dan wishlist, which is cool - here's a link.

http://www.eventhubs.com/news/2013/aug/28/crouching-and-legendary-taunt-dash-cancel-able-removal-close-standing-lp-and-more-usf4-change-suggestions-europes-best-dan-player-ixion90/#c544604

I'm super ecstatic about these changes because many of those changes are my ideas that I discussed with Ixion. Now that they have a top player backing them, hopefully they get some recognition :D.

I honestly can't say much about C.Vipers burn kick nerf and cr.MK buff because I don't know much about the character.
 

AK-Israel

I'm Back
Hey do anyone know if E.Ryu is able to combo into either of his ultras with an hadouken in the corner WITHOUT Fadc-ing it?
 

Gurpwnder

Saikyo Student
Yea I read that the other and started to get a headache.....this is too much

I understand that this is a patch to 'shake things up' a little, but this obviously means that we're going to need another balance patch or two to get everything balanced again.
 

AK-Israel

I'm Back
I understand that this is a patch to 'shake things up' a little, but this obviously means that we're going to need another balance patch or two to get everything balanced again.
I feel like the whole delayed wakeup option is a lazy way of TRYING to fix unblockables and stopping vortexs.The red focus then is adding more mind games to an already 75/25 mixup that you can't do anything about except pray he/she fuck up their offense.....just my two cent on these rumors