Aquaman: 5-5 (retaliate to blocked trident with overhead projectile check with jumps, anticipate tridents and force movement with force balls, outfootsie with trait... could be in mmh favor)
Batman: 5-5 (post patch could be 6-4)
Deathstroke: 5-5 (don't see how this is advantageous, maybe down the road yes but right now feels 5-5)
Killer Frost: 5-5 (no sure haven't played enough)
Green Lantern: 7-3 (completely outzones, competes in footsie game, really hard for gl to get in, if gl zone sback can be teled on reactions)
Nightwing: 5-5 (i have serious issues with this matchup)
Sinestro: 6-4 (i can see this being hard for sinestro)
Zatanna: 7-3 (her projectile can be teled on reaction, her tele can be down 1ed you outfootsie her)
Ares: 6-4 (not sure, but before patch was 7-3 imo because he can't zone you and your mb ground thing and ur down 1 blew up his tele)
Black Adam: 6-4 (imo with post patch adam mmh has better mixups mobility, wins the zoning battle)
Doomsday: 5-5 (could be 4-6 but i think doomsday is just tough to deal with)
Harley Quinn: 6-4 (i guarantee he beats her)
Lex Luthor: 6-4 ( if you zone properly he wont get trait or anything out, mb b3 blows up everything he does)
Raven: 7-3 (she can't use demon mode, you outzone her and have better everything)
Solomon Grundy: 5-5 (dab gives me serious problems, but i am bad vs grundy)
Zod: 6-4 (hard for zod to get zoning game going)
Bane: 6-4 (this can be challenging to be honest haven't seen a better bane than anti-static, mb b3 blows up level 1 and 2 venom, and if your good at jumping on reaction)
Catwoman: 6-4 (not sure, makes sense)
Flash: 5-5
Hawkgirl: 7-3 (hawkgirl has nothing in this fight)
Lobo: 6-4 (not sure, makes sense)
Scorpion: 5-5 not sure
Superman: 6-4 (honestly feel mmh has the advantage in this fight because of his zoning counter-zoning and mixups and ability to play footsies)
Batgirl: 5-5
Cyborg: 7-3 (cyborg gets destroyed)
Green Arrow: 6-4
The Joker: 6-4
Shazam: 6-4
Wonder Woman: 6-4 (this matchup is very difficult for her because of your overhead projectile and ur mb ground thing and orbs in the zoning game, plus your trait wins the footsie battle and you still have everything else... ur standing 3 is good in this fight... honestly this could be even worst... i think wwoman loses to zod and mmh)
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once people start zoning properly with mmh they are going to realize he is the best character in the game, if you can properly read forward dashes and the spacing involved wiht it, the orbs and the overhead projectile can prove to be a really tough space control tool, especially if you land a blocked overhead and throw a mb orb forward in anticipation of a forward dash... in matchups where mmh gets to zone free like wonder woman, reo is probably gonna get to the point where he is controlling everything with the air dash, the trait and the orbs... this character is without a doubt ridiculous and thats why my matchup chart is so lopsided.