RunwayMafia
Shoot them. Shoot them all.
Exactly...and I'm so happy you didn't say you knew about this since April of 2012, lol.Yo this shit is legit lol. Now mmh takes a risk and both teles can get blown up.
Exactly...and I'm so happy you didn't say you knew about this since April of 2012, lol.Yo this shit is legit lol. Now mmh takes a risk and both teles can get blown up.
Yeah I just tested this and the timing is super strict. You kinda have to let the wing evade "float" for a bit then hit 3.
Yeah I just tested this and the timing is super strict. You kinda have to let the wing evade "float" for a bit then hit 3.
You can make the overhead tele unsafe.Smart mmh player will only use this down tele to punish interactables or zoning . No reson to use it in any other situation ( outside combos) if you have save overhead tele .
thats what you get when you expect TYM to read before postingI explained exactly what happened in my post earlier in the thread and everyone just comes in here asking "wtf how does this work? Does it even work?"
By walking forward you cause the tele to cross up but since you are now holding back in reference to MMH is causes you to block it differently. The recovery leaves MMH in the air for an air punish by fast normals (6-7 seemed to be the most reliable, 8 was not). Once he hits the ground he seems to be fully recovered and safe. Yes, this is a legit thing to combat the teleport and will cause MMH players to think twice if you blow it up consistently.
Uhhhhh this entire thread is about the overhead teleport...Smart mmh player will only use this down tele to punish interactables or zoning . No reson to use it in any other situation ( outside combos) if you have save overhead tele .
They should have listed this change in the patch notes as the Zoidberg buff: all of your dreams have been realized. And you can still do it...on reactionThis is a good option.
However with the MB B3 buffs I think many characters best option is still MB B3 because it beats both options clean.
Unless youre shazam lolThey should have listed this change in the patch notes as the Zoidberg buff: all of your dreams have been realized. And you can still do it...on reaction
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Can't you WE~4, then 4 to fall and dash up for a combo or does he recover in time?If your timing is on point you can WE2 into a combo. Again probably impractical.
EDIT: WE2 doesn't work for downward phase assault.
You heard it here first guys, TYM pro advice - all you have to do to defeat stuff is know exactly what your opponent is going to do.Did you even read the original post?
Of course if the opponent goes for both versions its because they are trying to fool the opponent, but if you know they will go downward there is no reason not to hold forward.
You heard it here first guys, TYM pro advice - all you have to do to defeat stuff is know exactly what your opponent is going to do.
Groundbreaking I tell you...
I'll repeat: Remember when dealing with Scorpion's TP was also walking forward? Just think a about it for a second if you have half a brain to think with.
It's...not...on...reaction because you don't know which teleport he's doing.Smh are you serious? This is blowing my mind. I can't believe some people just don't get it. please...you...have....to....read.
Its....on....reaction.
Mmh always needs to take a risk with either teleport he chooses but the defender always has the option of just holding back.
Smh are you serious? This is blowing my mind. I can't believe some people just don't get it. please...you...have....to....read.
Its....on....reaction.
Mmh always needs to take a risk with either teleport he chooses but the defender always has the option of just holding back.