Percimon
Sky above, Voice within
yes, it wasWas it known that you can avoid vomiting during quick drink (dd1) by jumping instead of risking going for a quick drink again?
yes, it wasWas it known that you can avoid vomiting during quick drink (dd1) by jumping instead of risking going for a quick drink again?
Yes, but it's good that you post about since there may be people who have missed it.Was it known that you can avoid vomiting during quick drink (dd1) by jumping instead of risking going for a quick drink again?
I am unfamiliar with DM. What does that mean? My only issue with DM is the vomiting thing.Yes, but it's good that you post about since there may be people who have missed it.
If you jump as the timer runs out then you won't be sick. You can also delay a wake up and avoid being sick.I am unfamiliar with DM. What does that mean? My only issue with DM is the vomiting thing.
Lol so many times I did this. Never bothered to pay attention to the clock that is on screen.Inb4 you jump like a maniac when the timer is about to run out.
The timing is strict and you could just as well vomit when you land of it isn't timed correctly..
Yeah, that and learning to drink on the 8th/9th second so that you don't get cancelled out of the drinking animation.Lol so many times I did this. Never bothered to pay attention to the clock that is on screen.
Now that's is some DM tech everyone should learn
Its unfortunate but BRC doesnt really have any good nuetral pressure. If your opp is blocking low and reacting to the monkey flips aswell then your best bet is string into roll away and be safe. Or if you have the bar then counterpoke with bump and dump.It's gonna take me awhile to understand DM's pressure. I assume its mainly strings ending in DB1/2, occasionally cancel to Fart to continue pressure, cancel strings to Meditate into rolls and doing DB3 in place of strings with an overhead portion in it.
Reacting to the monkey flips? That is definitely not possible.Its unfortunate but BRC doesnt really have any good nuetral pressure. If your opp is blocking low and reacting to the monkey flips aswell then your best bet is string into roll away and be safe. Or if you have the bar then counterpoke with bump and dump.
Your very right but let me explain.Reacting to the monkey flips? That is definitely not possible.
Conditiong... Monkeyflip instead of the low.Your very right but let me explain.
Ending strings in monkey flips is reactable because meditate is reactable. So block high until you see medititate.
Something being reactable means you can react to whatever attack you've specified. As you say it now, meditate is the move that's reactable, not monkey flips.Your very right but let me explain.
Ending strings in monkey flips is reactable because meditate is reactable. So block high until you see medititate.
That's a fuzzy guard of sorts.Your very right but let me explain.
Ending strings in monkey flips is reactable because meditate is reactable. So block high until you see medititate.
I just messed around with this on a couple characters and it seems like the second hit of Monkey Flips can whiff on female characters who are ducking or crouch blocking. Corner or no corner. It's space dependent though I don't think they could int your monkey flips in a blockstring or anything. If you space it where the first flip whiffs it's easy to recreate.The otherday i was playing a devora player and twice, monkeyflips wiffed completely in the corner while she crouched block? Anybody expirience this?
Well thats unfortunate. Going to have to corectly time these monkey flips then.I just messed around with this on a couple characters and it seems like the second hit of Monkey Flips can whiff on female characters who are ducking or crouch blocking. Corner or no corner. It's space dependent though I don't think they could int your monkey flips in a blockstring or anything. If you space it where the first flip whiffs it's easy to recreate.
Maybe what happened was that you tried to do a meaty monkey flip on opponents wakeup, and the first hit whiffed. Then your opponent crouched, making it look like both hits whiffed on crouch when only the second did. You can recreate that in the corner pretty easily as well.
Ugh, can this character stop being so braindead?The otherday i was playing a devora player and twice, monkeyflips wiffed completely in the corner while she crouched block? Anybody expirience this?
dayum son