Percimon
Sky above, Voice within
because this arena is longer than any other in this game, so 1 in f21 string doesn't reach opponentwhy not deadwoods?
because this arena is longer than any other in this game, so 1 in f21 string doesn't reach opponentwhy not deadwoods?
understood, thanks.because this arena is longer than any other in this game, so 1 in f21 string doesn't reach opponent
That is a nice demonstration of some neat DM stuff.Damn, rolls and meditation make every match so interesting and funny
I hope we can see smth like that or much more crazy on future tournaments
Enemies with long pokes. Like dvorah and takeda. d3 or whatever is much faster in bart than d4 is in the other two.What kinds of match ups do you guys think bartitsu shines over drunken master
That would be nice, did they buff his backdash? I actually came here to bitch about DM getting nerfed over the other 2vars with the damage scaling and reduction in fartstun. Its hard e fucking nuff to get in and do damage with DM, and he has the single most dangerous and detrimental variation effect in the game, i dont see why he should be nerfed. I am hoping that they shadowbuffed him or something.So apparently since he got a running speed buff, can DM combo from dd3 3 into RC 1, DF2, RC 1,2,1, DF1 easier Like In Hro Kahn's combo video?
Dude ive been trying to do this for effing longest lol hopefully it works now. Finna hop on live real quickSo apparently since he got a running speed buff, can DM combo from dd3 3 into RC 1, DF2, RC 1,2,1, DF1 easier Like In Hro Kahn's combo video?
they buffed his run?So apparently since he got a running speed buff, can DM combo from DD3 3 into RC 1 2, DF2, RC 1,2,1, DF1 easier Like In Hro Kahn's combo video?
Edit: Forgot a 2 in the combo
According to the patch notes they did, but so far I haven't noticed a difference.they buffed his run?
I don't see anything about his run in the patch notesAccording to the patch notes they did, but so far I haven't noticed a difference.
Oh wow I guess you're right. I could have sworn I saw a running speed buff in the notes. Well that's a shameI don't see anything about his run in the patch notes
Try armored dd3 against Tremor's ground ball thing.I've been playing around with him and trying to find out the significance of his drunk exclusive moves. Drunk Level 2&3 Db1 has an armor gap but it's his strongest armored wake up in level 3 if you don't puke. Df1 (Level 2) has way more advantage. And what exactly is the purpose of Ex DD3? At first I thought it had invincibility frames but I'm not so sure.
That being said he had a lot of mind games with meditate. Its the only variation I've been using for the past 4 hours aha
You can mash it if your into that kind of stuff... Apparently thats tabooAnyone else finding quick drinking after DF1/Multi-slap to be really tight?
During Sloppy Slaps and it's variations it's seems really generous where you can input dd1 but I'm having trouble landing it consistently with Multi Slap.
I must say I am Jealous of your skill with Drunken Master. You won't mind if i take some of your setups do you?First after patch online matches, thanks God, DM still doesn't look bad
Here are few meditation tricks.
And ye, few of them are unsafe, I understand. So I'm not gonna tell that you should do it 24/7, but this will help your gameplan to be more different.
Beautiful. There's so much potential just from laying in meditate lol it makes your opponent think twice about throwing out projectiles, as you are already in position to roll under it and get in on him. You can also roll away from someone trying to pressure you and bait a jump in, to which you can just fart lol not to mention switching sides with the opponent if need be. SO MUCH MOBILITYFirst after patch online matches, thanks God, DM still doesn't look bad
Here are few meditation tricks.
And ye, few of them are unsafe, I understand. So I'm not gonna tell that you should do it 24/7, but this will help your gameplan to be more different.