Thefish
One Drink, Two Drink, Three Drink.. More.
Nice, the resets. I love them
Cheers man, they don't usually work on him so I don't do them often. Caught him off guard.
Nice, the resets. I love them
Regardless, its enjoyable to watch. Can i haz Moar!?!Cheers man, they don't usually work on him so I don't do them often. Caught him off guard.
Yeah I'll start uploading some more.Regardless, its enjoyable to watch. Can i haz Moar!?!
Silly question but In your Video You vs Madzin's alien what input are the two punches into fart that you did at the 0:27-029 mark? Is it 1 1 or was it a different starter string or? I ask cause i have not been playing Bo for very long etc.
that was 1 2 stringSilly question but In your Video You vs Madzin's alien what input are the two punches into fart that you did at the 0:27-029 mark? Is it 1 1 or was it a different starter string or? I ask cause i have not been playing Bo for very long etc.
Ah ok so that was his 12 12 string?that was 1 2 string
This is very interesting stuff i would love to see some more of this
Reset drink mid combo after ex stomp setup from previous combo. Can also be done with low starter (gaurenteed) and the double overhead starter (not guaranteed). If blocked can go into meditate roll backwards then jump backwards and no risk of vomit. Thoughts.?
D4xxdb1 is good for meter buildingSome thoughts and things I've noticed recently.
df1/Multi Punch jails off d1 on block. D4 will jail at range but not max range. d4~df1 jails from the distance you are left at after a blocked df1 in the corner but not much farther.
Vomit spray(level 1/2 puke) is actually very useful as an ender in the corner for it's non knockdown hit advantage. I believe b1 is guaranteed.
B4~sexy stance~2 jails on block and does 3.8% chip.
B4~sexystance~3 jails on block at max range. Closer then that there is a gap but does 4.2% chip, breaks some armors and can't be poked out from what I can tell.
The last two are good to know in low health situations.
Dunno but I could found out for you.I just thought of something and thought I'd ask the Bommunity.
If I'm fighting against Drunken Master, and I knew that he's going to puke in a couple of seconds but I'm comboing him... Could I just MB throw him then as soon as he recovers from that, he pukes and I get another guarnteed combo?
Id hate to be the bo that gets combod like thatWas just wondering. Maybe there's a combo if you punish him for accidentally doing a raw drink. Idk, just seemed like a cool thing when I thoguht of it lol
Same here man, but I'd love the be the guy that did it to the Bo lolId hate to be the bo that gets combod like that
TouchèSame here man, but I'd love the be the guy that did it to the Bo lol
Its better as a blockstring than risking an escape for a bar. so you see him take a drink, go in and dont even worry about a mixup, just do the longest blockstring you know, a delay string, pokes, anything to force him to block until the timer goes off. As long as you are ready to convert off of the hangover punish. close range poking is also effective because they, as the bo player, are more nervous about the hangover than you are. This will often make dm bo nervous and kind of desperate to get away/drink. Usually you will get your free combo by the end.Was just wondering. Maybe there's a combo if you punish him for accidentally doing a raw drink. Idk, just seemed like a cool thing when I thoguht of it lol
THE SKILL!!!Oh yeah
Then barf in the middle of that armored move and get full combo'd..^ how could this help to DM.....
- Bo Rai Cho (Drunken Master) - Spinning Hammers now has 2 hits of armor