SZSR
Noob
It's not impractical. It's to hit your opponents out of the air and follow up with a combo.I wouldn't do that 2, 2 d+4 smoke bomb. Seems immpracticle, i have much better alternative.
It's not impractical. It's to hit your opponents out of the air and follow up with a combo.I wouldn't do that 2, 2 d+4 smoke bomb. Seems immpracticle, i have much better alternative.
That is not new. Kitana can do it with her standing 2 as well to stop crossups. Many characters have moves like this.New info. for the Smoke matchup from pakostevens at the VSM stream last night. You can interrupt crossups with standing 2's and follow up with multiple 2's and d+4, Smoke bomb to create a combo.
My pleasure. The more people that use my strategies, the more that others will have to expose holes in them and then I can make them better. As soon as everyone figures out how to punish blocked smoke bomb, I'm gong to have to make big changes lol.Thanks KT Smith NYC for the great video, and keeping it up to date. I picked up smoke about 2 weeks ago and have been frequenting many of the smoke forums but this video by far has been my greatest aide. Not to say that everyone else contributing to the conversation hasnt helped me at all but KT Smith NYC made the forum. For everyone else thanks for all the input its really nice to be able to read things when i just cant get it from the video.
I will say that first combo in your video JP 3 d1 2 NJP was really hard for me to pull off, it took me forever to get it consistantly i just could not figure out the timing. To pull it off i end up sliding my finger from 1 to 2 and it seems to work almost all the time for me now. I have been playing with the combo a lot and been pulling of JP 3 d1 2 NJP dash 3 d1 2 dash dash 2 smokebomb JK airgrab Enhanced smoke bomb, if i can remember it does 35, plus the OTG smoke of 10 for 45 total.
Lets hope that day does not come to soon. : )My pleasure. The more people that use my strategies, the more that others will have to expose holes in them and then I can make them better. As soon as everyone figures out how to punish blocked smoke bomb, I'm gong to have to make big changes lol.
One of my buddies learned it with his subzero. I feel cheesy but my tactic to beat him lately had been a baiting game. I smoke away and randomly throw in a smoke bomb to keep him on his toes, If he jumps at me and is close ill go for the air grab, which is a 50/50 because he seems to have a crazy fast air punch. If he goes for the slide i just laugh and fully punish him for that. Otherwise he will try a random iceball where i punish him or just try to rush in. If he is able to rush in, which normally he is not, I do smoke towards to change his controls and mess with him some. I will also wait to see him in jump rang and go for the b23 smoke bomb, or change it up and smoke towards with 21 smoke bomb. The 21 smoke bomb can get me in a world of hurt if he reads it though.Ok, so people have definitely caught on to the blocked Smoke bomb and have been punishing me consistently with attacks 10 frames or less (particularly throws).
I'm going to have to change my position and say that ending a block string with Smoke bomb is a bad idea, UNLESS you're going for a fake out like after a blocked 214 or 112.
From now on I'm going to be hit confirming b2,3 before throwing smoke bomb and canceling the string into smoke drift if they block.
Also, I may have some interesting developments in defensive Smoke tech. They are still theories but I will test them when I get home from work tonight and will let everyone know.
Well, I didn't have huge revelations for Smoke's defense. I was just fairly certain that both d+3 and b+4 lower Smoke's hit boxes enough to avoid cross ups entirely (like mileena). I actually forgot to test this because I was too excited about the f+4 reset discovery last night lol.I am curious about your defensive game, Also for the corner game. I played in test mode and did 3d12 njp 3d12 214 enhanced smoke bomb reset, 32 32 jk airthrow, I didnt get the exact damage but it was above 70%. My question is how likley is it to be pulled off in a match? I know putting most people in the corner sets them into panic mode and they dont block so the reset is more likley but is there either A a better corner combo to do to them or B a safer one? I dont like ending the corner combo by throwing them out of the corner but I can generally Smoke towards them and get them back into the corner with 214 smoke bomb to do some more damage and generally finish them off. The person i did this to was not a very good player though.
Just looking for some feed back
Thanks
Well, I've always had a Live account, but I only play shooters on xbox. I would need to get both a copy of MK9 for xbox and a ps2 to xbox converter in order to play. And on top of that (even though I've heard MK9 is much better on XBL) I'm still pretty against playing online.I see you're on xbox now. If you want to work some stuff like that in a few days I'd like to help, just have to get my roomates xbox set up for XBL
It's when they try a crossup or an air attack (like Kung Lao's teleport), it's not consistent as you have to anticipate the air attacks, but it's doable.This is when they cross you up? Give me a specific situation, specific scenario where this would work to a t.
Cool that Kitana can do that, but it's the first I heard of it for Smoke, trying to dissect Smoke so he has more strats in his arsenal, if you don't want to use it, fine by me.That is not new. Kitana can do it with her standing 2 as well to stop crossups. Many characters have moves like this.
STSFN
I was referring to your new defensive tech that you said you wanted to work on. XBL is okay for just grinding out scenarios and learning fundamentals of what you should be doing, then you can refine it offline. But with no MK it's a moot point, so nevermindWell, I've always had a Live account, but I only play shooters on xbox. I would need to get both a copy of MK9 for xbox and a ps2 to xbox converter in order to play. And on top of that (even though I've heard MK9 is much better on XBL) I'm still pretty against playing online.
Looks like i need to be doing some research to figure out this f4 reset. Off to the library i go, thanks for the tips!Well, I didn't have huge revelations for Smoke's defense. I was just fairly certain that both d+3 and b+4 lower Smoke's hit boxes enough to avoid cross ups entirely (like mileena). I actually forgot to test this because I was too excited about the f+4 reset discovery last night lol.
As far as for going for the old reset in the corner, the more I think about it the more risky it is. I don't think I would go for it, just for a hefty corner combo that leaves them in the corner.
That being said, you can get 91% (and maybe even more) in the corner with the new F+4 reset LOL.