That one is against PL and KL. He had him with the D1 a couple of times and you can see him notice it late and go for the quick jump kick but miss. Against REO he actually d1, 2, smokebombed successfully a couple of times. When I watched it live, I was WTF did he do to bomb REO. Then he did it again. It looked like REO was attempting a crossover when it happened. I hope so because that is when I am the worst, when getting crossed over and pressured like crazy.
he would have won if he would have let him dropDamn, Aris had some killer setups but wasn't capitalizing on his opportunities... He would have won the first round had he air thrown after that smoke bomb...
I think Smoke is 5:5 with Kung Lao; he doesn't get to enjoy a lot of his advantages that he has over the rest of the cast against Smoke
Wow that vid. is the chink in Mileena's armor that i've been looking for. How fast do you have to input the Smoke bomb?
Here you go. I had posted it before, but my browser started acting weird. That's me doing it. It counters many things. Who said smoke wasn't top tier? Frame traps, guessing games. After a 3d12 the opponent has to either jump to escape pressure, whcihc you can do that and hit them for 25% or, stay there and risk a throw, sweep, cross over into more pressure, or loop.
Smoke is not 5:5 against kung, but if that's the case he should be 5:5 against sub, but in the match up thread no one wanted to believe me when I said smoke is 6:4 against sub-zero and milieena, and baraka. Meh what can you do.
I think one of the things that got me is that even though PL was catching him with low hat repeatedly when would back teleport, he kept doing it and eating low hats. I think he should have been able to read more of those and shake them but maybe thats just me. Not to be a backseat driver, I probably wouldve have crumbled. I still loved his performance and it gave me a lot of ideas to assimilate into my own game.
I think 214 smokebomb will work as a higher damage punish for mileena's cannonballs but this is a good way to do it too.Wow that vid. is the chink in Mileena's armor that i've been looking for. How fast do you have to input the Smoke bomb?
EDIT KT SMITH NYC, How do you buffer a Smoke bomb?
Can you do full punishes with 214 on blocked teleport kicks too? And I need to practice that d+1, b+2 motion.I think 214 smokebomb will work as a higher damage punish for mileena's cannonballs but this is a good way to do it too.
basically, if I describe the inputs, you want to press d+1 b+2. I use a pad so I press d+1 to do the poke and then slide my thumb to b and hit 2, making it one fluid motion.
not 100% sure but i punish melina's tp all the timeCan you do full punishes with 214 on blocked teleport kicks too? And I need to practice that d+1, b+2 motion.
Do you have a link for this video?New info. for the Smoke matchup from pakostevens at the VSM stream last night. You can interrupt crossups with standing 2's and follow up with multiple 2's and d+4, Smoke bomb to create a combo.
You can only get damage against Lao with b+2, oki, and punishes. You can't fight him inside spin range, you just can't. but then again no character can. As soon as your opponent sees you'll be doing anything up in his face they can spin you out of it. You also can't jump against KL ever ever ever. If you get away with jumping in a KL match that just means your opponent wasn't on the ball or had a bad reaction.Ugh. Im having so much issues with lao it's not even funny. Him and JC I don't want to D1 him because Im scared to get spinned. I don't want to cross jump punch because he does that dive. If your a smoke and a lao player meet me online for some practice. Tell me exactly waht you do.