moraelgamed
Noob
Apparently MB shield bash does stage transitions . I didn't know about that.
bummer, looks like it is a gear thing. Shit, that would have been cool
bummer, looks like it is a gear thing. Shit, that would have been cool
I know Akro is right and I have seen his vids that back up everything he says. But for me the frustration comes from picking up this game with a character called WONDER WOMAN in it but finding she is really more Xena than WW. At the best the kit fits someone like Big Barda who is Superstrong but who doesn't fly unaided and has her Mega Rod. Injustice 2 creators seem like they didn't read any DC stories.She's just a different character entirely than the first game, it doesn't mean she sucks. She just has near no dirt or has anything broke or OP, doesn't make her bad. She controls the midrange and corner exceptionally well and that's where you want to be. You shouldn't be trying to use her upclose other than D12, or conditioning them to block 223 for the plus frames after. She's a character you have to grind for a little before you can get comfortable.
Her strengths are her mid range control, her reversals, her damage, her punishing, and her being near free to jump in with JI3 if you know your range, to get some strings going or for chip. She plays like a fundamentally sound character at its core and I honestly don't see how thats a bad thing. There's only a handful of characters that give her a hard time and thats only because they're stupidly OP or borderline broke; it's not a flaw on her end.
Do I feel she needs some adjustments, yes, but you guys are trying to bring back INJ1 WW and thats simply not going to happen, nor does it correlate with her playstyle.
-I think her air dash should either be default or they should fix it to correct her side when crossing up
-trait buff should be selectable; if not, recovery should be cut in half
-B2 should be 17f like before since it has even less range and near no AA properties even when they're right above it; they should also fix the AA properties in general too, kinda like how Takeda's would hit you anywhere
-F23 should be made -6
-Shield toss should be -18
-Shield toss*MB can keep its gap point blank, but it should be safe, neutral or plus on block
-Parry startup should be brought back down to 4f, but preferably 3f; recovery on it in general, whiff and on success, should also be reduced
-113 shouldn't have a gap
-D2 should be 12f
-B11 should be neutral on block
-22 should be neutral on block
-D3 should either be neutral on block, or have faster startup. No reason why it's such a slow sweep with minimal range and be as negative as it is
Dude, I would pay good money and jar full of my toenail clippings for a Xena warrior Princess skin.I know Akro is right and I have seen his vids that back up everything he says. But for me the frustration comes from picking up this game with a character called WONDER WOMAN in it but finding she is really more Xena than WW. At the best the kit fits someone like Big Barda who is Superstrong but who doesn't fly unaided and has her Mega Rod. Injustice 2 creators seem like they didn't read any DC stories.
But I think switching gears and just getting to know this new character could yield some positives in time
I'd be willing to bet that the higher ups at Warner Bros wanted NRS to make her more aligned with the cinematic version this time around. The movie version of WoWo can't fly which is why almost all of her flight moves were removed.I know Akro is right and I have seen his vids that back up everything he says. But for me the frustration comes from picking up this game with a character called WONDER WOMAN in it but finding she is really more Xena than WW. At the best the kit fits someone like Big Barda who is Superstrong but who doesn't fly unaided and has her Mega Rod. Injustice 2 creators seem like they didn't read any DC stories.
But I think switching gears and just getting to know this new character could yield some positives in time
She flies in the trailers for the movie and she flies in the actual Injustice 2 story mode. Removing her fight abilities from her basic move set is not consistent with her portrayal in either the film or the game.I'd be willing to bet that the higher ups at Warner Bros wanted NRS to make her more aligned with the cinematic version this time around. The movie version of WoWo can't fly which is why almost all of her flight moves were removed.
Its because people aren't brainless that wonder woman isn't viable. If you are at a tournament and want any inkling to win you would stay far away from her because people like batman/superman/adam/atrocitus and the like are better than her in effectively every conceivable aspect. Being brainless would mean you said fuck all that and picked WW.She's tournament viable. It's just people are lazy. Why playing with your brain when you can play brainless ?
But it's cool if they will buff ww because people are lazy to learn a character who is already solid.
Where is the Monkey persona ?Its because people aren't brainless that wonder woman isn't viable. If you are at a tournament and want any inkling to win you would stay far away from her because people like batman/superman/adam/atrocitus and the like are better than her in effectively every conceivable aspect. Being brainless would mean you said fuck all that and picked WW.
In the end, I guess it's better to just receive buffs to cater to players such as yourself. It'll just make our job easier and the moppings that much more common. It's astounding how a character that revolves around fundamentals and HAS the means to win and play entirely with that, is seen as bad because she can't freely mix or make it her turn for 99% of the match like in the oh-so skilled MKXL meta, that carried numerous players.Is there any point in using parry against rushdown? You block one hit and get hit by 2nd.
Parries in NRS games have been simple and to the point when it comes to design yet they miserably failed to grasp the purpose of Wonder Woman's bracelets.
Kitana's royal storm parry reflects projectiles.
Kitana's assassin parry does damage to opponent when Melee attacks are parried.
Kenshi's reflect parry refects projectiles.
Liu kang's parry does damage to opponent when Melee attacks are parried.
Subzero's icy freeze parries Melee attacks.
Subzero's ice barrier blocks projectiles and freezes Melee attacks allowing you free hit.
What really is the purpose of wonder woman's parry? If you try to parry multiple projectiles you are more likely to get hit by all of them then successfully parrying them. Not to mention the low projectiles that you can't even parry.
Even when you successfully parry the projectiles the damage boost you get is for very limited time and this is the character who has little to no tools to open up her opponent.
MB shield bash and shield uppercut can't be used to extend combos nor do they have armor. Damage is pathetic.
She is a meter dependent character and her best way to build meter is to get beat up and lose half you health before engaging your opponent.
Don't get me started on random trait. Even if she was allowed to activate all traits at the same time I doubt much would change.
I like the parry the way it is. But that's probably because I played her in the first game.Is there any point in using parry against rushdown? You block one hit and get hit by 2nd.
Parries in NRS games have been simple and to the point when it comes to design yet they miserably failed to grasp the purpose of Wonder Woman's bracelets.
Kitana's royal storm parry reflects projectiles.
Kitana's assassin parry does damage to opponent when Melee attacks are parried.
Kenshi's reflect parry refects projectiles.
Liu kang's parry does damage to opponent when Melee attacks are parried.
Subzero's icy freeze parries Melee attacks.
Subzero's ice barrier blocks projectiles and freezes Melee attacks allowing you free hit.
What really is the purpose of wonder woman's parry? If you try to parry multiple projectiles you are more likely to get hit by all of them then successfully parrying them. Not to mention the low projectiles that you can't even parry.
Even when you successfully parry the projectiles the damage boost you get is for very limited time and this is the character who has little to no tools to open up her opponent.
MB shield bash and shield uppercut can't be used to extend combos nor do they have armor. Damage is pathetic.
She is a meter dependent character and her best way to build meter is to get beat up and lose half you health before engaging your opponent.
Don't get me started on random trait. Even if she was allowed to activate all traits at the same time I doubt much would change.
She should be given buffs because she needs them not because I want them. Not a single Wonder Woman in top 46 at combo breaker. It's not like i m the only one complaining about her underwhelming design. Filipinochamp who mained her in previous game has also stated his opinion of Wonder Woman in this thread. Foxygrampa who played Wonder Woman in last game is not touching her this time around. I personally don't care about tournament scene but it is the best way to determine which characters are low tier.In the end, I guess it's better to just receive buffs to cater to players such as yourself. It'll just make our job easier and the moppings that much more common. It's astounding how a character that revolves around fundamentals and HAS the means to win and play entirely with that, is seen as bad because she can't freely mix or make it her turn for 99% of the match like in the oh-so skilled MKXL meta, that carried numerous players.
So her parry is useful against like 2-3% of attacks in game not the rest?I like the parry the way it is. But that's probably because I played her in the first game.
It's great for those char's who want to pressure with a safe F3 or similar on wake up set ups that you would otherwise have to hold. Then they have to hold 400+. It also allows you to punish some specials that you otherwise can't either because they're safe or you eliminate pushback or weird hitbox locations. Again for 400+. Terrible right?
I fail to see your point? There were about 15-20 characters missing in top 46, so that statement holds no value other than illustrating how top, the top tier are. Complaining about aesthetic and lore is not the same as demanding impractical buffs because you believe you need 50/50s, long range AND plus frames to do well with a character that already excels without half of that.She should be given buffs because she needs them not because I want them. Not a single Wonder Woman in top 46 at combo breaker. It's not like i m the only one complaining about her underwhelming design. Filipinochamp who mained her in previous game has also stated his opinion of Wonder Woman in this thread. Foxygrampa who played Wonder Woman in last game is not touching her this time around. I personally don't care about tournament scene but it is the best way to determine which characters are low tier.
Its like she is trying to be everything but ends up being nothing.
20-21 different character were played atleast once. I don't know where you are getting 15-20 characters figure.I fail to see your point? There were about 15-20 characters missing in top 46, so that statement holds no value other than illustrating how top, the top tier are. Complaining about aesthetic and lore is not the same as demanding impractical buffs because you believe you need 50/50s, long range AND plus frames to do well with a character that already excels without half of that.
Filipinochamp made like one showcasing with her and that was it. Neither him not foxy at the height of the game utilized all her tools regardless. It was as simple as get in or turtle, do a 50/50 or frame trap and go from there. Ironic how the pattern seems to be, I need a 50/50 and plus frames to do well or else I fall on my ass. Mind you, I don't recall seeing either of them at major tourneys placing with her outside of locals. So if she was this oh so fantastic character, why was it still such a climb to win with her given ALL the tools she had.
And I've played Foxy's CW with my WW and won decisively the first laggy match we had. Second match was even worse so he won due to free jump ins and free cat dashes that would get blown up in a heartbeat with a stable connection, like how Semij's CW got punished each and every time. I obviously left after that because it was like playing on pre patch MKXL servers.
At the end of the day, majority of tourney players don't need or have any connection with a character. They pick who they FEEL is strong and compliments them and go from there. They have no issue dropping or swapping one character for another to get a win and keep it simple.
Harley is a zoner.So you think poison ivy, blue beetle, bane and harley quinn are top tier with aquaman batman superman atro deadshot and black adam ?
Fchamp played sinestro for like 2 monthsShe should be given buffs because she needs them not because I want them. Not a single Wonder Woman in top 46 at combo breaker. It's not like i m the only one complaining about her underwhelming design. Filipinochamp who mained her in previous game has also stated his opinion of Wonder Woman in this thread. Foxygrampa who played Wonder Woman in last game is not touching her this time around. I personally don't care about tournament scene but it is the best way to determine which characters are low tier.
Its like she is trying to be everything but ends up being nothing.