Yes they are. But we'll let them find that out.Yea. If ppl pick her up thinking shes a "50/50" character, they'll be in for a rude awakening.
But. Shes still really good. I personally didnt think she needed anything. But I'll take the buffs lol.
Delay the mb on the shield toss as long as possible. It will give you more time to hit B3Can't do mb shield toss into b3, what's the timing?
I disagree. I think the trait buff is much bigger. Currently you have to give up damage or oki for safe set ups. We'll have to see how it actually plays but if it plays how they explained it then that may not be much of an issue anymore. Having trait more will make her more powerful overall IMO than the B2 or F2 string buffs. Also don't get too wild on the B23's, has an enormous gap.The shield toss into a combo of some sort & her b23 are her biggest buffs. Thing is she has improved in neutral. Glad that I kept exploring her since day 1.
It has a gap, but they have to read it. I don't disagree with you, but I value neutral a lot opposed to oki since you have to be able to hit someone before you get it. There's mind games that you can use to play around with. The trait buff I'm still unsure about. Yeah, it sounds good with how they explained it, but it still sounds sketchy with how she'll get trait. I hope I'm wrong because she does need her trait to be useful.I disagree. I think the trait buff is much bigger. Currently you have to give up damage or oki for safe set ups. We'll have to see how it actually plays but if it plays how they explained it then that may not be much of an issue anymore. Having trait more will make her more powerful overall IMO than the B2 or F2 string buffs. Also don't get too wild on the B23's, has an enormous gap.
Anti airs are d2, B1 or up bash for me.Hi guys.... what you guys anti air with? Up shield toss or almathea upward bash or some normal?
Also, what is your approach for heavy zones like Deadshot? These type of characters seem to be WHAT I struggle with the most.
The B2 can be used at range, but the B2 F2 mix is very slow.... what plus frames will u use for it? I suppose commanding respect with the faster normals.
I really wish I could choose my trait.
Yes.is bash safe on block from max distance?
d2 is faster now? like not 13 frames?WW b2 link restriction seems much more relaxed in the new patch.
her down 2 is faster to animate also
should have said seems faster- i connected 3 d2 in the corner (i assumed speed as the reason) but now i think i was a hitbox/spacing issue. my badd2 is faster now? like not 13 frames?
can you check something for me? Black adam f12. If you hit him as a whiff unish, is he still considered airbourne? This issue has driven me crazy and was a huge reason why I would loser to black adamsi
should have said seems faster- i connected 3 d2 in the corner (i assumed speed as the reason) but now i think i was a hitbox/spacing issue. my bad
Same, it bothered me this issue wasn't addressed in the patch notes.can you check something for me? Black adam f12. If you hit him as a whiff unish, is he still considered airbourne? This issue has driven me crazy and was a huge reason why I would loser to black adams
Ok, so that is new. I was thinking I just never noticed before. I'm not quite sure what to do with it yet; if anything. Seemed like everything I tried required you commit to it when you could just to go for the now safe, though admittedly much slower), F23. It's fast enough to punish stuff, but d12 seems like it's going to gate into the damage you are going to want. Maybe against Aquaman to get him airborne before he can ruin life with trait.I like the changes so far and really like that up shield launches (mb for combo opps)
They didn't say they want you to use it up close. Just that she is meant to use it a lot more than players currently are so they sped it up to encourage you to use it more. The cancel frames was just your wishful thinking. They never said anything like that.I think the change for d2 is that it has a growing hurt box instead of a static one now. They made that change for a lot of other characters, and basically it means the hitbox follows the move, instead of appearing at the end of the animation. Makes her d2 much smoother.
Kinda disappointed in the changes, honestly. One of the big things I took away from the stream was that they wanted her to be able to use her trait up close, which to me sounds like canceling into it for slight plus frames. More plus pressure sounded more like the I:GAU WW I loved, so it brought me back to the character. This does not seem to be the case.
Still glad I got back with her. Missed Diana even if she is different.
Yeah, it was one of those cases where I heard what I wanted to hear. You're kinda calling me out on the central crux of my post. I mean, that's why I was disappointed. I did it to myself, I'm aware of that.They didn't say they want you to use it up close. Just that she is meant to use it a lot more than players currently are so they sped it up to encourage you to use it more. The cancel frames was just your wishful thinking. They never said anything like that.
Like I said after the stream. If you didn't like her before the patch...you still won't after.
Why did you have to go and do that to my data plan?Im ready for NRS to release some premier skins for Wonder Woman
I think Injustice 2 WW's face is modeled after Linda Carter...
can we get a gal gadot skin w/ this armor and hair