Rizz091
Noob
I'm sure the guy who just beat you and took your money will do just fine without your "props".no props for the folks who counter pick with 7-3's against me.
I'm sure the guy who just beat you and took your money will do just fine without your "props".no props for the folks who counter pick with 7-3's against me.
yeah probably. that's fine. the people that could do that were rare anyway. but no one with this win at all costs mentality should complain about not getting props.I'm sure the guy who just beat you and took your money will do just fine without your "props".
Shadow is a girl, a super hot one too. Bet that blew your mind lol.According to "her" profile it is a chick, but I'm skeptical of that. Just another trollish aspect of that lonely guy's TYM presence.
yeah, it did. Have you debated her in person? If so, how did that go?Shadow is a girl, a super hot one too. Bet that blew your mind lol.
It certainly explains the "I'm better than everyone" vibes I get from her. She seems to be one of those chicks that's pretty until they open their mouth.Shadow is a girl, a super hot one too. Bet that blew your mind lol.
yeah, it did. Have you debated her in person? If so, how did that go?
Edited for unstated reasons.It certainly explains the "I'm better than everyone" vibes I get from her. She seems to be one of those chicks that's pretty until they open their mouth.
See to me, this line of thinking is a problem if you're a competitive player that wants to improve. An actual problem. This is the way casuals think, the way scrubs think. There should only be one question that matters; did you win? And there's only 2 answers to this question. Every other question and every other answer is irrelevant. It just is. Character loyalty doesn't matter, win or lose. What matters, in fact, is if you won or lost.Honor will always be respected. Overcoming all odds while disadvantaged will always be respected.
Mankind will forever rememeber the Spartan stand. The various rollover victories of the Persian army is a foot note to that reality. More, it is back story to the stand of the 300.
That's just something that the FGC is going to have to come to terms with. It's not just about winning; HOW you win is important when determining the on going narrative. For most, the struggle between honorable advanecement and any-means-necessary advanecement only plays out in your own hearts and minds. Realistically, 99.5 percent of us are going to get smoked by DJT regardless of the match-up. What do you want your personal narrative to be? "DJT beat my ass even though I counter picked." Or "DJT smoked my ass even though I stuck to my guns."
It's up to you to pick what's important to you personally. I know that I, and most people, remember and respect character loyalists more. It's just a fact. When this game is long gone, I'll remember the Honeybees of the game and wonder who they'll pick up next for the next game, because I can expect great things from them. The rest just fall into the background noise.
See to me, this line of thinking is a problem if you're a competitive player that wants to improve. An actual problem. This is the way casuals think, the way scrubs think. There should only be one question that matters; did you win? And there's only 2 answers to this question. Every other question and every other answer is irrelevant. It just is. Character loyalty doesn't matter, win or lose. What matters, in fact, is if you won or lost.
Let me put it in another way that I have before. I'd rather win without honor, than lose for the sake of it.
See to me, this line of thinking is a problem if you're a competitive player that wants to improve. An actual problem. This is the way casuals think, the way scrubs think. There should only be one question that matters; did you win? And there's only 2 answers to this question. Every other question and every other answer is irrelevant. It just is. Character loyalty doesn't matter, win or lose. What matters, in fact, is if you won or lost.
Let me put it in another way that I have before. I'd rather win without honor, than lose for the sake of it.
You can't because the other direction is subjective. Being labeled honorable, or being respected are subjective things, it's different based on the person. What I find honorable or respectable might be completely different than you or others. However, winning and/or losing is universal. It's objective. It's measurable.Just my two cents, but you could make that very same argument in the other direction.
How do you even improve when your character is a braindead POS that does all the work for you? How have you proven your superiority as a player, when you've only shown that your character is designed in such a way to be very, very good?
You're presenting this as if you completely lack a sense of nuance. Sure, at the end of the day the W is what matters, but if my opponent is gonna be a scumbag about I don't see why he should be praised for it in any way. Like really, are you proud of winning a 7-3 or 8-2? How did you outplay me in any way when your character is DESIGNED to kill my character no matter how much better I am at any given aspect of the game?You can't because the other direction is subjective. Being labeled honorable, or being respected are subjective things, it's different based on the person. What I find honorable or respectable might be completely different than you or others. However, winning and/or losing is universal. It's objective. It's measurable.
There is no character that is legally allowed to use that does all the work for you. If this were the case, the top 8's would be flooded with many different random people using the same character. If the argument is then that there is at least some player skill, than what actually is the argument then?
I think calling everyone a scrub who complains about it is pretty childish. While professional players don't always say something like "Wow, you're a counterpicking asshole" , I've seen plenty of tournament fights where during and after a player is often complaining about how it was just too hard to fight a character that counters the tools they have. I don't think it's about "honor" and "fairness", more like it sucks to watch and it sucks to play. Like Shinnok vs. Hollywood Cassie. Shinnok can just use hell sparks as many times as he wants because cassie can only punish with Ex Guns. It's pretty annoying to watch and I can imagine it's pretty shitty to play too. Tournaments thrive on audiences watching matches and watching blow up matches because a character counters another is lame and anticlimactic.Counter picking is looked down upon by scrubs who believe in "honor" and "fairness" and other nonsensical bullshit. The same way "spamming" is looked down upon, the same way "tier whoring" is looked down upon, the same way abusing something in the game is looked down upon. It's about who they are looked down upon by, they are all scrubs.
And you know what? No, I don't want no scrubs.
scumbag is a relative term, i could say you sound like a scumbag for getting so emotional over which character someone chooses in a fighting game.but if my opponent is gonna be a scumbag
its notwhen your character is DESIGNED to kill my character no matter how much better I am at any given aspect of the game?
Fair enough, I could call you a scumbag for misinterpreting what I said. I said in an earlier post that if somebody wants to do it they're free to do so, but that it's also a direct admission that they can no longer beat you within their own skill capacity as a player.scumbag is a relative term, i could say you sound like a scumbag for getting so emotional over which character someone chooses in a fighting game.
True for you but not for me, which is part of what I was getting at. The greatest teacher is loss. Avoiding loss by running to more favorable match-ups is not an avenue to improvement, then. Rather, that is the quick road that avoids the necessity of it.See to me, this line of thinking is a problem if you're a competitive player that wants to improve. An actual problem. This is the way casuals think, the way scrubs think. There should only be one question that matters; did you win? And there's only 2 answers to this question. Every other question and every other answer is irrelevant. It just is. Character loyalty doesn't matter, win or lose. What matters, in fact, is if you won or lost.
Let me put it in another way that I have before. I'd rather win without honor, than lose for the sake of it.
as a player or as a player playing that character, those are different things.Fair enough, I could call you a scumbag for misinterpreting what I said. I said in an earlier post that if somebody wants to do it they're free to do so, but that it's also a direct admission that they can no longer beat you within their own skill capacity as a player.
But hey, since it's all theoritical, we're good.
He should be praised because he won. There is nothing scumbaggy about counterpicking especially in a competition where something may be on the line. I get that winning a 8-2 or 7-3 matchup against your favor is difficult, but if you are choosing to stick it out with a single character that evidently has these bad matchups, its your own fault if you get counterpicked and lose because of said counterpick. Even then, to my understanding, matchup numbers only apply to highest level of play so while yes, one may have a huge advantage by counterpicking, its not as if the character is doing all the work alone contrary to what you are implying.You're presenting this as if you completely lack a sense of nuance. Sure, at the end of the day the W is what matters, but if my opponent is gonna be a scumbag about I don't see why he should be praised for it in any way. Like really, are you proud of winning a 7-3 or 8-2? How did you outplay me in any way when your character is DESIGNED to kill my character no matter how much better I am at any given aspect of the game?
More importantly, how does any part of that win improve your overall skill at the game? You're stuck at the same low level, never learning because you choose the path of least resistance.
He should be praised because he won. There is nothing scumbaggy about counterpicking especially in a competition where something may be on the line. I get that winning a 8-2 or 7-3 matchup against your favor is difficult, but if you are choosing to stick it out with a single character that evidently has these bad matchups, its your own fault if you get counterpicked and lose because of said counterpick. Even then, to my understanding, matchup numbers only apply to highest level of play so while yes, one may have a huge advantage by counterpicking, its not as if the character is doing all the work alone contrary to what you are implying.
Also, that last bit is not true whatsoever. Least resistance still means there is resistance so you can still learn and improve even when you counterpick someone. Just as well, as I said before, contrary to what you are implying, just because you counterpick someone doesn't mean you're guaranteed a win solely based on the fact that that character is a counterpick to other character.