Yeah, I think it's bullshit as well, but it's the only thing I can really think of if the leaked list is true. Maybe they'll end up discounting them or something.Paying for DLC characters that were part of the base first game doesn't sit well with me. People throw a fit about one character being a Preorder bonus, but paying 4-5 bucks for a character from Injustice 1? That's some Capcom shit right there. Legacy my black ass.
Can we just let them rest for now Lord have mercy.Wait so are we pretending if a Mk character or D.C. Character is killed they won't ever be brought back in a sequel?
Plz
Didn't buy 'em. No regrets. Voted with my wallet...isn't that what all you kids are saying nowadays?But they already did that for MKX? Cyrax, Sektor, Smoke, and Cyborg Sub-Zero were all part of MK9's base roster.
And didn't almost every single person - Male, female, gay, straight and transformer - complain about that MKX roster?There's like 2-3 characters missing from the list. However MK9 vs MKX had 15 characters from MK9 ((Pre-DLC)) dumped. So this isn't much of a difference. If the remaining 2 or 3 missing characters are Injustice 1 returning characters then it's exactly as much as MK9 vs MKX
I mean yeah but this isn't the first time NRS would do this so.And didn't almost every single person - Male, female, gay, straight and transformer - complain about that MKX roster?
A bunch of people did though, so.Didn't buy 'em. No regrets. Voted with my wallet...isn't that what all you kids are saying nowadays?
Even if their plan is...horrifying?WB is a whole thing, with their studios like NRS or Rocksteady, or their movies, they have a PLAN with their DC properties.
Cyborg has been a founding member of the League for the past 6 years and is gonna be in movies up to 2020. Never you worry, Vic will be back. He's a lock fer sheri also think that with blue beetle in the game now, he pretty much fills cyborgs role
Not saying they won't ever be brought back, Heck bringing Shazam back would be easy. New person gets the power from the wizard. I just don't see a need for them in this game, when there are so many Dc characters to choose from.Wait so are we pretending if a Mk character or D.C. Character is killed they won't ever be brought back in a sequel?
Plz
Character cuts happen in almost every fighting game sequel ever made. It's a reality of time and budget constraints. And the more characters that are already in the game, the longer it takes to add another one. Development time grows exponentially the more characters are added, not linearly. They have to program each character to interact with every existing character and repeat that process every time they introduce someone.The leaked roster, if it's accurate, is diapers. There is no reason that every Injustice 1 character couldn't return to the roster. They don't need to be in the story to be in the game. By my count, 17 Injustice 1 characters are left out of Injustice 2 (not including Scorpion). Honestly, what the fuck are they thinking?
Thank you. This is what I keep saying to people that complain about not all the characters being brought back in fighting games. Some of them will then claim that the developers were being lazy. How I wish such people would get jobs as video game developers and realize the hardship and burden they are facing and the feeling of being accused of the things they once ignorantly accused developers of.Welcome to how fighting games work. There are rarely, if ever, fighting games that include the whole roster from previous iterations, especially at launch. It's just not how things work, they aren't gonna launch the game with 40+ characters.
So what you're saying is that it took less time, money and effort for them to design Atrocitus, mocap his moveset, animate him and balance him against the cast than it would have taken to port existing assets for Batgirl (design, mocap data, rig and animations) and make the adjustments necessary for her model to function and animate properly? Explain this to me so I understand, because I obviously do not.Character cuts happen in almost every fighting game sequel ever made. It's a reality of time and budget constraints. And the more characters that are already in the game, the longer it takes to add another one. Development time grows exponentially the more characters are added, not linearly. They have to program each character to interact with every existing character and repeat that process every time they introduce someone.
The only times where a fighting game sequel actually brought back all the characters from the previous game is if they just simply reused the same models and ported them over from the last game(IE Mortal Kombat Armageddon or Marvel vs Capcom 2) or if the last game didn't have a big roster.
Thank you. This is what I keep saying to people that complain about not all the characters being brought back in fighting games. Some of them will then claim that the developers were being lazy. How I wish such people would get jobs as video game developers and realize the hardship and burden they are facing and the feeling of being accused of the things they once ignorantly accused developers of.
So, gear is to blame....now you're being interesting.The big selling point for this game is the gear system.
They have to produce tons of different cosmetic equipment for every character on the roster.
That means, even with reusued assets from the first game, it would still be a shit ton of work to bring everyone back. Every character would need equal amounts of gear customization.
Not to mention all the face scanning and dialog for each character.
I imagine the average Injustice 2 character costs a significant amount more money and time to make then a KoF 14 character.
That's not what I'm saying at all. Let's try this againSo what you're saying is that it took less time, money and effort for them to design Atrocitus, mocap his moveset, animate him and balance him against the cast than it would have taken to port existing assets for Batgirl (design, mocap data, rig and animations) and make the adjustments necessary for her model to function and animate properly? Explain this to me so I understand, because I obviously do not.
I'd like to also address the MKX roster as well. It's pretty much the same scenario that Injustice 2 has. Each character having a brand new model. Plus another thing is that MKX had the whole variation system. Which likely increased the amount of time spent on each character.I mean yeah but this isn't the first time NRS would do this so.
Ahhh, yes. Game development is hard. Thanks.That's not what I'm saying at all. Let's try this again
Game development is hard, time-consuming and expensive and AAA development even more so. And NRS isn't just simply reusing the same models from Injustice 1. Each character has a new one. And they have to not just rebalance the game, but recreate every character model from the bottom up, reanimate every move, redo all effects etc. As well as give the returning characters new supers(some of them even getting new traits) and give the new characters new movesets.
No offense, but you were only deluding yourself if you thought that NRS was gonna bring back all 30 characters from IJ1 as well as add a bunch of new ones.
Also, just for shits and giggles, ive got to ask. Do you have an opinion on the leaked list? That is the title of this thread, but all you've done is argue with me about my opinion without even giving your own on the topic at hand.I'd like to also address the MKX roster as well. It's pretty much the same scenario that Injustice 2 has. Each character having a brand new model. Plus another thing is that MKX had the whole variation system. Which likely increased the amount of time spent on each character.