Are you even reading what you’re responding to? Or do you just like consistently making things up just to argue? I pointed out how disingenuous you’re being, and instead of even keeping to the same topic you’re...doing it yet again? Let me phrase it a different way: using exaggerated examples
does not help your argument.
I’ve got to ask: you realize that you helped
@RoboCop make his point about the “community” with your paragraph, right?
You’re barking up the wrong tree here, I’m not kissing any game’s butt nor did I bitch about MKX. Take your ad hominem bullshit elsewhere.
Not an ad hominem but let me us this angle though so you can understand. From the biggest known players at the time people main complaints of MKX was ow strong mixup was in the game and how some characters were fucked by the variation system. Toss on how some felt the game was so fast to a point that it became whoever landed a hit first. I don't think we should disagree shit we don't like because it wasn't from known players. I do say we shouldn't trust known players in this community as they have a habit of flip flopping and contradicting themselves a fuck ton. This is why for example I enjoy watching Sonic Fox play NRS Games but avoid any of his tier lists he lives in another dimension when he makes them. I am responding to what has bene said to me but far too many times known faces in this community like to be on the popular side and then go to the other side when that side runs its course. What do I mean? Everyone wants to hop on the, "MK11 sucks/boring/stale" bandwagon because it's fun and trendy thing to do. You now ask this question of course you're going to get comments saying that MK11's legacy is gonna be shit.
I know for a fact two to three years from now people will sing a different tune like they did with MK9. People were ready to move on from that game as they got sick of Cryax and Kabal but now everyone kisses that game's butt as being the best MK when it isn't. I don't see how this will change. You and Robocop are just living in the right now. Maybe I'm unique but I am happy with where MK is now and don't want to even touch the meta or MK10 and MK9 with a ten foot pole. We have a game that rewards you for thinking and out smarting the opponent. A game with a deep training mode that we wish we had in the other NRS Games. Like I said with my LeBron James analogy you can hate him now but appreciate him while he is still here not five to ten years later. I'm not saying MK11 is perfect but some of you dudes don't realize how well polished this game is compared to others. We have no black sheep of the series. We have no bad games. I just feel people just follow the crowd and go with what is said right now.
I hope this was mroe direct and really getting to the core of things. I think we need to hold known faces accountable more and have them actually stick to one side instead of flip flopping constantly. I still remember when Dave was complaining about Sonya early on in MK11 calling her Zonya. Now he suddenly wants zoning in a game where people were getting sick of the number of zoners they would add in their game.
People definitely complained, including me, but what you fail to realize is that the majority of the community disagrees with NRS's solutions to the problems. Few people enjoy fatal blows, breakaways, the wake up system, and the de-emphasis of combos. Likewise, few people enjoy the low poke/jump kick/mid strike/throw meta. Nobody requested these gameplay elements and styles.
You also fail to realize that while NRS has regarded community feedback during the development of Mortal Kombat 11, they have offered polarized solutions. For example, just because Mortal Kombat X has two or three wake up options does not mean that Mortal Kombat 11 should have eight. Likewise, just because Mortal Kombat X has long combos that wall carry does not mean that Mortal Kombat 11 should have characters with no combos at all.
If I ever said "Zonya", I said so facetiously. I played Playing To Win's pre-patch Deadshot with Darkseid for six months without saying a word. I think that you need to stop making stuff up about individual players as well as the collective community in order to prove hypocrisy that only exists in your imagination. NRS designs and creates the games, not the community. NRS has the job of interpreting community feedback and developing a high quality fighting game, something that Mortal Kombat 11 is not and will arguably never be.
Yeah I can see the criticism of fatal blows a little but I feel they do too much damage. This where I wish we still had xrays not a super fan of two characters cancelling their fatal blow to keep their advantage. There was a good video on why breakways were bad but do e really go back to breakers is the question there. I think you just need to weak breakways honsety because as the video I watched show how some characters could just fuck you up if you tried doing it. That's not good. Moving away from combos though isn't a bad thing. I don't get this one though as people got really pissed at some of the damage you could do in other NRS games. We also know a neutral focus game can work as the new Samurai Shodown has proven you don't need a bunch of combos to have an interesting fighter. I will say that it is odd some characters have a lot of combo rotues while some don't have many.
No I was there for that. I think they only did that because people didn't like how limited they were in their wake up options. Those combos that wall carry while cool to watch did have a lot of people saying maybe we should dial it back.
Fair enough if that's what you wanna say for Zonya but tell me about Freddy. Or were just messing around when you were the best Freddy in MK9? Listen, Dave I like you. I really like a lot of content. I love your voice but it is a little weak to pick and choose when you be in the right when you have a career of playing strong zoners but then complain about too much zoning. MK11 not high quality fighting though? Compared to some of the stuff we have had in the past NRS games being Kabal/Cryax in MK9, Superman and then later Batgirl and Martin Manhunter in Injustice 1, Injustice 2 was Black Adam but then if I recall correctly Starfire, Catwoman, and Supergirl ran rough shop, and MK10 was the alien house party until the final patch nerf her before her you had Erron Black and Kung Jin ruling you with an iron fist. Compared to all of that MK11 is high quality in my opinion because at least I have seen a meta now be ran by one or two characters. Yes, we had Jacqui and Gears with a little of Cassie on the side but this where I side with Fox that this game is well balanced. Easily the best balanced game in the series. Now we need to get rid of those lootboxes and we'll be good. MK11 is not perfect but it is pretty close to what we have been pushing for. I think we as a community have a right to vocie our concerns but we should be mindful that we're not putting our foot in our mouths. I am happy I am lowkey and jsut happy Jax is in all of the MK games. It's a bonus that he is good in all of them but I like each game for different reasons but if you asked me what game I would keep playing it would be this one because at least I don't have to deal with crazy bullshit in the others because one thing or the other stops me from saying," Hey let's go back to Injustice 1."